0 of 0

File information

Last updated

Original upload

Created by

S6S

Uploaded by

Sweet6Shooter

Virus scan

Safe to use

Tags for this mod

About this mod

Inspired by Auto Equip, this small mod simply establishes "weapon out" and "weapon holstered" apparel sets and automatically switches between them when holstering or drawing a weapon.

Requirements
Permissions and credits
Changelogs
Donations
Overview:
Inspired by Auto Equip, this small mod simply establishes "weapon out" and "weapon holstered" apparel sets and automatically switches between them when holstering or drawing a weapon.

While I used Auto Equip for a long time, I eventually noticed some issues that I wanted to address:
Due to the use of the buggy and problematic vanilla AddItemToFormList command, errored entries were sometimes introduced into the formlists it used, which would cause the loss of the tracked sets, and also potentially compromise stability.
Much like Weapon Hweel and many other hotkey mods, the scripting would equip the lowest health version of an item available, so if you were holding onto a low condition spare to repair apparel with later, you'd end up wearing that upon the switch instead of your good armor.

I've used JIP's RefExtraData function here to facilitate returning to the exact apparel item copy upon switch, without any possibility for introducing errors.

I've also cut out the slot selection and alt set functions, as I never used them. They will not be implemented here at any point.

Usage:
While your weapon is holstered, simply equip whatever you want to wear in that circumstance.
Do the same when your weapon is out.

When you draw your weapon, your "holstered" apparel set will be unequipped, and your "unholstered" apparel set will be equipped.
When you holster your weapon, your "unholstered" apparel set will be unequipped, and your "holstered" apparel set will be equipped.

All playable items will be switched out upon each swap. (Pip-Boys and other non-playable items will not be touched.)

Customization:
None.

Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.

Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.

Mod Interactions:
This is particularly useful with ADO, which makes your non-body apparel get damaged during combat. Use of this mod will allow you to wear clothing, backpacks, accessories, etc. that have very low durability and get destroyed during combat with that mod.

Load Order:
Inconsequential.

Compatibility:
Should be compatible with anything.

Limitations:
I believe that a scriptrunner version is entirely possible, but it didn't wanna play nice and I didn't care enough to bother ironing it out.

Bugs:
Please report bugs in the bugs tab, not the posts. I get a notification when bugs are reported, but I have too many mods to keep up on the posts on all of them routinely.

Questions:
Do I need the old Auto Equip?
No.
Can I switch to this from Auto Equip mid playthrough?
Not recommended.
Does the error situation with Auto Equip mean my save is ruined?
I can't say for sure.
Make the scriptrunner version work?
I'm not really interested in bothering.

Permissions:
Do whatever. If you want to try to get the scriptrunner version working as intended, DM me and I'll send you the files where I left them off. If someone does get it working, they're free to do whatever they want with it, whether it be giving it to me to put up here and split DP, or just putting it up on their own page - I don't care either way.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.