About this mod

A movable, dynamic home mod, that needs repairs, maintenance and resources to make it habitable again, there is an extensive decoration system unlocked by completing quests, achievements, challenges and killing certain NPCs or creatures, modded radio stations supported! (JSUE, SawyerBatty, BobbleHunt, TOTNW supported)

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
Donations
FEATURES

- Movable hideout entrance that you can place anywhere on the map.
- An extensive decoration system tied to your actions in the Mojave and elsewhere. (Quests/Achievements/Perks/NPCs/Creatures)
- Each companion has their own room decorated after finishing their personal quests.
- Several rooms dedicated to specialized purposes. (LAB, Armory, Garden...etc)
- Fully optimized and Navmeshed.
- There are no free services in this hideout everything needs to be repaired and maintained.
- Internal support for several mods (TOTNW/JSUE/BobbleHunt/SawyerBatty) and plenty more to come. (via scripts no ESP or patch)
- Radio system that detects and support all modded Radio Stations. (audio files need to be in mono format in order for them to play)
- A new mannequin system that enables you to place them anywhere you like inside the hideout.
- You can sort and display pretty much every single item in base game + DLCs. (Food, Drinks, Ammo, Weapons)
- A Display Room to display all your power armors & armors.
- Custom Mojave Express Dropbox & a Vendor Radio.
- A robust farming system that adds & supports every base game + DLCs Plants/Fruits even those of which didn't have  harvestable trees in the world.
and a whole lot of other stuff.

//////////// GUYS PLEASE MAKE SURE ALL THE NECESSARY REQUIREMENTS ARE UP TO DATE A LOT OF PEOPLE MISS THAT ////////////

WIP

- Lighting overhaul.
- Shooting range overhaul.
- Teleporter.
- Bring the Sink companion modules to the hideout (if doable).
- TTW Support.
- Classic Weapon Remaster support.
- Quest. (+ A new power armor that's already finished)
- Unique weapons. (meshes already done)
- Further develop the pledge system.  
- A courier journal.
- Upgrade modules system.
- Companions Living Room.
- Farming Overhaul.
- New workbench to craft ammo casings from different materials.
- Radio Vendors.
- Mail system.

- TOTNW Support.
- JSUE Support.
- Bobblehunt Support.
- Entrance Overhaul.
- Mannequins Overhaul.
- Radio Overhaul.
- Fish Tank.

- Display Room.
- Panic Room Overhaul.
- Water Pump.

Introduction
danthegeek's  Underground Hideout mod was the best home mod I ever seen in FNV, I remember having the best times in FNV as a youngster playing with that mod, so recently I got back to the best game of all times and wanted to make a new playthrough sadly underground hideout didn't age that well, its been almost 14years after all, so I scoured the nexus looking  for a similar more modern mod but alas even after 14years it's still the one of its kind, so I took it upon myself to make the ultimate sacrifice and started modding for the first time in my life in hopes I could fill the void that DantheGeek left us with.

Quick disclaimer : this mod has nothing to do with the original mod, nor did I use assets from it, sadly I couldn't contact the author he must have moved done I suppose.


Description
Now that we got the history and the reason out of the way, lets talk about what this mod does and doesn't.

I made it with hardcore difficulty in mind, there is no free loot in the hideout, no free services like rad removal and stuff, even after you unlock those machines you still need electricity to keep them running and resources (depends on what the machine does) and no free water.

If you wish to support or help my cats please send donations but more than anything thank you for playing my mod.


The Hideout:


Generator Room:


One of the few things that I really hated in the original mod was the Nuclear reactor, it felt so 'Off' having a freaking reactor in the basement that could sustain a whole city for a 5 rooms bunker, so I made it a generator that you fix and maintain, you need to keep it filled with fuel or micro-fusion cells if you have the technical know how.

Decorations:



This feature is the cherry on top for this mod, decoration stuff are unlocked through completing missions, acquiring certain perks/Challenges and achievements or killing certain NPCs or Creatures.

