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Flipocles

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Flipocles

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About this mod

All Accessible With The Automated Interface Device.
Activate Or Assign To A Hotkey In Pip-Boy (Requires lStewieAl's Tweaks and Engine Fixes).
Menu Keybind Hotkey Optional Download.

Requirements
Permissions and credits
Changelogs
A.S.S.A.S.S.I.M. - (An) Advanced Storage Safehouse (With) Automated Sorting (And) Storing (For) Inventory Management

Requirements:
New Vegas Script Extender (NVSE xNVSE) 
JIP LN NVSE Plugin 
JohnnyGuitar NVSE 
ShowOff xNVSE Plugin 
AnhNVSE

SUP NVSE
Improved Console (NVSE) 

Recommended:
B42 Notify - Corner Messages Overhaul - ESPless - Highly Recommended.
Faster Terminals - ESPless - Highly Recommended.
lStewieAl's Tweaks and Engine Fixes - Highly Recommended For The Ability To Assign Automated Interface Device To A Hotkey.
Stewie Tweaks Essentials INI - Has Many Options Already Toggled On. You May Still Want To Tweak It Your Self.
Notepad++ - For Editing ini Files, But You Can Use Any Text Editor.

If Something Doesn't Work After Making Sure You Have The Requirements Installed And Working, Let Me Know And I'll Fix It If I Can.
The Optional Rewards Files Are Just The ASSASSIM - AddDevice.ini Included In The Main File With Options Preselected
- Only Worth Downloading If You Would Like It As A Separate File(So It Can Overwrite Future Updates To Main File)

