Modern User Interface, or in short MUX, is a series of interface mods. These mods expand or add new functions and tools to the game. MUX ranges from a HUD interface rework, to add-ons with extra features, and additionally frameworks adding additional functionality in an easy to access way.
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- So yeah Power Armor HUD now work as intended sorry for ignoring it for so long. (it actually checked for Weapon slot instead of armor slot) (i do not care for mods removing the PA Flag) - Kill Feed got it major rework it was way to long on my to do list but never really had interessting to do it until now. Stuff will differ massive from the original mod. - Added Design support for 3D Grenade Indicator and Stealth thingy from Stentos. - Removed Deprecated Assets
Version 7.4
- Minor Change to Controller Tweaks - Fixed non working Toggle Scope function (works only in third person like it always had or in this case it should) - Fixed non working Toggle Night Vision. - Fixed hanky Night Vision toggle behaviour. May not work great with mods altering the IMOD.
Version 7.3
Combined all 3 Edition in a single fomod for easy installation.
A: Attemp trying to fix the wrong color for hardcore needs. Fixed a issues with the Power Armor UI not working. Fixed AGAIN Revelation Preset missing XP Progression B: Fixed the wrong Color/Alpha order for Hardcore needs and Cripple in Status Bar. Modern Ex now use the correct Y Position for the Line in the message element C: Include new default INI. D: Fixed stucking Quest Marker when engaging combat. They supposed to vanish but they actually stuck in there current position due a typo, E: Fixed missing Icons for Controller Tweak whenever ySI - Sorting is missing. That happen due a wrong detection check. G: Fixed wrong width for Compass in Revelation. Fixed janky Classic XP Progression which never was accurate and kinda janky made H: Fixing the Controller DPAD renable itself
Version 7.2
- Added a Option for Floating Healthbar to exclude friendly NPCs. - Added Empty Sound Files to supress the sound of Quest Related Updates (Update, Fail, Add, Complete) - Added Empty Sound Files to supress Location Discovery since its are obselete and redudant UI element.
- MUX has absorbed Kill Feed by DavaScript. The Author is not longer active in the FNV Commmunity. I gutted some option away and have implement everthing in Toolkit. I made aswell some needed improvement here and there. More Updates are planned which also include to fix the FPS Version Queue behaviour. But for now i have different things on my plate.
Version 7.1
7.0a - Fixed Messed Up INI
7.0b Fixed Revelation Skin for Floating Healthbar RAD Patch should now work as intended Fixed Buggy Icon for Power Armor UI
7.1 - Removed some obselete code in Refwalk - Improved Anti Z Fighting for any Floating Marker which comes from MUX. Including Quest , Healthbar, Sneak, Vendor and Doors. - Sneak and Vendor Icons should now hide correctly will engaging combat to free vision - Restore the Distance Settings which has been gutted for easier bugfixes due the entire rewrite - Controller Tweaks are toggleable. This is another thing which has been gutted for easier bugfixes. Sometimes its better to just have some patience instead of being a "whinning bitch" - Added a new option called RefWalk Interval - Added a new option to change Render Mode
Version 7.0
- A Major rewritte of the whole scripting part of this mod which was more then needed. This include generic cleanup, improvement and propbably new bugs. - M.U.X. Series - Power Armor is now a permanent Feature of this mod and the standalone gets removed. This feature can be toggle any time in Toolkit. - Due a lot of issues Companion UI was causing i decided now to fully remove it. This feature was poor made and became over the time more and more problematic.
- M.U.X. Series - Addition will be part of this mod again. I profiled the mod for a longer time and even with experimental version of Olymp there is still more room for improvement. However this improvements cant be archived while the mods are seperated.
- Floating Healthbar will replace the default NPC Indicator permanent with "NO REVERT" function. You can toggle it always off but you wont get the vanilla element back. - 3D Compass get stripped and the Floating Location Map Marker are gone. The Door feature will be now part of the Assorted Quest Log Function. - Due this merge anti z fighting will be greatly improved so you have less overlapping markers. - Remove Floating Ammo Counter => poor made solution. You are better with Tommys Variant even if looks ugly. - Modern Ex will swap from its current Radiation to the Animated Variant since the current on does not fit well enough for me.
Version 6.4
- Fixed a bug where Quest Position using the wrong Trait. - While Editor is active all Elements will be Displayed (excluding Companion UI and Subtitle due complexity). This was a long overdoing thing to add. - You are now be able to choose multiple option in Immersive HUD so you aint longer limited to a single option,
Version 6.3
- Vanilla UI Extension 1.07 will be now a hard requirment. - Moved MUX XML Settings to VUIE. - Resolved som shitty workarounds in Vats since they aint longer needed with VUIE. - Removed VUI+ Specific XML from this mods other the HUDTemplate and Vats. - Moved some of the assets to VUIE since they are shared across my mods having them on one place is better. - New options are available in VUIE settings.xml which will affect MUX unless otherwise stated. - Added dedicated design for Vats Boxes. - Modern User Interface and Modern Ex revert to its blackish design. - Added the missing Crosshair Point Outline - Seventy Six now use the correct Compass Textures.
