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Changelogs
Version 2.3
Now covers doors as well.
FIXED: Occasionally "Error in script 00000000 in mod Unknown or deleted script" will be shown in console.
FIXED: Conflicts with my "Owned Bed Mod", potentially leading to crash.
Version 2.2.1
FIXED: Letters immediately after an apostrophe shouldn't be capitalized (i.e. "Red Lucy'S Bed Ownership").
FIXED: Scripts won't run on new game until reloading a save.
FIXED: The script would spam error messages to console under certain condition.
Version 2.2
Made compatible with Kormakur's Hot Reload (NVSE).
Version 2.1
Better formatting on faction names (i.e. "Faction for wasteland scavengers" -> "Wasteland Scavengers".
Replaced spaces with underscores in file names for compatibility with some of mod managers, such as Nexus Mod Manager. Thanks ModOverboss for the info.
Version 2.0
Converted to a Script Runner script.
FIXED: Minor bugs.
Version 1.1
Faction's names with no spaces between words will be re-formatted to be a human-readable one.
The Script runs a lot faster when processing ash piles.
FIXED: Player's name and player's faction name shouldn't be included in ref names.
FIXED: "Moira's Terminal" shouldn't be modified to "Moira Brown's Moira's Terminal" as the owner's name is already included in the original.
Features ======== - Modifies the name of owned items, furnitures and ash piles so that you can see which individual/faction owns them. - Requires no plugin-slot since it's a Script Runner script.
Configuration Options ===================== If your FNV is not an English language version, try "bCompatibilityMode=1" in "config\Owner Name Info.ini". This makes owner's names to be attached at the end of the ref name instead of the beginning of it (i.e. "Gob's Bed" -> "Bed (Gob)").
Known Issues ============ - The modified name of owned objects may look awkward on non-English version of the game. In that case, I suggest you to turn on "bCompatibilityMode" via ini file. - The name of placed-mines will be untouched due to some technical reasons.