Changelogs:
Spoiler:  
Show

v1.0.1
  • Fixed Main Aid And Armor Containers Not Returning Items To The Other Containers When Set To Most Things Or Everything
  • - This Problem Only Affected The Aid/Armor Mains And Only when Remote Accessing Them
  • Fixed Typos(Extra Spaces) In Container Main Menu
  • Made Settings.ini And Array.txt Seperate Download For Easier Updating
v1.1
  • Fixed Issue That Caused Automated FormList Distribution To Fail If Courier's Stash Plugins Or Uniques Expanded Weren't Installed
v1.2
  • - It Triggers When The Overencumbered Message Is Queued
  • - Some, More, Most, All And Toggle Options In The Settings Terminal(Like Quick-Store)
  • - Compatible With Encumbered is sufficient
v1.3
  • Now Requires SUP NVSE
  • Made Auto-Store Message Queue Handler Filter Only The Overencumbered Message
  • - Still Compatible With Encumbered is sufficient & Corner Messages Overhaul
  • - Will Still Need Patch For Anything Else That Changes The Overencumbered Message
  • Overhauled The Add Device Script And Gave It It's Own Ini Settings
  • - Default Is Still It Automatically Being Given On Load Or New Game
  • - Remove Script Now Removes Quest Flag(Sets It To 0)
  • - Can Now Enter The EditorID Into The Ini For The Quest And Challenge Rewards
  • - Can Now Choose To Require Both The Quest And Challenge Or Either As The Reward Conditions
  • - Can Now Enter The RefID Of An Actor Or Creature To Reward Device Upon Death
  • -- Should Be A Reference With A Unique Base Form(One Only Used By The Reference)
  • -- Multiple Unique Creatures Already In The Ini For You To Choose From
  • -- Default Is Legendary Deathclaw
  • Added Option Have Quick/Auto-Store Sore All Ammo That Isn't Favorited(Only Keep Favorited Ammo)
  • - Normally All Ammo Used By Equipped, Hot Keyed(Vanilla Hot Keys Only), And Favorited Guns Was Added To Favorites Temporarily
  • -- This Only Happens In Hardcore Mode Or With bOverrideHardcoreCheck Set To 1(Or Not 0), Otherwise No Ammo Is Stored
  • New Settings File Version
  • - You Can Simply Add The Following To Your Settings Ini Instead Of Updating it:
  • ; If Not 0, Will No Longer Keep Ammo That Isn't Favorited In The Quick-Store Settings(Also Affects Auto-Store)
  • bSkipNonFavoriteAmmo=0
v1.3.1
  • Fixed Typos In Main Container Settings
  • Added Alien Ammo To Unique Items Formlist
  • Added Super Jet And Party Time Mentats To Well Stocked Inventory Option
  • Made Auto-Store Compatible With Any Mod That Changes The Over Encumbered Message
  • - It Now Registers For Whatever sOverEncumbered Currently Is
  • - If You Have A Mod That Sets The Message To Empty And Other Messages Are Empty, It May Run When Unwanted
  • -- Also, If A Mod Sets The Message To Be The Same As Another Message, It May Run When Unwanted
v1.3.2
  • Reworked Automatic Patches So They Won't Give You Script Runner Error Messages For Not Having All Of The Requirements
  • - They Only Happen If The Mod Is Loaded
  • - Now Also Supports All The Courier's Stash Packs Separately
  • -- Used To Be All Or Nothing
  • Added Cowboy Weapons Pack "Patch" 
  • Added Supplementary Weapons Pack "Patch" 
  • Added OWB Atomic Weapons "Patch" 
  • Added TTW "Patch"
  • - I Added The TTW Uniques List To The Sorting Uniques List, So They All Should End Up In The Uniques Container(That Was Easy At Least)
  • - This Is The Only Type Of "Patch" That Should Be Necessary For TTW
  • -- Though I May Need To Add Some Things To The "Some" Store Lists Also
  • -- I'll Be Testing It In-Game Soon, But Let Me Know If There Are Any Issues
  • Changed Item Giver Default To Wait Until "Ain't That a Kick in the Head" Or "Escape!" To Award Automated Interface Device
  • - Automatic Check For TTW
  • Added Vault 101 Security Outfit To Faction Armor With The Rest Of The Vault Outfits
v1.3.3
  • Reverted The Way Automatic Patches Work
  • - They Actually Threw More Console Errors The New Way, So Back To Script Runner Scripts(With No UDF Calls)
  • - Still Has All Other Additions And Changes As Last Version
  • Fixed Issue With Automated Formlist Patch Adding Rock-It Launcher "Ammo" To Guns Container
  • - Added Check For All Ammo Lists To Make Sure They Contain Ammo & Not Other Item Types
v1.4
  • Check Sticky Post Info On How To Update Without Losing Current Settings
  • Changed Favorites To Loadouts
  • Added Separate TTW Favorites Arrays
  • - Now You Can Switch Between FNV And TTW And Have Different Loadouts For Each
  • Added 2 More Loadouts(3 Total)
  • - These Are Seperated By Game(FNV/TTW)(3 Each)
  • Moved Quick/Auto-Store Options To It Own Settings Page
  • - Select "Store Options" In The Settings Menu
  • - Also Has Craft-Loot, Remote Storage Access, & Main Containers Options Now
  • Fixed Issue With Ammo Maximums Not Being Used For Ammo Weighing Nothing
  • - Ammo Maximums From The Ini Will Now Be Used For All Ammo
  • - You Still Need To Be On Hardcore Mode Or Set bOverrideHardcoreCheck To 1(Or Not 0)
v1.4.1
  • Added Big Guns Check To Automated FormList Distribution
  • - Will Catch Any Big Guns Not In New Vegas And Put Them In The Appropriate Container As If They Had Energy, Explosive, Or Guns Skills
  • Script Added TTW Pitt Raider Armors, Outcast Armors, Brotherhood Of Steel Armors, And Lyons Pride Armors To Faction Armor List
  • Script Added TTW Schematic Weapons To Uniques And Rares List
  • Script Added Some TTW Miscellaneous Items To Store List(Used By Store Some & Most Options)
  • Script Added TTW Buttercup Toy To Valuables & Store Lists
  • Removed .45 Auto Pistol From Uniques And Rares List
v1.4.2
Fixed Script Check For bDisableFilterBase
- Before It Would Disable The Filter When Set To 0, Now It Works As Intended(Only Disabled When Not 0)