Version 6.2a
- Heavy guessing fix about the error spam in console related to GetHeadingAngle. If it still appear i giving a f*** about it. - Fixed the error Print from the Quest Log. That due that the Script was using a left over variable and i forgot to remove it. - Quest Markers now hide if you engage combat. - Double the amount of time for the Quest Merger which purpose is to merge Popups. From 2 Second to 4 Seconds.
Version 6.2
- Rework the Detection and Error Message which is nessecary due the Power Armor and Addition Update. - Added Power Armor 1.2 Support. There is no backwards compatible to any older version. - Added Addition 6.0 Support. There is no backwards compatible to any older version. - Fixed XP Bar for Enhanced Vanilla - Fixed missing Status Editor X and Y position for Exodus - Fixed Message Length in Exvision - Fixed Shadow Position for Message in Exvision and Four - Fixed Shadow Position in Vats for Seventy Six - Added Vats Compatibility for VUIE User - Minor Improvement to the Weapon handling.
Version 6.1
From 6.0a: Fixed Critical Vats Issues with Modern User Interface From 6.0a: Fixed Missing Ammo Counter in Vats for Exvision
- XP Meter will be now controlled by game engine. They was never a point actually for having a scripted replacement. - Fixed a bug with compass handler which seems to add sometimes a -1 index even if it seems not be feasible actually (after 5 hours debugging i give up on this tbh because the variable cant be lower then 0) - Fixed a bug with the compass adding unused mapmarkers. - Changed the obselete OnRender event for Exvision to a OnControl event. Original it was using a floating mechanic but it never made it in mux offical release due sickness it was causing. but i forgot to undone this change. - Cleaned up the left over Code from Pre 4.3 Real Time Quest log. - Removed Debug Prints - Optimize Compass a little^ - Fixed wrong colored Weapon Name Bracket for Modern User Interface
Version 6.0
- Added B42 Select Fire Support - Added Quick Grenade Hotkey Supprt
- Fixed the messed up XML Include which prevent Ammo Counter and Companion UI to work correctly, - Re-added the Missing Custom Map Marker. - Removed some unused assets from the mod. - Added Missing Outline to the Reticle Name Element. - Added a new Set of Icons to Support B42 Select fire and JIP Select Fire. - Changed Outline Handling across all Preset - Added new Prefabs Shadow_Full which allows to apply a outline to any parent Image Element. This is nessecary for some of the inbuild patches to fit the Preset style better. - Fixed the Broken iHUD Key - Restored Alpha Animation for all Preset for Vats Damage and Action Points Preview. - Fixed the issues with the e08+ Numbers in Compass. - Fixed some issues with Companion Addon refusing to use the correct Skin. - Added Vanilla Skin for the Companion Addon
1. Classic - Use a Dedicated set of Texture now. - Combined some Texture to be a single element instead if possible. - New Main Texture in HD Resolution. - Added Glass like Texture to the UI to give it a better appearance. - Classic now use a unique Healthbar and ActionPoint Meter instead of poor Previous Solution. Due this its not longer be able to preview Health Restore. - Added new Background Texture - Removed useless Outline and Shadow Function which was anways not noticeable due the Black Background.
2. Enhanced Vanilla - Use a Dedicated Set of Texture now - Baked the Gradient and Outline in the Source Image if possible. - Fixed the duplicated ActionPoints Bracket
3. Exodus - Use a Dedicated Set of Texture now - Merge most Texture Elements. - Fixed some inconsistence in the Design. - Fixed the Missing Background for the Button Labels in Vats.
4. Exvision - Replaced entirly with a new Design and Function. - Works now FirstPerson aswell. - Added missing Elements - Added Vats Support. - This Preset still retain its Unique Third Person Function.
5. Four - Use now a dedicate set of Texture. - Fixed a lot inconsistence with the appereance of the Design. - Replace the Shadow Effect with the Intended thin black outline. - Four now use Merged Brackets instead of Prefabs. - Four now use the intended Design for Location, Quest Log and the Vats Queue. - Fixed the misplaced Heat Meter for JIP Realistic Overheating - Fixed the Missing Background for the Button Labels in Vats. - Fixed the Overlaping in Vats with the Queue.
6. Modern Ex - Merged some Textures - Use now a dedicated Icon Set - Fixed duplicates - Fixed wrong Alpha for the Quest Log - Transparent Black elements now using a Dark Version of the HudMain Color.
7. Modern User Interface. - Merged some Textures - Use now a dedicated Icon Set - Fixed duplicates - Fixed wrong Alpha for the Quest Log - Transparent Black elements now using a Dark Version of the HudMain Color.
8. Revelation - Scratch Made Most Texture. - It now use its own Unique Textures. - Added Unique Synergie with the Low Meter Function. - New Vats Design. - Fixed Vats Overlaping.
