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Flipocles

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Flipocles

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About this mod

Options To Charge Hourly, Adjust Damage & Radius For Enemies, Player Team, And Non-Enemy NPCs.
And Many More Options For Euclid's C-Finder.

Requirements
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Changelogs
Started Out as A Vanilla Script Edit But Now Uses Better Archimedes II As A Base Because It Has Better Firing Scripts Than Vanilla And Hopper31 Gives Permission On The Better Archimedes II Mod Page. Still Requires Better Archimedes II Meshes. Overwrite Or Delete The Original Esp.

Requirements:
Better Archimedes II
New Vegas Script Extender (NVSE xNVSE) 
JIP LN NVSE Plugin 
JohnnyGuitar NVSE 
ShowOff xNVSE Plugin 
Improved Console (NVSE) 
AnhNVSE
NVAC - New Vegas Anti Crash - Required If You Crash When The Beam Explosion Happens(maybe always required)

Recommended:
Notepad++ - For Editing ini Files, But You Can Use Any Text Editor.

Description:
Can Now Modify Things Like Damage, Radius, Recharge Time & Ammo Amount Recieved Through ini Settings.
Even Has An Option To Use C-Finder Without Completing "Lucky Old Sun" And/Or Without Diverting Power To Archimedes II
You Get Experience For Kills
Settings Ini Included in Settings Or My Settings Downloads
- Found In Config/Modify By Ini - Settings/MBI - [Euclid's C-Finder].ini

Changes And Improvements:
v1.2(Stable)
- Fixed The Better Archimedes II Beam From Ending Prematurely

v1.1(Stable)
- Removed The seperate DOT Effects And Conditions Which Were Causing An Issue That NVAC Was Handling
  • DOT Damage Applies To Everyone In This Version
  • iDamageOverTimeTeam & iDamageOverTimeNPC Will Have No Effect On DOT Damage When Using This Version
  • - They Will Still Affect bInstantKill
- I'm Not Sure How Necessary This Is, But I Wanted To Give People The Option
  • "a" & "h" NVAC Entries May Not Be A Big Deal

v1.0.1(Unstable - NVAC Probably Required)
- Fixed DOT Damage Not Being Applied
- Fixed The Better Archimedes II Beam From Ending Prematurely

v1.0(Unstable - NVAC Probably Required)
- Setup Checks To Return Ammo Whenever The Beam Doesn't Fire
- Improved And Expanded The Charge Check
  • Can Change Max Ammo And How Many Charges Are Added Each Charge Cycle
  • Can Set To Charge Every 1-23 Hours Or 1 Or More Days
  • Can Set to Only Charge Between Dawn And Dusk
  • Can Set Charge To Happen After Dusk If Beam Was Fired Before Dawn(Or After Dusk The Previous Day) Or Every 24 Hours, Whichever Comes First
  • Can Set What Times Are Considered Dawn And Dusk
- Added Script Lines To Modify Many Aspects Of The Damage, Radius, And Detection Effect
  • Can Set Blast Damage & Radius, And DOT Damage, Area, & Duration
  • The Damage Can Be Set Differently For The Player's Team And Anyone Following, NPCs With An Enemy Relation To The Player, And Non-Enemy NPCs
  • Added Line Of Sight Check With Adjustable Distance To The Detection Effect
  • Also Added A Stop Combat To It, So You Won't Have Enemies Run At You When Not Detected & Far Enough Away With Line Of Sight
- Added Extra Checks To Firing & Charging Scripts So You Can Use Euclid's C-Finder Without Diverting Power To Archimedes II Or Even Completing The Quest
  • This Does Not Mess With Quest Progress Or Variables And Should Be Safe To Use
- Added Veronica's Comment Check To Scripts And Modified It
  • Can Now Also Be Set To Happen Every Time It's Fired, Or Once Every 1 Or More Days
- Adapted The Disintegration Effect Script To Work With The Adjustable Damage
  • Can Toggle Instant Kill, So It's Like Original Better Archimedes II
- Can Use Original Blast & Beam Art With New Scripts And Targeting Laser
  • Can Make Targeting Laser Red With Copied Targeting Laser Meshes From Better Archimedes II I Renamed & Recolored
- Can Toggle Indoor Use
  • The Targeting Doesn't Work Great Indoors And Is Not Recommended

C-Finder Options:

