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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.5
Added new ini setting DisableDecorationWhileGrabbing (1 by default), which prevents turning an item into a decoration if it's being grabbed. This was always the case in previous versions. Setting an object to a decoration while grabbing it will make it float in mid-air if the DisablePhysics option is also set, which may or may not be desired.
Changed the way the script works, it's now a ln_ scriptrunner script. This should hopefully make it more likely to work for some people who have problems (scriptrunner is inherently unreliable sometimes).
Version 1.4
Removed Blacklist features
Mod now uses a new model freezing feature added in JIP LN 57.15, so blacklist is no longer necessary - it now works with everything
Version 1.3
Added ability to freeze objects, making them not move when bumped. The NV engine doesn't have a particularly good way of doing this, so some objects have potential to not work correctly, resulting in some of them being blacklisted. This feature is disabled by default, enable it in the INI file.
Version 1.1
Fixed console errors from invalid refs.
Updated message box to not have "no name" for some objects
Owning a player home can be a very personal experience, and I personally like to decorate mine with items - a teddy bear on the bed, a hat on the table, etc etc. However, this can lead to some problems. Sometimes when I want to sleep I might accidentally pick up the teddy, ruining all the work I did to place it in the correct position.
This Scriptrunner mod allows you to toggle an object as "decorative", which essentially prevents you from picking it up or dragging it.
Simply look at an object and press the "L" key (configurable in the ini file) to toggle activation for that object.
Please note that it does not disable physics for objects by default (enable in the ini file), so if you want to preserve object positioning, try not to bump them while moving something else. New Vegas doesn't have a reliable way to "freeze" the physics for an object, so it's inherently prone to breaking with highly-complex objects (such as teddy bears, which are blacklisted as a result). As a result, this feature is disabled by default. It should work pretty well for the most part, but there is an inherent risk of some issues, mostly minor. If any objects outright break while using this, let me know and I will blacklist them for future versions. (EDIT: A new function has been added in the latest version of JIP LN, this is now possible to do reliably. I already have a new version ready to go, and will upload it once the new version of JIP is released).
This mod does not add any new decorations or assets.
When uninstalling during a playthrough, please set uninstall=1 in the ini file to remove all data (and prevent save bloating), then load the game. Once you see the confirmation message, you're free to remove the mod. This technically isn't necessary but will reduce the size of your save game when uninstalling.