Private Quarters
:


Private quarters meant only for the courier, there is also a lot of decoration clutter to reflect your actions on a more 'personal' level, also here you'll find your secret panic room which is used to :

  • Store all your wealth. (Caps, Chips, NCR/Legion money and gold..etc)
  • PQ upgrades terminal.
  • Personal storage containers.
all in all a cool place to chill, away from the world.

Garden
:



Pretty self explanatory.

  •         Dynamic and immersive Plant & Harvest system that supports all base game + DLCs plants even those which did not have a world harvestable trees.
  • Store and sort all your fruits/vegetables into their own custom containers.
  • Robust farming systems that relies on water and Fertilizers.
  • A biological research facility prototype / Fertilizer Work Station.

For now it doesn't require a lot of resources aside from time for the plants to grow, in the future that water quest will be needed to plant those seeds, for now 'Irradiated water' will suffice.

Diner:


Pretty self explanatory too, a place where to store and sort all your food/water/sodas...ect
it has some functionalities that you can unlock like :
  • Coffee maker
  •  Nuka Cola fridge.
  • Oven to cook.

and some other small things.

LAB
:

here you'll find all your medical and scientific equipment.

  • Sort and display all your drugs, chems and gadgets like the stealth boys.
  • Repair and upgrade machines that will cure your radiation, decontaminate your irradiated food, or heal your limbs.
  • Lab sets to do all kind of stuff.

Please notice that most of these machine use a 'refill' system that is visually represented, and some other small gadgets you unlock as you journey.

Companion Quarters:


This is strictly a 'cosmetic' area for your followers to chill, each base game companion has their own room, which will be heavily decorated after you finish their personal quests.

The Armory:


And finally the coolest place in the hideout, here you can:
  • Store and display every SINGLE base game and DLC weapons and explosives.
  • Sort and display every ammo type variant of the game + DLCs.
  • A fully functional shooting range.
  • and a little secret room to display all your unique weapons and yes even the courier's stash DLC is fully supported.
  • A workshop area where you can craft/sort (workbench & Reloadbench) and even destroy every item in the game in exchange of scrap metal if the the destroyed thing is metallic. (incinerator)



    Conclusion
    this mod brings features that I dreamed of seeing in the original hideout mod while also being completely balanced, so you can safely pair it with any modlist of your choice.

    Also I tried to leave as little footprint as possible performance wise, there is no active script that runs in the background even if you're outside the hideout, everything is 'checked' once you get through the entrance door of the hideout.

    And finally thank you so much for downloading this mod, hope you enjoy it. (Don't forget to support me :D)






    CREDITS
    DantheGeek  for the unforgettable experience he gave me as a youngster.
    Brigand231 for play testing this mod and helping me a lot, also the screenshots.
    SpeedyB64 for a lot of assets.
    Jokerine for a lot of assets too
    DonKnotts for some light assets.
    HengeBobs for some shower meshes.
    Pixelhate for a lot of COOL assets.
    LordInquisitor for reloading bench assets.
    Delete999565User for some clutter assets.
    Bourgoisbanana for some furniture assets.
    AtomicAmelyn for some clutter assets.
    Se7enraven For some clutter assets.
    Goldentriangles for some vanilla meshes assets.
    Lostone1993 for the lab meshes.
    Nuke4Duke for some assets.
    Diegonom for PA station and some assets.
    Wavion2 for some of the assets of his underwater home mod.
    Munnibhai for awesome textures tutorials.
    Hman101 for the weapon displays.
    Yojeff for mannequin assets.
    Carxt for the awesome Radio scripts.
    VIPerMX for godlike assets from his Novac Home.
    Woooobat for some PA assets and the awesome TOTNW mod.
    georgem1010 For the magistic custom workbench.
    JunkTownMods For new farming inspiration checkout his mods, really good stuff.
    EdibleGrenade12 For Nuka-Cola & SS Vending machines assets.
    RadioActiv03 for keypad assets.