Fixed bEnableBonusFilters So It Will Always Work
- Before Fix It Was Only Used If Quick/Auto-Store Was Set To Some Or Most

Added Extra Options For bEnableBonusFilters
- Can Now Disable Aid & Chems, Food & Alcohol, And Miscellaneous Filter Formlists Independently
- Requires v1.4.2 Settings Or Higher
- If You Don't Want To Update Your Settings, You Can Use v1.4 Settings With It And They'll All Be Enabled Like Before
-- Or Add The Following To Your Settings Ini(They're Under bDisableFilterBase In the Update):

;** 0 Is Default: 1 Will Disable Using AAASSFormlistFilterChems & AAASSFormlistFilterFirstAid To Filter When Quick/Auto-Storing
bDisableBonusAidChemsFilters=0
;** 0 Is Default: 1 Will Disable Using AAASSFormlistFilterFood & AAASSFormlistFilterAlcohol To Filter When Quick/Auto-Storing
bDisableBonusFoodAlcoholFilters=0
;** 0 Is Default: 1 Will Disable Using AAASSFormlistFilterMiscellaneous To Filter When Quick/Auto-Storing
bDisableBonusMiscFilters=0

Removed .45 Auto Submachine Gun From Uniques And Rares List

Added Following To Uniques And Rares List(TTW):
OutfitJumpsuitRedRacer
OutfitTunnelSnake01
ArmorPowerPinkT45d
ArmorPowerPinkT45dHelmet
Added Following To Faction Armors List(TTW):
OutfitEnclaveOfficer01Hat
OutfitEnclaveOfficer01
OutfitEnclaveScientist
ArmorEnclaveHelmet
ArmorEnclave
ArmorUniqueEnclave
ArmorUniqueEnclaveHelmet
ArmorTeslaPower
ArmorTeslaHelmet
ArmorEnclavePowerHelmet
ArmorEnclaveTesla
ArmorEnclaveTeslaHelmet
DLC03ArmorEnclave
DLC03ArmorEnclaveHelmet
ArmorCombatReinforcedTalon
ArmorCombatReinforcedMark2Talon
ArmorCombatHelmetTalon
ArmorCombatHelmetReinforcedTalon
ArmorCombatHelmetReinforcedmark2Talon
ArmorPowerOutcast
ArmorPowerOutcastT51b
ArmorPowerOutcastT51bHelmet
ArmorPowerHelmetOutcast

Added Following To Quick/Auto-Store Base Filter & Valuables Lists(TTW):
FFDCBrotherhoodDogtag
Ear
Finger
RRControlCollar
DLC04BoatTicket
MS18FinGeomapper
DLC03SignalScrambler
DLC05RobotControlItem
DLC03SuperMutantBlood
MS10RewardBearCharm
MS03Sanitizer
PassCardBlue
PassCardRed
MetroTicket
MS06ActionAbe
MS06AssassinationPoster
MS06DraftPoster
MS06LincolnDiary
MS06Pennies
MS06Poster
MS06Recording
TTWTrainTicket01
TTWTrainTicket02
DLC04BrainJarPlayer01MISC
- They Will Now Only Be Quick/Auto-Stored If bDisableFilterBase Is Not 0 And Will Go To Valuables When Sorted With Sorting Container

Added Following To Valuables List(TTW):
MS05NukaColaDisk
MS10TestTubeFull
MS10Liniment
SchematicsDartGunItem
SchematicsBottlecapMineItem
SchematicsDeathclawGauntletItem
SchematicsNukaCocktailItem
SchematicsRailwayRifleItem
SchematicsRockItLauncherItem
SchematicsShishkebabItem
Added To Miscellaneous Filter List & Store Some - Salvage List(TTW):
Case22LR
Case32
TTWAmmoMatToken
TTWBrass
TTWPlastic
TTWPowder
TTWPrimer
- Will Now Be Stored When Using Store Some Setting Except When Bonus Filter Is Enabled(And Misc Isn't Disabled) It Will Never Be Stored
 
