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Changelogs
Version 2
fix leveled creature implementation
fix potential missile spam
explosions are now enabled indoors because its funny
fix blastnode placement
adds new animations and mechanics to centry bots
*new unarmed animations to allow for melee attacks
new strafing animations for better maneuverability in combat
adjusted existing animations to allow faster and more seamless embedded weapon switching
new destruction data as health decreases
*new self-destruct sequence on death akin to modern fallout games
*unarmed animations are rare; centry bots will probably die before ever getting to use them
*self destruction does not occur inside interiors, when killed with a pulse weapon, or when disintegrated, gooified, or otherwise uncentry-bot-ified