9. Seventy Six - Use now the correct Design of the Quest Log. - Use now a dedicated set of Icons. - Fixed the missing XP Meter. - Fixed the Overlaping in Vats with the Queue. - Now use the intended Queue Design. - Fixed an issues with the NPC Health Preview in Vats - Fixed the Missing Background for the Button Labels in Vats.
Version 5.5
- Fixed an issues with the Quest Log which now correctly prevent duplicates. - Added M.U.X. Series - Power Armor Support.
Version 5.4
- Additions * Added Limiter to Floating Damage which increase Performance for High Attack Rating Weapon. * Adress a issues in Targeting UI injecting the wrong order of Tiles. * Minor Code Clean Up
- Main * Added new Quest Log Design to Modern User Interface, Modern Ex and Exodus.
Version 5.2
- Fixed an issues with Compass Script causing Error Prints due a missing Guard. - Fixed an issues with Floating Healthbar which sometimes fail to recorgnize the Living Anatomy Perk - Fixed an issues with iHUD which didnt carry over Changed to a New Game - Rework all INIs since MUX will swap from UX Toolkit to a OX Toolkit in this Update. There is no backwards compatiblity and a new game or clean save are essential. (Script has been implemented to check this) - Reworked the whole Fomod Installer - Added M.U.X. Lite Edition - Added Legacy Mods - Added OX Toolkit
Version 5.1
More Fixes - Fixed a Depth issues Fallout 4 Preset and the Message Element. - Fixed a issues with Vats which didnt mirrage the Status Position. - Adressed an issues with Classic and its not Working XP Bar. - Adressed an issues with Vats not mirragen the XP Value correctly. - Removed the Debug Prints i accidentally left in.
Item Explorer has been removed and is now part of UX Toolkit
Version 5.0
- Fixed the Famous Vats bug by shifting the Grenade stuff as i putted it under the wrong else statement. - Fixed a Depth Issues with Modern EX XP Bar. - May fix the CTD with UQVNxRender Script. If not bother Johnny Author to fix OnRender Preventing Data loose.
Version 4.9
-> General - Should fix the Shadow issues in Floating Healthbar - Pretty much a guessing fix for Meters in general as im unable to reproduce this issues and nobody cares to provide any information so i dont care much about fixing this.
Version 4.8
-> General - Im to lazy to write a Log this time because it get anways ignored. - Adressed some issues. - Consider this as one of the latest update which the mod recive.
Version 4.7
-> The Second Part of the Update - All Preset has been reworked to use the new System properly. - Reverted the Font change from Part 1. After a longer inspecting and thinking i decided to not support Font Types other then 3 and 4 (VUI+ Classic) - Adressed an issues with Vats in Seventy Six Preset missing the Preview Meter. - Added Compass Template for easier Maintaing. - Added Meter Template which introduce a Low Indicator. (Can be toggle in the Setting xml) - Removed the Quest Marker from Compass as they have no purpose with the new Quest Log from 4.4. - Adressed an issues in Four which caused that the text in the Quest Log is unessesary hard to read by lowering the brightness of the background. - Minor optimizing in the Compass Constructor - Adressed an issues in Vats with Invalid Targets such as Grenades. - Adressed an issues with the INI. - Remade the 3D Compass Icons for better conistence - Remade Status Icons for better consistence - Adress a issues in Modern Ex causing a overlaping from NPC and Compass - Some general tweaks and fixes where im to lazy to write done.
Version 4.6
-> Another big boi Update which propbably introduce new bugs and more hate comments. This update are one of the latest big updates and include the first of 2 Parts and the first part focus on the addons and addition.
- Restructure the entire XMl hirachie for better support and easier bugfixing. - Setting XML has been implement allowing to change a few things on top on the regular change. (Located in: menus\prefabs\mux) - Removed duplicated assets and XML from the Archive. - Removed Skin Option from Toolkit as it will automatically set according to the choosen Preset. Alternative you can change it via Setting XML. - Removed redundant legacy quest log from the files as its not longer used. - Prepared Font Support for the Part 2 Update. For now only Font Type 3 is offical supported. - Better Masterless Support for anyone which dont want to use the Interface Overhaul and rather only want to use the Addition. - Adressed a issues with Companion UI which wasnt supporting Shadow and Outline as Intended. - Adressed a issues with Subtitle which dosent got correctly modifiered by the Editor. - Adressed a issues with the Quest Box Text which was misaligment for Preset using Justify Right. - Adressed a issues with incorrect Weapon Update on GameRestart. - Removed Location Display Text as it is not longer needed due the new Quest Log System.
Version 4.5
-> General - Reduced the min Width of the Quest Box from 550 to 400 - Position for Text has been fixed for Exodus and Exvision in the Quest Log - Position Change for Quest Log according to Height has been removed. Forgot to delete this. - All Preset now use the correct Design for the Quest Box
- May fixed the Bullet Count showing a missing Bullet for Reload Looping Weapons. This is another guessing fix as nobody wanted to provide any information. For Future i decided to delete all bug reports comming without nessecary information. (Stated in the Description) Disrespecting this and continue reporting without information may will result in a bann from my mods.
