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S6S

Uploaded by

Sweet6Shooter

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About this mod

This scriptrunner contains a UDF that can be called to have the game automatically print a set of script lines that can be pasted into a script in the GECK to change a hard edit based weapon sound overhaul into a scripted one.

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Permissions and credits
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Overview:
This scriptrunner contains a UDF that can be called to have the game automatically print a set of script lines that can be pasted into a script in the GECK to change a hard edit based weapon sound overhaul into a scripted one.

This is not meant for the average mod user. This is only intended for people who already know how to edit and save a script in the GECK, and use FNVEdit or a similar Edit program. I will not be providing any info or guidance to people who don't fit that criteria for how to use this resource.

Usage:
To use it, start a new game or load a save.

Enter
call WriteSoundSetterScript
into the console.

Open the ConsoleOut.txt in your base game folder (the one with your exe in it).

Copy and paste all the lines that say SetWeaponSound ___ 0 ___ into a gamemode GetGameRestarted/MenuMode StopQuest styled script that will run once per game session.

Save that script in the GECK and attach it to a quest.

Delete all the weapon hard entries.

Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.

Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.

Permissions:
Do whatever.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.