About this mod
Options To Charge Hourly, Adjust Damage & Radius For Enemies, Player Team, And Non-Enemy NPCs.
And Many More Options For Euclid's C-Finder.
- Requirements
- Permissions and credits
- Changelogs
Requirements:
Better Archimedes II
New Vegas Script Extender (NVSE xNVSE)
JIP LN NVSE Plugin
JohnnyGuitar NVSE
ShowOff xNVSE Plugin
Improved Console (NVSE)
AnhNVSE
NVAC - New Vegas Anti Crash - Required If You Crash When The Beam Explosion Happens(maybe always required)
Recommended:
Notepad++ - For Editing ini Files, But You Can Use Any Text Editor.
Description:
Can Now Modify Things Like Damage, Radius, Recharge Time & Ammo Amount Recieved Through ini Settings.
Even Has An Option To Use C-Finder Without Completing "Lucky Old Sun" And/Or Without Diverting Power To Archimedes II
You Get Experience For Kills
Settings Ini Included in Settings Or My Settings Downloads
- Found In Config/Modify By Ini - Settings/MBI - [Euclid's C-Finder].ini
Changes And Improvements:
v1.2(Stable)
- Fixed The Better Archimedes II Beam From Ending Prematurely
v1.1(Stable)
- Removed The seperate DOT Effects And Conditions Which Were Causing An Issue That NVAC Was Handling
- DOT Damage Applies To Everyone In This Version
- iDamageOverTimeTeam & iDamageOverTimeNPC Will Have No Effect On DOT Damage When Using This Version
- - They Will Still Affect bInstantKill
- "a" & "h" NVAC Entries May Not Be A Big Deal
v1.0.1(Unstable - NVAC Probably Required)
- Fixed DOT Damage Not Being Applied
- Fixed The Better Archimedes II Beam From Ending Prematurely
v1.0(Unstable - NVAC Probably Required)
- Setup Checks To Return Ammo Whenever The Beam Doesn't Fire
- Improved And Expanded The Charge Check
- Can Change Max Ammo And How Many Charges Are Added Each Charge Cycle
- Can Set To Charge Every 1-23 Hours Or 1 Or More Days
- Can Set to Only Charge Between Dawn And Dusk
- Can Set Charge To Happen After Dusk If Beam Was Fired Before Dawn(Or After Dusk The Previous Day) Or Every 24 Hours, Whichever Comes First
- Can Set What Times Are Considered Dawn And Dusk
- Can Set Blast Damage & Radius, And DOT Damage, Area, & Duration
- The Damage Can Be Set Differently For The Player's Team And Anyone Following, NPCs With An Enemy Relation To The Player, And Non-Enemy NPCs
- Added Line Of Sight Check With Adjustable Distance To The Detection Effect
- Also Added A Stop Combat To It, So You Won't Have Enemies Run At You When Not Detected & Far Enough Away With Line Of Sight
- This Does Not Mess With Quest Progress Or Variables And Should Be Safe To Use
- Can Now Also Be Set To Happen Every Time It's Fired, Or Once Every 1 Or More Days
- Can Toggle Instant Kill, So It's Like Original Better Archimedes II
- Can Make Targeting Laser Red With Copied Targeting Laser Meshes From Better Archimedes II I Renamed & Recolored
- The Targeting Doesn't Work Great Indoors And Is Not Recommended
C-Finder Options:
bForceActivate=0
- Set To 1 To "Force" The C-Finder To Work Without Completing Quest Or Diverting Power To It
- Does Not Affect Quest Progress And Is Therefore Safe To Use.
- Set To 1 To Be Able To Fire Indoors And The Lucky 38(Doesn't Look Great And Is Difficult To Aim)
- Set To Number Of Days Before Recharge(0 Will Use Hours)
- Set How Many Hours Before Recharge(Days Must Be 0)
- Can Only Receive Charges From Dawn Till Dusk.