Version 4.4
-> General - Assorted Quest Log will be now part of MUX and replace the usual Quest log entirly with a much modern and Qol variant. Just Visual Objects become incombatible with this mod. - Classic Preset now have a Quest Log thanks to Assorted Quest Log without looking to much off. Due the limited space Classic has this Quest Log will not show always everthing. - Fixed a issues with missing Compass Icon - Adress a issues with Revelation Preset and iHUD
Guide Authors have to update the AAAAKernel.ini in "Config\Toolkit" if they want to ship pre-configurated inis.
Version 4.3
The 4.3 Update will focus mainly on some performance improved related to SetUI which takes current the hotspot in this mod and slow the Mod. This mostly affect the Addons.
1. Targeting UI: --- Removed Distance Scaling and use fixed width and height instead. --- Removed Alpha Fading in and Out. --- Change Callback to OnRender. --- Removed the Close Distance Eraser. It was a bad decision in first place and is also not longer needed. --- Minor Optimizing. --- Marker Position Fix.
2. Scavenger --- Redesign the Modern Variant to simplefier things. --- Removed Alpha Fading. --- Change Callback to OnRender. --- Minor Optimizing by removing redundant code which was actually never needed. --- Marker Position Fix.
3. Compass 3D --- Removed Alpha Fading. --- Change Callback to OnRender. --- Removed a lot redundant code since this stuff is not longer needed. --- Minor Optimizing. --- Marker Position Fix.
4. Floating Damage. --- Removed Distance Scaling and use fixed width and height instead. (Can be adjusted in Toolkit) --- Removed Fading Speed and use 5 instead which should massivly help with fast AR Weapons. --- Updated the INI to apply the new changed. --- Added Max Distance from 2000 Game Units for the register. --- Change Callback to OnRender. --- Minor Optimizing.
5. Floating Healthbare --- Removed Distance Scaling and use fixed width and height instead --- Removed Alpha Fading. --- Reduce Max Distance from 8000 to 2000. This is still enough. --- Change Callback to OnRender. --- Removed Hit Indicator as i decided that it is just a nosense Feature Creep. --- Removed the Always Option. Mod will only register NPC which are in combat with you. --- Minor Optimizing. --- Position Fix which should also minimize overlaping with other Marker Typs such a Targeting or Floating Markers.
Version 4.2
-> General 1. Update the Error Dection of the Mod including wrong use of Merging. 2. The Addition now have a own detection in case someone dont want to use the Interface Overhaul. 3. Added Missing Shadow/Outline Function across all Addons. They also will be affect by the Outline and Shadow function of the Kernel. 4. Fixed some Typos in the XML. 5. Medicore bugfixes in the Addons.
Guide Author must update the INIs if they ship pre-configuration with the Guide.
Version 4.1
-> General 1. Adress the missing Status Icons. Maybe? 2. Adress a issues with NPC Indicator for non hostile NPCs. 3. Adrees a issues with Floating Promp option which is placed in the wrong Menu Mode. 4. Integrated the Shadow and Outline Function to all Preset. This function did nothing in 4.0 because i havent update the preset for it. May not work for the Addons yet. 5. Varius change and fixes to Classic Preset: - a. Adjusted Compass Position - b. Adjusted the Radiation Size and Position. - c. Added the missing Shadow and Outline includes.
Version 4.0
-> General From 4.0 on MUX will be integrated over time deeper in VUI+ this make sure that more function of MUX are controlled correctly by VUI+ which ensure that Font Scaling and Change will be supported in future. This is a slow progress which takes a lot time so i dont want to give a eta on this.
Toolkit 1.6 or later are required for this Mod to work. Visual Change are now part of the Real Time Editor which can be acess via F11. Guide Author must update the INIs if they ship pre-configuration with the Guide.
1. Immersive HUD ,the El Cheapo Editor, Companion, JAM Patch and Floating Prompt are removed from the FOMOD and are now part of the Main Plugin instead. 2. Restructure of the FOMOD again. 3. Removed the Toolkit from FOMOD as it seems to cause confusing for a lot peoples. 4. Restoring of Cut Content of the Mod. Mainly the Hidden Quest Log stuff.
Version 3.9
-> General 1. Adressed a issues in Revelation Preset with Immersive HUD. 2. Adress an issues with XP and Message System stucking in Menumode. 3. Remove SUP Depencie from the Mod as it is not longer needed and im not 100% ok with Network System. 4. Removed Quest Log from Main Mod. Its now moved to a Own Section in the Fomod. With 4.0 i will introduce Visual Quest which is a alternative to garbage Vanilla Quest log and Realtime Quest log. 5. Minor Optimizing 6. Restructur FOMOD 7. Combined Plugin has been removed and wont be supported anymore. But Anro Plugin Limit. May consider not installing every shit COD port.
