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Removed friendly Securitrons as it will be put into assorted securitron upgrades.
Version 5.0
Better implementation of friendly securitrons.
Version 4.0
Moved dialogue to its own quest.
Refactored bloated script into smaller, and more efficient events.
Merged some redundant code.
Removed some unneeded code.
You can now join Chairmen without convincing Swank that Benny is a punk. Talent Pool still needs to be completed however.
Version 3.0
Mod is now a full esm.
Version 2.0
Mod is now flagged as an esm.
Version 1.5
Minor dialogue edit.
Version 1.4
Fixed bug where White Glove Bouncer would ask you for your weapons even if you joined the White Gloves.
Fixed bug where one of the White Glove Bartender greetings would have the discount applied.
Tweaked FPGE support. Securitron faction relations won't change until FPGE's scripts are finished.
Removed an unneeded eval from a bartender script.
Version 1.3
Further simplified mod's implementation.
Merged redundant scripts.
Removed an unneeded script.
Removed AnhNVSE and ShowOff NVSE requirements in favor of vanilla functions.
Version 1.2
Enabled all ini options by default.
Compatibility patches should no longer be needed.
Version 1.1
YUP and TTW versions are now patches.
Player can now join the Three Families.
Added option for bartender discount at the casinos after joining their respective Family.
This mod is a remake of my defunct Friendly Securitrons and Three Families Alliances. Features * Carry your weapons into Gomorrah and Ultra-Luxe after completing Beyond the Beef and How Little We Know. * Join the White Gloves after completing Beyond the Beef. * Join the Omertas after completing How Little We Know. * Join the Chairmen after completing Ring-A-Ding and Talent Pool. * Set a custom discount after joining each of the Three Families.