bForceActivate=0
  • Set To 1 To "Force" The C-Finder To Work Without Completing Quest Or Diverting Power To It
  • Does Not Affect Quest Progress And Is Therefore Safe To Use.
bIndoorSatellite=0
  • Set To 1 To Be Able To Fire Indoors And The Lucky 38(Doesn't Look Great And Is Difficult To Aim)
fDaysPassed=1
  • Set To Number Of Days Before Recharge(0 Will Use Hours)
fHoursPassed=1
  • Set How Many Hours Before Recharge(Days Must Be 0)
bOnlyChargeDuringDay=0
  • Can Only Receive Charges From Dawn Till Dusk.
bDaytimeCharge=0
  • 1 Will Cause Ammo To Recharge If It Was Fired Before Dawn And The Current Time Is After Dusk Or 24 Hours Have Passed
  • This Setting Overrides Other Charge Time Options
fDawn=5.64
fDusk=19.73
  • Set Dawn And Dusk Times For Use When bDaytimeCharge Or bOnlyChargeDuringDay Is Active
  • Dawn Should Be < 12 & Dusk Should Be > 12(eg Ranges: Dawn 5 To 10, Dusk 15 to 20)
  • 5.64 Is 5:38am, 19.73 Is 7:44pm(Minutes/60 = Decimal Equivalent eg 44/60 Rounded Down Is 0.73)
iAmmoQuantity=3
  • Base Game Is 1, How Much Ammo You Can Carry Before You No Longer Receive Charges
iAmountPerCharge=1
  • How Much Ammo To Add When Gaining Charges(Cannot Exceed iAmmoQuantity), Set To 0 To Use iAmmoQuantity Value
fBlastDamage=500
  • Base Game Is 150, Suggestions:200, 300, 500, 1000: Set Damage Of Initial Blast When Applied To Enemies
fBlastDamageToTeam=50
  • Set Damage Of Initial Blast When Applied To Player Or Teammates/Followers
fBlastDamageToNPC=500
  • Set Damage Of Initial Blast When Applied To Applied To NPC That Are Not Your Enemy, Teammate, Or Follower
fBlastRadius=2048
  • Base Game Is 1024, Suggestions:1200, 1536, 2048, 2556, 3052, 3560, 4096
  • Should Be On Larger Side When Using Better Archimedes II Version
iDamageOverTime=7
  • Base Game Is 6 , Sets Damage Of Flamer Burn Effect Applied By Blast 
iDamageOverTimeTeam=2
  • Set Damage Of DOT When Applied To Player Or Teammates & Followers
iDamageOverTimeNPC=7
  • Set Damage Of DOT When Applied To NPC That Are Not Your Enemy, Teammate, Or Follower
iDOTArea=15
  • Base Game Is 15 , Sets Area Of Effects Applied By Blast 
iDOTDuration=15
  • Base Game Is 15 , Sets Duration Of Effects Applied By Blast 
fTargetingDistance=15000
  • Base Game Is 10000, Probably Never Needs To Be More Than 20000
fDetectionDistance=5000
  • Distance You Must Be Away To Avoid Combat While In Line Of Sight Of Actors Hit By The Blast
fCFinderWeight=3
  • Base Game Is 15, Set Euclid's C-Finder Item Weight
bDisableIronSights=0
  •  Removes Iron Sights For First And Third Person From C-Finder, Overriding Any Esp Changes Made(Same As YUP)
  • 0 Will Make Iron Sights Activate In First And Third Person, Overriding Any Esp Changes Made
bUseNormalArchimedes=0
  • Use Reworked Vanilla Script That Is The Same As Having All The Blast/Beam/Laser Options On
  • Really Just Here For Testing In Case Someone Wants To Try To Mod The Original Script Some More
bUseOldBlast=0
  • Set To 1 To Use Original Explosion Blast
bUseOldLaserBeam=0
  • Set To 1 To Use Old Beam Mesh And Graphics
bUseRedTargetingLaser=0
  •  Set To 1 To Use Red Targeting Laser Color
bInstantKill=1
  • Use Better Archimedes II Instant Kill Effect Instead Of Blast And DOT Damage
  • Will Kill Player, Teammates, And Followers If fBlastDamageToTeam Or iDamageOverTimeTeam Are Greater Than 0
  • Will Kill Non-Enemy NPCs If fBlastDamageToNPC Or iDamageOverTimeNPC Are Greater Than 0
iVeronicaComment=0
  • Set Veronica Comment Frequency, 0 Is Normal(Once), -1 Is Everytime, Greater Than 0 Is Once Per That Many Days
  • eg A Value Of 2 Will Let Her Comment Once Every 2 Days
bCarryOverCFinderChanges=1
- Carry Over Changes Made To C-Finder Weapon From Better Archimedes II 
- Set Equip Type To EnergyWeapon
- Set Detection Sound Level To Silent
- Set Shots Per Sec To 0.202703
- This Was Barely Different And May Not Matter
- Set Base Health To 100,000
- Set VATS Chance To 21
- Probably Unnecessary
- Set MinSpread To 0
- Used For New Vegas Gun Spread Formula
- Set Spread To 0
- Used For FO3 Gun Spread Formula, So Probably Unnecessary

bPrintMsg=1
  • Toggle Console Notifications For Script Runner Scripts

Known Issues:
- During Testing I Had An Occasional CTD When Firing And Then Firing The Weapon Soon After
  • To Help Fix This I Added A Check That Won't Allow Targeting While An Actor Is Still Affected By The DOT Effect
  • May Make It Difficult To Fire Consecutively When Duration Is Set High
  • It Hasn't Happened To Me Since This Fix, But Let Me Know If It Happens And How If You Can Get It To Happen Consistently
- Sometimes The Targeting FX Don't Show Up Right Away
- Gives Unarmed Challenge Progress On Occasion For Some Reason
  • No Idea Why, But It Seems Intermittent
- Holstering Weapon Right After Firing Seems To Cause Some NPCs Hit With 0 Damage To Become Hostile
  • Just Don't Holster Your Weapon Immediately If You Notice This Issue 
  • Waiting Till The Flames Visual Effect Stops Seems To Do The Trick