Version 3.8
-> General 1. Fixed 3D Compass 2. Revert Controller Tweaks Ammo Selector due unsolveable issues. 3. Added Toggle Night Vision on Scope to Controller Tweaks 4. Added Toggle Scope for Third Person to Controller Tweaks 5. Fixed some XML Typos for Subtitle using incorrect Values. 6. All XML has been revisited to change the Font Function. They are now attached to Font.xm from VUI+ and can be change by changing the "_VUI+SmallFont". Please keep in mind that MUX still dosent work with Fonts changing height. VUI+ Classic Fonts are compatible with it all you have to do is changing "_VUI+SmallFont" to 4. 7.Revert the Quest Annoucer, XP and Message Change. They wont longer run in MenuMode as it proofen that it dosent work nice. Beside im to lazy to fix it.
Version 3.7
-> General 1. Improvment was made to Floating Healthbar reducing its size by 50%. This make sure that the Floating Elements dosent clutter the screen as much before. 2. Improvment was made to 3D Compass adding a Height Difference Indicator preventing to show object trough Floor and Ceiling. 3. Improvment was made to 3D Compass reducing height offset for Vendors preventing to clip trough Ceiling. 4. Improvment was made to Targeting UI Fixing the Oversized Icon and reduce clipping with Floating Healthbar. 5. Improvement was made to Controller Tweaks Modern Version improving the Visual Part of the Real Time Inventory to be more in line with the other Part. 6. Improvement was made to Modern User Interface Preset changing the visual aspect of the Status Indicator, Quest Log and Quest Annoucer. 7. Fixed an issues in Targeting UI in Close Range breaking the script will trying to register Actors in near distance. 8. Fixed an issues in Controller Tweaks Causing Violation Acess if only 8 Entries Exist. 9. Reworking Modern Ex Preset to be in line with Modern User Interface as intended. 10. Added new option to Floating Counter which allow to only Float while aiming. 11. Fixed an issues with Floating Counter which sometimes caused that the Ammo Counter becomes invisible. 12. Added Remaining Assets and Projects to the Folder. This are mostly abadoned stuff and can be freely used. (Screwed Stuff Folder) 13. Re-Add Fixed Ammo Counter behaviour from Original MUI. Ammo Counter will now behave as in most shooters staying at it current position until reload is done and so on.
Version 3.6
-> General 1. Reworked Floating Ammo Counter Position Formula. This fix the issues with weird position depend on Camera/World Position when using the Offset Values. The Offset Values now are multplicators rather then fixed values.
Version 3.5
-> General 1. Remove Sneak Indicator from Revelation Preset in Vats. This was not intended. 2. Unbind XP Indicator from GameMode. This make sure that XP Indicator runs correctly as it works and behave as Vanilla. Overlapping may occur. 3. Added New Preset "Exvision"
Version 3.4
-> General 1. Semi Fix he Prompt Controller Button Problem. However it only works if the Button is either A B Y or X. Beyond this its not fixable on my side unless one of the NVSE devs does stop shitposting memes and fullfill my request which i ask already since over a year. 2.. Fixing an issues with Floating Ammo Counter
Version 3.3
-> General 1. Added Companion UI
Version 3.2
-> General 1. Removed Vanilla Option for Controller Tweak on the Fomod. As i dont want to make a Vanilla Version. 2. Rename Modern to Defaullt on Controller Tweak Option. 3. Remove Modern Version for 3D Compass on the Fomod. I hate this disgusting lazy made thing. 4. Rename Vanilla to Default on 3D Compass.
5. Added Ammo Selection on Controller Tweaks. Instead of Cycle trough Ammo Option you will be able to Select the Ammo Directly. If you dont have Ammo it wont show the Option. That should help to speed up Selection.
6. Added Quick Use (Real Time Inventory). This Feature is exclusive for Controller Tweaks. Allow to Browse trough Weapons, Armor, Ingestibles and Quest.
Version 3.1
-> General 1. Improvement was made to Revelation Preset Changing the Sneak Indicator in a Bar Styled Indicator rather doing Compass Alpha. 2. Improvement was made to Revelation Preset Changing the Size of the Compass. 3. Adressing 2 Typos in the Revelation Preset 4. Improvement was made to Revelation Preset Changing the Size of the Messgae. 5. Improvement was made to Revelation Preset imrpoving the Quest Log
Version 3.0
-> General 1. Added JAM Visual Objects Revelation Skin. 2. Added Controller Tweaks Revelation Skin. 3. Fixing an issues in Revelation which prevent the Compass from doing anything. 4. Various Fixes to Controller Tweaks
Version 2.9
-> General 1. Fixes XML issues in Scavenger. 2 Added Skin Option to Floating Healthbar, 3D Compass and Scavenger. You will be able to choose between Vanilla, Modern and Revelation. 3. May fixed Subtitle issues in Classic.
Version 2.8
-> General 1 Added Revelation UI as new Preset with Blackjack and hookers. 2. Sry forgot to include the new plugin from previous update 3. More XML Fixes 4. Fixed some Script Typos.
Version 2.7
-> General 1. After smashing my head almost 5 hours against the wall. Vats now Reverts to Vanilla Preview System. This means that AP and Health Preview are matching Vanilla . 2. Added Preload Texture for Exodus may solve lags after exiting Menus.
Version 2.6
-> General 1. Some more XML fixes 2. Update Toolkit version 3 Added nessecary Script support for Exodus Preset 4. Added Exodus Preset. 5. Hardcore Function now recorgnize Mods altering they Treshold. 6. Message are now able to be visible in Pipboy/Dialouge/Other. Possible that it run in wrong menus which has to be sorted. Clipping may occur. Not gonna fix 7. Quest Added/Fail/Complete are now able to be visible in Dialogue. Clipping may occur. Not gonna fix
Version 2.5
-> General 1. Minor Bugfixes 2. Subtitle in Enhanced Vanilla now should work as intended. 3. Adressing a issues in Floating Healtbar. 4. Added Offset Difference Scavenger which should prevent showing items trough floors and ceiling. 5, Fomod Contains now a copy of Toolkit in case it hasnt be installed.
Version 2.4
-> General 1. Fixed the Subtitle issues which occur for non MUI users. 2. Adress a XML issues in the Item Explorer. 3. Added Timer to Status Indicator to combat a slowdown from the ShowOFF NVSE 1.6 Update. 4. Fixed Version and Description in FOMOD. 5. Adressed Performance issues in Floating Damage, Floating Healthbar and Targeting. Thanks to Stewie.
Version 2.3
-> General 1. Fixed another Typo in the XML related to Subtitle. 2. Prompt Overhaul will be converted to Floating Prompt and will loose all Option it has. 3. Drop offical own Support of Stewie Quick Use. 4. Remove my entire code for the Prompt as i decided to let engine handles it to combat long standing bugs. Prompt remain its position and dosent use Vanilla Position. 5. Simplefier Ammo Function. 6. Fixed a issues in the Status Indicator Rework
Version 2.2
-> General 1. Added Floating Ammo Counter requested by Anirvana 2. Reworked Status Indicator to run smoother and added 50% Treshold for Weapon/Armor requested by EliteBane40165 3. Massive Bug Fix for all XML fixing several Typos. Fk you Anirvana to revealing it by your request :chadge: 3. Adressed an issues with Plugin Detection
Version 2.1
-> General 1. Fixed Promp Overhaul 2. Fixed Item Explorer. 3. Added Combine Plugin. 4. Fixed a Typo in the Fomod. You wont be able anymore to select Prompt Overhaul if you dont use the Main File. 5. Added a Option for Guide Author allowing to ship pre-configurated Inis.
Version 2.0
-> General 1. Change to Fomod do Average Nexus User running in trouble doing simple things. 2. Fixed Typos in the XML. 3. UX - Collection is now part of M.U.X. as intended. However you are not forced to use the Interface Overhaul.
Version 1.6
-> General 1. Added nessecary support for the upcomming Preset
Version 1.5
-> Major 1. Added Detection Script due people fail to install simple things. Enjoy more anoying popups. 2. Refractor the XML to support furture Addons which are planned. 3. Textures will be now a seperate Mod. This makes download easily and clean up things properly. 4. Adding missing Traits to all preset for better consistence. 5. Adressed a issues with Quest Log and Weapon UI discovered by Goose. 6. Change behaviour of Weapon Texture. It will now display a Placeholder Texture of the Weapon Class instead of doing the ? 10mm Icon. Might be not as accurate as it should be in some cases. 7. Third Party Addons might need to change they filepath for this Mod and are not longer compatible unless they are made for 1.5 or above. Im sry about this but it helps me. 8. Added Editor Related Traits (Will be added later) 9. Added Floating Ammo Counter Traits requested by Anirvana (Will be added later) 10. Remove the UX Toolkit Requirments and INI as it will be now handle by MUX Editor. 11. Fixed a few Typos in the XML. 12. Adressed various issues in Modern EX. 13. Adressed a Issues in Classic which had a bug with the Vault Boy Icon 14. Fixed a issues with Enhanced Vanilla related to its Weapon UI 15. Seventy Six now use the correct NPC Icon. 16. Fixed a Issues in Vats
Version 1.4
-> General 1. Added Level Support required for the Seventy Six Preset. 2. Fixed a Typo across all Preset leading to missing Information for the NPC Indicator 3. Adressed a Issues in Enhanced Vanilla causing the JIP Overheat Patch to be non functional. 4. Updated INI to show corresponding Preset Name. 5. Added Seventy Six Preset
Version 1.3
-> General 1. Changed from OnRender to MainLoop. Seems the OnRender was cuplrit of the Arrays issues related to Compass. 2. Fixed the Wrong Update interval on the Ammo Counter which caused that the Current Ammo Updated to late. 3. Added Smart Compass Function which hide unessecary Elements while in Combat.
Version 1.1
-> General Added Script Support for the upcomming Preset Modern Ex and Classic
M.U.X. Series - Interface Overhaul Overview:
Spoiler:
Show
What does the mod does:
Removing redundant elements and duplicates from Screen to declutter the Screen.
Seamless integration of other UI mods.
New Fresh Designs inspired by other Fallouts or Games.