Added To Food Filter List & Store Some - Aid List(TTW):
TTWMirelurkThermador
TTWSteamedMirelurk
TTWSteamedRadRoach
TTWBloatFlySmoothie
TTWAntBits
TTWFireAntBits
TTWMoleRatSteak
TTWGlowingMushroom
TTWYaoGuaiMedallions
TTWNukalurkSushi
TTWSpicyQuantumSauce
TTWSpicyNukalurkRoll
TTWBrainFungus
TTWBrainFood
TTWMirelurkSpecial
TTWStartencle
TTWBrainFreeze
TTWWastelandlHotDog
TTWMutfruitMarinade
TTWOutOfThisWorldPie
DLC05AlienWorm
DLC05AlienSquid
MirelurkCakes
DLC01Slop
DLC03AquaPura
DLC03WQ03WaterHoly
DLC03WQ02AquaCura
DLC04PungaWild
DLC04PungaRefined

Added To Alcohol Filter List & Store Some - Aid List(TTW):
TTWAntNog
TTWFireAntNog
TTWCentaurSangria
DLC04FF03Moonshine

Added To Chems Filter List(TTW):
TTWMeltdown
TTWPoisonToxicWaste
TTWPoisonDeathclawPoison
TTWPoisonRustRot
TTWPoisonKite

Added Following To Uniques And Rares List(FNV):
ArmorEnclaveTesla
ArmorEnclaveTeslaHelmet

Added Following "Hit - Drugs" Drugs To Bonus Filters Chems List(FNV & TTW):
TotallyJustFlour
Addictol
AfterBurner
Calmex
CoyotePowder
CragHash
DaddyO
DayTripper
Fury
Overdrive
Painkillers
ShadowWalker
Smooch
Voodoo
WhiteSand
XCell

Added To Base Filter List In Esp(FNV & TTW):
MS01Lucky8ball - May Have Already Been There
NVDLC04RoughinItBedrollKit
NVDLC04RoughinItBedrollNoPhysics

Added To Chems Filter List In Esp(FNV & TTW):
NVDLC04RushingWater
NVDLC01CloudKissStrong
NVDLC01CloudKissWeak
NVDLC01CloudKissLethal
NVDLC02DarkDatura

Added To Food Filter List In Esp(FNV & TTW):
NVDLC01PreWarMeat
NVDLC01GhostPeopleMeat
NVDLC02Daturana

Added To Aid Filter List In Esp(FNV & TTW):
NVDLC02Antivenom
NVDLC02SacredDaturaRoot
NVDLC02WeapBindRitual


Optional Files:
Spoiler:  
Show

- Quest Completion Reward
  • This Is The Same As Choosing iHowToGive=2 In ASSASSIM - AddDevice.ini Also Included In Main File
  • Default Quest Is Ring-a-Ding-Ding
  • Adds The Automated Interface Device Upon Completion Of The Selected Quest
  • Will Add The Device On Load If You Have Completed The Quest
  • Will Remove All Devices You Have If You Haven't Completed The Quest
  • - Removes Them Even If They Are Bound(Flagged As Quest Items)
- Challenge Completion Reward:
  • This Is The Same As Choosing iHowToGive=1 In ASSASSIM - AddDevice.ini Also Included In Main File
  • Default Challenge Is Master Of The Mojave
  • - Discover 75 Locations
  • Adds The Automated Interface Device Upon Completion Of The Selected Challenge
  • Will Remove All Devices You Have If You Haven't Completed The Challenge
- On Death Reward
  • This Is The Same As Choosing iHowToGive=5 In ASSASSIM - AddDevice.ini Also Included In Main File
  • Default Creature Is Legendary Deathclaw.
  • Adds The Automated Interface Device Upon Killing The Selected Creature/Actor
  • Will Remove All Devices You Have If You Haven't Killed The Selected Creature/Actor
- Menu Hotkey:
  • Assign A Keyboard Key And/Or A Gamepad Button To Open The Menu
  • - The Key/Button Can Be Changed In The Menu Hotkey.ini
  • - Key ID Numbers Are Here And Button IDs Are In The Menu Hotkey.ini
  • - It's The Same Menu As Activating The Automated Interface Device
  • By Default The Hotkey Won't Work Unless You Have At Least One Device
  • - Change bMustHaveDevice To 0 In The Menu Hotkey.ini To Allow The Hotkey To Work Regardless Of The Device Count
- Menu Fix(Stewie Tweaks) :
  • Sets Stewie's Tweaks Ini bUseWASDAsArrowKeys To 0
  • Enabling This Setting Was Backing Out Of The Container Menus Making Remote Access Tedious
  • Might Not Be Needed For Keyboard Users(I Use Gamepad)
  • Does Not Work With The "Exit Categories with Tab" optional file for ySI - Assorted Fixes
  • Requires And Is Probably Only Needed With lStewieAl's Tweaks and Engine Fixes

