About this mod
Reintroduces the tweak by ammo type from the original real recoil while retaining the recoil calculations based on weapon damage from Re-Calculated, also includes a configurable cap to the recoil amount
- Requirements
- Permissions and credits
This is a edit of Real Recoil Re-Calculated to reintroduce the tweak by ammo type from the original real recoil while retaining the recoil calculations based on weapon damage from Re-Calculated, you can configure the intensity of the recoil based on the ammo type on the "Real Recoil.ini" file, a value of 1 makes the calculation purely based on the weapon damage, weight and strength, 0 will disable recoil for that ammo type, values between 0.1 and 0.9 reduce recoil and anything over 1 will make the recoil more intense, by default i configured it so plasma weapons have a bit less recoil and energy weapons have almost no recoil, feel free to configure the ini to your liking
Also introduces a configurable limit to the recoil on the "RecoilTweaks.ini" file, as weapons with high enough damage with a low strength character would make the camera get stuck moving up for some good 2 seconds, it is configured to a max of 100 recoil by default as the camera starts to break around this value, the camera can still look a bit weird but i kinda like the effect, try a value of 50 if you want no jerky movements at all
Requirements?
Doesn't require Real Recoil Re-Calculated but requires the original Real Recoil
probably requires JIP LN NVSE Plugin, JohnnyGuitar NVSE and NVSE xNVSE