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Yamatohime

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Yamatohime

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About this mod

With some improvisation one can survive longer in the harsh wasteland of the Mojave desert. Use some vanila weapons in unexpected manner to increase (or decrease) your survival chances.

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This mod add trait "Wasteland Survivor" that allows you to perform additional actions with some weapons. You can push "B" key to perform additional action with the weapon in hand. As long as you can meet conditions to perform those actions.

PERKS

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WASTELAND SURVIVOR
Requires: -NONE- (I consider to not allow choosing this trait with level above 10).
Effect: Additional Utility system unlock, gunpowder, food and tin grenade recipes. You gain 1 less skill point per level up and 1 less skill point per skill book. <<==Need some balancing

WASTELAND SCAVENGER
Requires: Wasteland Survivor, Level 6.
Effect: Increase damage of Hatchet, Laser Pistol, Satchel Charge, Shovel, Tin Grenade, Throwing Knife and Varmint Rifle. Uniques included.


UTILITIES

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RIFLE GRENADE
Weapons: Hunting Rifle, This Machine, Battle Rifle (GRA) and Paciencia (GRA).
Requires: Iron Sight, Frag Grenade.
Result: Allows you to "throw" grenade at distance 2.5 further than normal.

OVERDRIVE
Weapons: Recharger Rifle, Recharger Pistol, MF Hyperbreeder Alpha, Proton Axe, Protonic Inversal Axe.
Require: Iron Sight and Fission Battery (Range Weapons), Scrap Electronics (Melee Weapons).
Result: Powerful EMP blast efficient against robots and power armor. Side effects can affect your own character.

OVERCHARGE
Weapons: Laser Rifle, AER14 Prototype.
Require: Iron Sight, Full charge.
Result: Laser beam that deals several times more damage than normal one. Side effects can affect your own character.

DISCHARGE
Weapons: Cattle Prod.
Require: Conductor (as catalyst).
Result: Allows you to deal powerful electrical discharge that can stun enemy.

CREMATION
Weapons: Flamer, Cleansing Flame.
Require: Iron Sight, 30 (20 for Cleansing Flame) Fuel-type Ammunition.
Result: Sends massive firewave towards your enemies that deals serious damage over time. Efficient against groups of weak enemies.

FIREBLAST
Weapons: Shishkebab, Gehenna.
Require: 10 Fuel-type Ammunition.
Result: Sends short range firewave towards your enemies.

ILLUMINATING FLARES
Weapons: Flare Gun.
Require: 10 Fuel-type Ammunition.
Result: Shoots illuminating flare instead of signal one.

POISON DARTS
Weapons: Varmint Rifle, Ratslayer.
Require: Iron Sight, Poison Dart (can be crafted).
Result: Shoots poison darts that deals poison damage over time, greatly increasing efficiency of Varmint Rifle and Ratslayer.

BUTCHERING
Weapons: Bowie Knife, Cleaver, Combat Knife and their unique variants.
Require: Crouching.
Result: Allows you to cleave some meat bits as food items.
Perk Effects: Hunter (meat and hides), Enthomologist (meat, poison glands and nectar), Purifier (meat and hides) from respective groups of animals. <<==Need some balancing

DISASSEMBLING
Weapons: Laser Pistol, Laser Pistol (GRA), Pew Pew.
Require: Crouching, Ammunition for Laser Pistol.
Result: Allows you to disassemble robots for spare parts (scrap electronics, scrap metal and sensor modules).
Perk Effects: Wasteland Scavenger (allows you to disassemble broken cars, trailers and trucks). <<==Need testing.

EXPLOSIVE ENTRY
Weapons: Satchel Charge.
Require: You need to be at activation distance from the door/container and aim at it (Iron Sight).
Result: Allows you to unlock "transfer" door/containers and break down locked doors in interiors.

SHOVELING
Weapons: Shovel.
Require: Soft ground (I hope), some LUCK.
Result: Allows you to dig through dirt in order to get some random caps and sulfur crystals.
Perk Effects: Wasteland Scavenger (more sulfur). <<==Need some balancing

WOOD CHOPPING
Weapons: Hatchet.
Require: -NONE-
Result: Allows you to chop some wood from trees.

BARBER SHOP
Weapons: Straight Razor, Figaro, Switchblade.
Require: Not in combat.
Result: Allows you to make your hair.

MASTER THROW
Weapons: Throwing Knife.
Require: At least 5 throwing knives.
Result: Allows you to throw 5 knives at once.

PULSE HACK
Weapons: Pulse Grenade.
Require: You need to be at activation distance from the terminal and aim at it (Iron Sight).
Result: If your explosive skill is high enough, pulse grenade can hack terminal.

P.S.
Technically, it is a joke mod of sorts.