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Author notes
This author has not provided any additional notes regarding file permissions
File credits
W0lfwang - for the original mod
Donation Points system
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Changelogs
Version 2.3.0
Massively improved hud mesh thanks to work with Grave, much better stealth boy handling, realigned female hud mesh, increased stability when wearing remnant/ganon tesla armor.
Version 2.2.0
Redid script calls, should be much smoother even with heavily modded games. Also worked around a very strange tesla armor bug.
Version 2.1.5
changed onequip conditions to prevent weapon animation bugs, removed old code
Version 2.1.4
fixed debug spam
Version 2.1.3
OnLoad hotfix
Version 2.1.1
Fixed bugs, added QOL/feature toggles
Version 2.1
biped hotfix
Version 2.0.1
Restructured code (again) Mod should be much more resistant to game errors, and generally has fewer points where errors can occur.
Version 2.0
-Major code overhaul, optimizations thanks to the longest marsupial I have ever seen -Fixed minigun re-equip bug -New HUD textures courtesy of aforementioned marsupial
Version 1.6
fixed wandering menuhud
Version 1.5
Reverted to old build due to unacceptable bugs
Version 1.4
Fixed animated texture bugs
Version 1.3
Fixed onload conditions
Version 1.2
Code refactor, should cover edge cases elegantly now.
Version 1.1
Changed implementation of HUD effects, should no longer trigger notifications when fast traveling. As a side effect, should run a bit faster as well.
HoloHud on when you want it, HoloHud off when you don't. Built to be as fast and seamless as possible. Simple as.
Changes made: - Condensed plugins - Overhauled code - Fixed ancient JIP bugs - Offloaded stealthboy effect in favor of dedicated FX that will no longer appear under the effects tab - New QOL toggles - Removed craftable holo-pipboy - Integrated TTW support - Integrated TOTNW support
- Supports MAPMO out of the box - Supports Pipboy Replacers.*
*(Untested with Handheld Models but it should be okay provided the scripting on them isn't too nutty.)