Health Preview for Items which heal over time such like Fallout 4/76.
The Status Effect from Vanilla (Needs,Cripple, Rad) has been expanded up to 15 including Drugs, Poison, Light, Weapons, Armor and more.
Small Animation to make it less Static.
Real Time Quest Log.
Countless other things.
The mod contains built-in patches for:
Quickthrow
JIP Select Fire
JIP Realistic Weapon Overheat
Just Loot Menu
Rad is Actually Dangerous (Rework aswell)
B42 Select Fire
Quick Grenade Use (Tgspy )
Clean HUD.
The patches will automatically activate when these mods are detected in your game.
M.U.X. Compatibility List:
Just Loot Menu
Just Dynamic Crosshair
B42 Recent Loot Log
B42 Notify
B42 Real Time Weapon Modding
B42 Descriptions
B42 Inspect
AidUI
M.U.X. also contains oHUD functionality, and oHUD, iHUD, or Contextual HUD should not be used with it - all of those features are integrated.
The HUD Editor functionality is also built into M.U.X. - HUD Editor is not needed. The only function that does not have a M.U.X. equivalent is rotation and resizing.
Main Version: Different Preset, Highly customizeable, require tweaking to suit the taste, has some performance downside due it.
Lite: Enhanced Vanilla Only, No customizability but remain all patches. For everyone looking for improvement without any extras.
Olmyp: Modern User Interface only, , No customizability but remain all patches. My Personal version. Has Controller Tweaks enable.
M.U.X. Series - Power Armor Overview:
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M.U.X. Series - Power Armor adds the fancy UI for Power Armor which is known from Fallout 4 and Fallout 76. One of the very few things those games did well.All power armor functionality is taken over from MUX, So you wont miss anything . It comes with a dedicated Design to avoid issues, and overlapping. It’s possible you May have to change the Subtitle Y in the Editor, that will depend on the Preset. Due too my own Limitations, RAD is Actually Dangerous wont be displayed in the Power Armor UI. Classic and Lite are unsupported.
Whenever you equip a Body Armor which is classified as Power Armor it will bring up the UI. Otherwise you wont see it.
M.U.X. Series - Additional Overview:
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M.U.X. Series - Addons is a set of Small UI Mods which expand the Vanilla UI with new Elements which are known from Modern Game such as Floating Damage, Healthbar, Far Cry Targeting and more.
Floating Damage: Adds numeric damage displays akin to the Borderlands games.
Floating Healthbar: Adds a floating health bar.
Targeting UI: Adds a Far Cry-inspired camera tagging mechanic.
Controller Tweaks: Reworks the vanilla hotkey system. Seamlessly integrates gameplay mods and allows you to register hotkeys through an INI.
Scavenger: Highlights nearby lootable objects.
Reload Reminder: Adds an ammo status reminder to the game. (Reload, Low Ammo, No Ammo)
Visual Sneak shows "Detected by whom" as Floating Marker.
Kill Feed (Simliar to how Call of Duty, Battlefield and co works.)
Additional Notes to Controller Tweaks
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Controller Tweaks can seamlessly integrate gameplay mods, saving you frustration as alternative solutions such as Controller NVSE, RWASD and Xpadder lack this ability. The only downside is that a specific controller mapping layout is required, which you can read about below Sprint Key is meant to be used with Just Mod Assorted. While sitting down, you can press the key to wait instead. Grab Key Y double map. Activated by tapping Y. Holding down the key will allow you to grab objects. Recommended for use alongside Bash Key, as it disables RS' default function fully. Bash Key is meant to be used alongside B42 Bash. Set the hotkey to K in MCM. Vats Key will remap the LB button. Tapping it will activate V.A.T.S., while holding it will activate Bullet Time. Meant to be used with Just Mods Assorted. Quickthrow Key is meant to be used with B42 Quickthrow. Disables RB's default function. Set Quickthrow hotkey to L in MCM.
The hotkey rework includes 2 additional entries: Weapon Mod Menu and Gadget. Gadget lets you register hotkeys, which you can then use at your convenience. May not cooperate with absolutely everything, but the likelihood of incompatibility is very low. Creates an .ini, like in the example. The .ini can only include one hotkey. The .ini only accepts DirectX input, so please don't try to use letter symbols. Here's a list of codes: Keys
How to customize:
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MUX Settings are split into 2 parts allowing you to customize the mod to your liking.
Part 1: OX - Toolkit. Pressing F11 opens the Editor. Disconnect your controller or use the Stewie Tweaks settings allowing simultaneous use of controllers and mouse and keyboard - otherwise this menu wont work correctly. Any settings you save will be carried over to a new game.
Part 2: Setting.xml, which can be located in "Data\Menus\Prefabs\VUIE" allows you to apply additional miscellaneous edits which I've excluded from the menu.
Mind that even though the editor displays all options by default, this doesn't have to mean that your current preset supports them. If you notice that your changes aren't applied, it could either be because the group is assigned to another group or the preset doesn't support it.