Description:
  • For All Your Storage Needs.
  • A Portable Player Home With Remote Storage, Auto-Sorting, Quick-Store, Craft-Loot, And More.
  • The Safehouse Is A Renamed Duplicate Of The Brotherhood Safehouse Cleaned Of All Used Markers And References
  • Access Feature With Automated Interface Device(A Book Item)
  • - It Is Added On Load Whenever You Don't Have One
  • - I Suggest Assigning It To A Hotkey For Quick Access
  • Uses Formlists To Sort And Store(Even Adds All New Recipe Ingredients To Craft-Loot)
  • - Formlists Are Filled At Startup So Only Uniques, Rares, And Valuables Will Require "Patching"
  • - No Other Patches Necessary. There Are No Records Edited In This Mod.
  • - "Patching" Is Adding Items To AAASSFormlistUniqueItems Or AAASSFormlistValuables If They Are Unique, Rare Or Valuable
  • -- Or Adding A Crafting Activator To AAASSFormlistActivateWorkbench, AAASSFormlistActivateReloadingBench, Or AAASSFormlistActivateCampfire
  • -- Only Needed For Items To Show Up In "Unique & Rare Items" Or "Valuables" Containers
  • - I've Already Included A Patch For Uniques Expanded
  • - Any "Patching" Can Be Done With Script Runner Scripts To Save On Esp Slots
  • Added Cowboy Weapons Pack "Patch" 
  • Added Supplementary Weapons Pack "Patch" 
  • Added OWB Atomic Weapons "Patch" 
  • Added TTW "Patch"

Remote Storage:
  • - Accessible With The Automated Interface Device(Book Item That Looks Like A Stealth Boy)
  • - Main Containers : Weapons & Ammo | Armor & Clothing | Aid, Chems, & Food | Salvage | Unique & Rare Items | Valuables
  • -- All Containers Also Exist Within The Advanced Storage Safehouse Included In This Mod

  • - Weapons & Ammo : Guns | Energy Weapons | Explosives | Melee & Unarmed
  • -- Guns - Weapons Using The Guns Skill And Associated Ammo
  • -- Energy Weapons - Weapons Using The Energy Weapons Skill And Associated Ammo
  • -- Explosives - Weapons Using The Explosives Skill And Associated Ammo
  • -- Melee & Unarmed -Weapons Using The Melee Or Unarmed Skills
  • -- Weapons & Ammo Container Will Catch All Items Not Added To Sorting Formlists Of The Weapon And Ammo Types

  • - Armor & Clothing : Armor | Clothing | Faction Armor
  • -- Armor - Light, Medium, And Heavy Armors
  • -- Clothing - Clothing And Anything That Seemed Pre-War Civilian(Like Motorcycle Helmet)
  • -- Faction Armor - All Armor That Changes Your Faction And Any Armors I Felt Dropped Enough From A Group(Like Raider Armor And Vault Suits)
  • -- Armor & Clothing Container Will Catch All Items Not Added To Sorting Formlists Of The Armor Type

