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Arqante

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Arqante

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About this mod

Provides a bonus to all skills while in dialogue based on the player's Charisma. ESPless.

Requirements
Permissions and credits
Changelogs

Description

Pretty much everyone agrees that Charisma is a dump stat in New Vegas. This mod attempts to fix the issue by adding a flat modifier to all skills while in dialogue that is based on the player's Charisma:

 1 Charisma: -20
 2 Charisma: -15
 3 Charisma: -10
 4 Charisma:  -5
 5 Charisma:   0
 6 Charisma:  +5
 7 Charisma: +10
 8 Charisma: +15
 9 Charisma: +20
10 Charisma: +25

So, for example, with 7 Charisma and 35 Medicine, you'll be able to pass all Medicine checks up to 45. This provides a nice alternative to high Intelligence builds.

A couple of disclaimers:
  • Keep in mind that these bonuses work in the dialogue menu exclusively and don't provide any benefit besides making various skill checks easier or harder.
  • By default, only the permanent Charisma score is taken into account, so temporary buffs from chems and whatnot won’t work. However, this behaviour can be changed in the config file.
  • Speech and Barter are unaffected by default, but can be included in the config file. Note that setting the Barter option on will also affect vendor prices.
  • The "Charisma factor" can be changed from the default 5 to any whole number between 1 and 10.

Important disclaimer about compatibility mode:
In order for the mod to stay ESPless, compatibility mode has to rely on an existing Actor Effect (in this case said effect is called NukalurkAttack). Afaik, it's unused by both Fallout 3 and New Vegas and there aren't any mods that also use it. However, this approach may cause compatibility issues (ironically enough) if there happens to be another mod that also relies on this effect.

Requirements

The following mods are required:


Credits



Also, check out my other mods: