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File credits
Major credits to Yvileapsis for Just Visual Objectives, most of the XML in this mod is based on their work. Also for the ySI grenade icon I modified to serve as the default icon.
Xilandro for their B42 Quickthrow icon implementation, which I hooked into to support the unique icons.
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Changelogs
Version 1.7
Bug Fix: Fixed regression preventing No HUD without Power Armor support from functioning properly
Version 1.6
General: bPulsingIcon switched from alpha pulse to brightness pulse
General: B42 Icons with bB42IconsColorFix will be tinted red while the player is within the damage radius
General: XML optimizations
Bug Fix: Fixed bB42IconsColorFix using SetUIString to update the icon systemcolor
Version 1.5
Bug Fix: Fixed icon alpha not being set correctly while using the B42 Quickthrow color fix option
Bug Fix: Fixed misformatted eval statement
Version 1.4
Bug Fix: Fixed OnRender event not being reset properly on loading a save
Bug Fix: Fixed baseball trap projectiles being treated as grenades
Version 1.1
General: Script optimizations
General: Icon opacity will smoothly fade as the player moves further away once outside of the blast radius
Config: Added option to have grenade icons pulse when the player is within their blast radius
Config: Raised default visibility distance to 25m
Version 1.0
Release Version
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Adds a UI element showing the position of grenades in 3D space Additionally highlights grenade blast radius and fuse timer Icon will be shaded red and pulse when the player is within the blast radius Built in support for B42 Quickthrow's unique grenade icons
Set icon visibility distance Toggle fuse timer Toggle icon pulsing Toggle B42 Quickthrow support Toggle colorful icon support Configurable via the included 3DGrenadeIndicator.ini