- 1 Will Cause Ammo To Recharge If It Was Fired Before Dawn And The Current Time Is After Dusk Or 24 Hours Have Passed
- This Setting Overrides Other Charge Time Options
fDusk=19.73
- Set Dawn And Dusk Times For Use When bDaytimeCharge Or bOnlyChargeDuringDay Is Active
- Dawn Should Be < 12 & Dusk Should Be > 12(eg Ranges: Dawn 5 To 10, Dusk 15 to 20)
- 5.64 Is 5:38am, 19.73 Is 7:44pm(Minutes/60 = Decimal Equivalent eg 44/60 Rounded Down Is 0.73)
- Base Game Is 1, How Much Ammo You Can Carry Before You No Longer Receive Charges
- How Much Ammo To Add When Gaining Charges(Cannot Exceed iAmmoQuantity), Set To 0 To Use iAmmoQuantity Value
- Base Game Is 150, Suggestions:200, 300, 500, 1000: Set Damage Of Initial Blast When Applied To Enemies
- Set Damage Of Initial Blast When Applied To Player Or Teammates/Followers
- Set Damage Of Initial Blast When Applied To Applied To NPC That Are Not Your Enemy, Teammate, Or Follower
- Base Game Is 1024, Suggestions:1200, 1536, 2048, 2556, 3052, 3560, 4096
- Should Be On Larger Side When Using Better Archimedes II Version
- Base Game Is 6 , Sets Damage Of Flamer Burn Effect Applied By Blast
- Set Damage Of DOT When Applied To Player Or Teammates & Followers
- Set Damage Of DOT When Applied To NPC That Are Not Your Enemy, Teammate, Or Follower
- Base Game Is 15 , Sets Area Of Effects Applied By Blast
- Base Game Is 15 , Sets Duration Of Effects Applied By Blast
- Base Game Is 10000, Probably Never Needs To Be More Than 20000
- Distance You Must Be Away To Avoid Combat While In Line Of Sight Of Actors Hit By The Blast
- Base Game Is 15, Set Euclid's C-Finder Item Weight
- Removes Iron Sights For First And Third Person From C-Finder, Overriding Any Esp Changes Made(Same As YUP)
- 0 Will Make Iron Sights Activate In First And Third Person, Overriding Any Esp Changes Made
- Use Reworked Vanilla Script That Is The Same As Having All The Blast/Beam/Laser Options On
- Really Just Here For Testing In Case Someone Wants To Try To Mod The Original Script Some More
- Set To 1 To Use Original Explosion Blast
- Set To 1 To Use Old Beam Mesh And Graphics
- Set To 1 To Use Red Targeting Laser Color
- Use Better Archimedes II Instant Kill Effect Instead Of Blast And DOT Damage
- Will Kill Player, Teammates, And Followers If fBlastDamageToTeam Or iDamageOverTimeTeam Are Greater Than 0
- Will Kill Non-Enemy NPCs If fBlastDamageToNPC Or iDamageOverTimeNPC Are Greater Than 0
- Set Veronica Comment Frequency, 0 Is Normal(Once), -1 Is Everytime, Greater Than 0 Is Once Per That Many Days
- eg A Value Of 2 Will Let Her Comment Once Every 2 Days
- Carry Over Changes Made To C-Finder Weapon From Better Archimedes II
- Set Equip Type To EnergyWeapon
- Set Detection Sound Level To Silent
- Set Shots Per Sec To 0.202703
- This Was Barely Different And May Not Matter
- Set Base Health To 100,000
- Set VATS Chance To 21
- Probably Unnecessary
- Set MinSpread To 0
- Used For New Vegas Gun Spread Formula
- Set Spread To 0
- Used For FO3 Gun Spread Formula, So Probably Unnecessary
bPrintMsg=1
- Toggle Console Notifications For Script Runner Scripts
Known Issues:
- During Testing I Had An Occasional CTD When Firing And Then Firing The Weapon Soon After
- To Help Fix This I Added A Check That Won't Allow Targeting While An Actor Is Still Affected By The DOT Effect
- May Make It Difficult To Fire Consecutively When Duration Is Set High
- It Hasn't Happened To Me Since This Fix, But Let Me Know If It Happens And How If You Can Get It To Happen Consistently
- Gives Unarmed Challenge Progress On Occasion For Some Reason
- No Idea Why, But It Seems Intermittent
- Just Don't Holster Your Weapon Immediately If You Notice This Issue
- Waiting Till The Flames Visual Effect Stops Seems To Do The Trick