  • - Aid, Chems, & Food : First-Aid & Chems | Food & Drink
  • -- First-Aid & Chems - Chems, Stimpacks, Healing Powders And The Like
  • -- Food & Drink - All Food & Drink Items(Alcohol Included)
  • -- Aid, Chems, & Food Container Will Catch All Items Not Added To Sorting Formlists Of The Aid Type

  • - Salvage
  • -- Miscellaneous Items(Just Like In The Pip-Boy)

  • - Unique & Rare Items
  • -- Weapons And Armor Deemed Unique Or Rare

  • - Valuables
  • -- Aid And Miscellaneous Items Deemed Valuable, Unique, Or Rare


Craft-Looting:
  • - Happens When Activating A Campfire/Hotplate, Workbench, Or Reloading Bench
  • - Pulls All Items Needed For Recipes To You From Storage
  • -- A Script Adds All Recipe Ingredients To FormLists On Game Start
  • -- This Means Even Mod Added Recipes Will Have Their Ingredients Pulled
  • -- They Are Added Temporarily(Not Savebaked) So They Won't Cause Any Issues
  • - Returns All Items Pulled When Exiting Crafting Menu
  • - Any Items You Had When Entering The Menu And Anything You Craft Will Be Kept
  • -- Won't Keep Items On AAASSFormlistStoreSalvage To Avoid Keeping Most/All Breakdown Items
  • -- Even Retains The Item Quantity Of Each Item You Had Or Crafted
  • - Uses Event Handlers So There Are No Scripts Attached To Crafting Activators


Quick-Store/Auto-Store:
  • - Some - Stores Items From AAASSFormlistStoreAid And AAASSFormlistStoreSalvage(Ingestibles & Misc Only)
  • - More - Stores All Ingestibles & Miscellaneous Items
  • - Most - Stores All Armor, Weapons, & Ammo And Items From AAASSFormlistStoreAid And AAASSFormlistStoreSalvage(Ingestibles & Misc Only)
  • - All - Stores All Ingestibles, Miscellaneous, Armor, Weapons, & Ammo

Before Using Quick-Store/Auto-Store More, Most, Or All, Set Your Loadout(Settings Terminal > Store Options > Loadout > Set Loadout)

  • Exclusions:
  • - Won't Store Excluded Items And Replenishes Them To Set Amounts
  • - Can Set Quantities In Settings ini
  • - Can Set Current Inventory As Favorites In Settings Terminal(Excluding It)
  • -- Saves Amounts Of Items You Have And Will Replenish/Reduce Them When You Quick-Store(Only Items Weighing More Than Zero)
  • - Excludes Hotkeyed And Equipped Items
  • - Excludes Any Ammo Used By An Equipped, Hotkeyed, Or Favorited Weapons
  • -- Stores/Replenishes Ammo If Hardcore Mode Is Active Or bOverrideHardcoreCheck In Settings ini Is Set To 1(Or Not Zero)
  • - Returns An Adjustable Amount Of Items By Type And Weight(All In The Settings ini)
  • - Can Add Items To AAASSFormlistFilterFavorites Through Script Runner To Exclude Them
  • -- If The Items Are From A Mod You May Uninstall Sometime, Add One Item From The Mod To The Check And As Many As You Want In The If Statement
  • -- I'm Not Sure If The Check Matters, But Better Safe Than Sorry
If IsBaseForm ItemEditorID ; Used To Check If The Mod The Item Is From Is Installed
ListAddForm AAASSFormlistUniqueItems ItemEditorID1 -2 1
ListAddForm AAASSFormlistUniqueItems ItemEditorID2 -2 1
ListAddForm AAASSFormlistUniqueItems ItemEditorID3 -2 1
EndIf
  • -- Change ItemEditorID To The Items Editor ID 
  • - Add It To An Existing gr_*.txt/ln_*.txt Or Make/Name A File gr_ASSASSIMSomeText.txt
  • -- Change The SomeText To The Name Of The Mod The Items You Are Adding Are From Or Whatever.
  • Auto-Store:
  • - Can Be Set The Same As Quick-Store And Triggers When The Over Encumbered Message Is Queued.
  • - Options In The Settings Terminal
  • - Compatible With  B42 Notify - Corner Messages Overhaul - ESPless 
  • - Even Hides Overencumbered Message(Which Is Nice With Auto-Store Active)


Advanced Storage Safehouse:
  • - Portable Player Home Accessible With The Automated Interface Device(Book Item That Looks Like A Stealth Boy)
  • Contains:
  • - All Storage Containers
  • - The Sorting Container
  • - A Hotplate, Workbench, and Reloading Bench
  • - A Custom Commissary
  • - The Settings Terminal


Settings Terminal/ini:
  • Device Activation:
  • Fully Functional:
  • -- Remote Access Menu With Teleport Option Will Appear When Activating The Device Outside Of The Safehouse
  • -- While Inside The Safehouse, Activating The Device Will Open A Reduced Menu
  • Teleport Only:
  • -- Using The Device Will Teleport You To/From The Safehouse Without Opening A Menu
  • Remote Access Only:
  • -- Next Use Of The Device While Inside The Safehouse Will Teleport The Player Out
  • -- The Device Menu Will No Longer Have The Teleport Option(Can Be Re-Enabled In Settings Terminal)

  • Commissary Options:
  • - Commissary Inventories
  • -- Different Options To Determine What Will Show Up For Purchase In The Commissary Barter Menu
  • -- Even Options To Stock All Magazines, Base Game Weapon Mods, And/Or DLC Weapon Mods
  • - Commissary Min/Max
  • -- Toggle Whether Or Not The Commissary Will Add/Remove Caps Based On Min/Max Settings In ini

  • Custom Barter:
  • - Option To Change Barter Modifier
  • -- bCommissaryCustomBarter Must Be Set To 1 For This To Take Effect
  • -- Set Between -100 And 100 For Static Discount When Buying Items From Commissary
  • -- Set In The Negatives If You Want Increased Buy Prices And Reduced Sell Prices
  • -- 0 Is The Same As Having This Deactivated
  • -- From GECK Wiki: (If Set To 50)"the vendor sells items at 50% of their normal sell price and will buy items at 150% of their normal buy price."

  • Repair Cheat:
  • - Option To Pay Yourself For Repairs(Limited By Your Repair Skill And Total Caps)
  • -- Requires You Have Enough Caps To Pay Yourself, But They Go Into Your Inventory

  • Quick-Store Options:
  • (See Quick-Store:)

  • Toggle Craft-Loot:
  • - Enabled/Disabled Looting All Crafting Supplies From Storage When Activating A Crafting Station

  • Main Containers:
  • - Change Whether The Main Containers Will Pull Items Of Their Type(Weapons, Armor, Ingestibles, etc.) From The Other Containers
  • -- Leftovers - Anything Not On The FormLists(Shouldn't Be Much)
  • -- Most Things - Every Item Of That Type Except Uniques, Rares, & Valuables
  • -- Everything - Every Item Of That Type

  • Remote Storage Access:
  • - Change Whether Remote Storage Will Access All Containers Or Main Containers Only
  • -- If Mains Only Is Selected, Most Things Will Automatically Be Pulled(See "Main Containers:")
  • -- You Can Still Set Main Containers To Everything If You Want Uniques And Valuables Pulled Also

  • Bind/Unbind Automated Interface Device(Book Item That Looks Like A Stealth Boy):
  • - Change Whether The Device Is A Quest Item Or Not(Because I Couldn't Assign Quest Items To Hotkeys)
  • -- Assign To A Hotkey Before Binding Device
  • -- Should Prevent It From Being Taken When All Items Are Removed From Player At The Beginning Of DLC