I know that some people try to modify my files haphazardously, which can lead to technical issues. "Works on my machine" isnt a valid argument. If you want to disable things, then please don't delete anything, as this would break the scripts. In most cases MUX uses Queue Arrays, which relies on the mod's tiles. If you delete anything, the script will get stuck and may mess up your save file.Please use the convert to rect method to effectively disable things without breaking anything. You have been warned.
Compatiblity
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This Mod is not compatible with anything altering HudMainMenu.xml, Vats.xml or Hud_Template.xml. This include following Mods:
The Hud Editor oHUD or any standalone version of it MTUI Revelation use Revelation Lite instead Fallout New Californien
Mods using ModAV to change HP/AP Like Dynamic Level Stat Choice. Regardless of how you script the Player Max HP/AP Detection it will be always misleading if ModAV is involved. Either you be able to dect it but end up with Duplicates in the Formula which you cant filter out or you end up with to be low. I use later formula as the Base Game dont do it.
A Clearer Statement can be found here: There won't be any support for the HUD Editor. In my experience the mod still has its problems, and the lack of updates doesn't have me holding my breath either. I don't want to spend my time integrating something nonfunctional. Furthermore, it doesn't support V.A.T.S., which is already a no-go for me.
Darn UI has several problems with its font that have never been fixed. As my UI doesn't support any "alignment", this would lead to several problems. Darn's last official statement was to ask before editing the mod. As my UI affects the same areas, I'd have to do just that, which would violate Darn's permissions.
The vanilla UI is beset by problems. That's why I worked with VUI+, which allows me as an author easy access and doesn't cause any compatibility issues. Additionally, my UI uses features from VUI+ to function. However, you can set VUI+ up in the same way as DarnUI. Locate Fonts.xml in Data\Menus\prefabs\VUI+\ and open the file with Notepad. At the bottom you'll find the entry 'Menu-specific fonts'. Change every value to 3. In the same folder, you'll find the 'Setting.xml' file, which allows you to edit the height/width ratio of menu lists, allowing you to display more elements. Customize it according to you preferences. This setting makes elements smaller without holding any risk of visual bugs or other issues that DarnUI suffers from.
There also won't be any support for oHUD. I doubt Gopher would respond to my requests. My UI uses a different structure and supports toggling elements by default. In addition, there is an Immersive HUD addon that is essentially a more modern version of oHUD, supporting fade-ins and -outs instead of having elements blip in and out of existence.
Semi Compatible Mods: B42 Notify - MUX did merged the Location Reminder in the message system which B42 Notify does not recorgnize. Stewie Teaks - Some Tweaks does work out of Box some does has no affect. Nothing breaking its just Visual. B42 Bow - Modifier Vanilla to hide the misleading Values which has no affect on MUX. Just Mod Assorted / Just Visual Objects - MUX include a own version of the Visual Floating Markers so please disable them in JAM.
Any kind of Font Replacer changing the widht or height of Font Type 3 are strict incompatible. MUX is compatible with VUI+ Classic Fonts. Got to menus\prefabs\vui+\fonts.xml and open it. (In VUIE archive )Change the Font setting to 4 to apply it. All Preset/Addons/Extra Support this.
Known Issues Message element does have an issues with controller buttons. They do not scale with font size and caused to be misplaced. I recommend to use a mod like Tutorial Killer as the problematic nessage only come from tutorial nessage.
Requierments M.U.X. Series requires the following mods: VUI+ 9.48 or later and Vanilla UI Extension 1.07 or later Let M.U.X. overwrite VUI+ and VUIE. NEVER let another mod overwrite M.U.X..
As well as the usual script extenders, as I don't track where the functions I use stem from. JIP LN NVSE Johnny Guitar NVSE ShowOFF NVSE AnhNVSE UIO - User Interface Organizer xNVSE
M.U.X. Archive has to be Loaded after VUI+, VUIE and any kind of UI mods. The Plugins dosent matter.
License/Usage You are allowed to Modifier my Plugins or reuse them for you own Project. I dont tolerate a Plugin Replacement. You are allowed to Modifier or use any Texture in this Mod as so long you obtain the nessecary Permssion from Original Authors. (See Credits) You are NOT allowed to modifier, reuse or reupload any XML Files included in this Mod. No exception. You are NOT allowed to make a Translation of this Mod unless granted by me.
There is a Folder in the Archive called "Screwed Stuff" which can be freely used which contains old and abadoned Projects. No Credits, Permission or whatever needed for anything included in this Folder.
You also could check out my Discord for feedback, suggestion, Bugreports or just hanging around and chatting.
Credits:
Axonis for teaching me much about XML and for creating VUI+. Give him some love. Permission has been Obtained ItsMeJesusHChrist for Clean HUD, where icons come from. mojavesuave for the icons. Faded135 for the Classic HUD Texture. TheIncredibleKraken for Companion Icons. EPDGaffney for Exodus Preset Texture. SGHi and ShabbyPirate for Revelation Preset Texture. ElPascal and Shabby Pirate for Translation. Veta Phoenix which gave MUX its new Face. DavaScript