  • Dismiss Companions:
  • - Same As Normal Game Companion Dismissal Terminal

Patching:
Spoiler:  
Show

  • - "Patching" Is Adding Items To AAASSFormlistUniqueItems Or AAASSFormlistValuables If They Are Unique, Rare Or Valuable
  • -- Or Adding A Crafting Activator To AAASSFormlistActivateWorkbench, AAASSFormlistActivateReloadingBench, Or AAASSFormlistActivateCampfire
  • - I've Already Included A Patch For Uniques Expanded
  • - Name The File gr_ASSASSIMSomeText.txt
  • -- Change The SomeText To The Name Of The Mod The Items You Are Adding Are From Or Whatever.
  • -- You Can Release These As A Seperate Patch Requiring My Mod And Whatever Mod The Items Are From
  • --- Or Just Post The EditorIDs And A Link To The Mod And I'll Add Them As Optional Patches
If IsBaseForm ItemEditorID ; Used To Check If The Mod The Item Is From Is Installed
ListAddForm AAASSFormlistUniqueItems ItemEditorID1 -2 1
ListAddForm AAASSFormlistUniqueItems ItemEditorID2 -2 1
ListAddForm AAASSFormlistUniqueItems ItemEditorID3 -2 1
EndIf
  • -- Change ItemEditorID To The Items Editor ID 
  • -- Add One Item From The Mod To The Check And As Many As You Want In The If Statement
  • --- I'm Not Sure If The Check Matters, But Better Safe Than Sorry

FormLists:
  • Specialty Sorting:
  • - AAASSFormlistValuables
  • - AAASSFormlistUniqueItems

  • Weapon Sorting:
  • - AAASSFormlistWeaponsEnergy
  • - AAASSFormlistWeaponsMeleenUnarmed
  • - AAASSFormlistContainersEnergy
  • - AAASSFormlistWeaponsGuns
  • - AAASSFormlistWeaponsExplosives

  • Armor Sorting:
  • - AAASSFormlistArmorFaction
  • - AAASSFormlistArmorClothing
  • - AAASSFormlistArmor

  • Aid Sorting:
  • - AAASSFormlistFoodDrink
  • - AAASSFormlistAidChems

  • Quick-Store FormLists:
  • - AAASSFormlistStoreSalvage
  • - AAASSFormlistStoreAid
  • - AAASSFormlistStoreValuables
  • - AAASSFormlistFilter

  • Crafting Activators:
  • - AAASSFormlistActivateWorkbench (Add Any New Activators That Are Also Workbenches To This)
  • - AAASSFormlistActivateReloadingBench (Add Any New Activators That Are Also Reloading Benches To This)
  • - AAASSFormlistActivateCampfire (Add Any New Activators That Are Also Campfires Or Hot Plates To This)

  • Items To Pull/Store(Used In Craft-Loot & Quick-Store):
  • Campfire:
  • - AAASSFormlistCraftingCampfireAid
  • - AAASSFormlistCraftingCampfireMisc
  • - AAASSFormlistCraftingCampfireArmor
  • - AAASSCampfireWA
  • Workbench:
  • - AAASSFormlistCraftingWorkbenchAid
  • - AAASSFormlistCraftingWorkbenchMisc
  • - AAASSFormlistCraftingWorkbenchArmor
  • - AAASSWorkbenchWA
  • Reloading Bench:
  • - AAASSFormlistCraftingReloadingBenchAid
  • - AAASSFormlistCraftingReloadingBenchMisc
  • - AAASSFormlistCraftingReloadingBenchArmor
  • - AAASSReloadWA
  • Quick-Store:
  • - AAASSFormlistFilter(This List Gets Cleared Regularly)
  • - AAASSFormlistStoreAid
  • - AAASSFormlistStoreSalvage
  • - AAASSFormlistFilterFavorites
  • - AAASSFormlistFilterBase
  • - AAASSFormlistMagazines
  • - AAASSFormlistFilterChems
  • - AAASSFormlistFilterFirstAid
  • - AAASSFormlistFilterFood
  • - AAASSFormlistFilterAlcohol
  • - AAASSFormlistFilterMiscellaneous

  • Unused:
  • - AAASSFormlistUniqueWeapons - Unused
  • - AAASSFormlistUniqueArmor - Unused
  • - AAASSFormlistEmpty - Unused
  • - AAASSFormlistStoreValuables - Unused
  • - AAASSFormlistWeaponsMeleenUnarmedOld - Unused