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zebumper

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Zebumper

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About this mod

Repairing the equipment additionally requires some items, such as tools or materials.

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DESCRIPTION:
I made this mod to make repairing more challenging but without having to go to the workbench to create repair materials. I wanted to keep field repairs usable and fun. The idea was to come up with the simplest possible mod, adding no new objects to the game. I'm a long time user of Alternative Repairing mod, and I still recommend it for very hardcore experience, but I'm getting old and I wanted more simplicity.

Now, when you want to repair some equipment, you additionally need tools or materials, or both.

Materials are:
  • Scrap Electronics (only when the equipement is an energy weapon or a power armor)
  • Scrap Metal (Spare Parts)
  • Duct Tape
  • Wonderglue
  • Leather Belt (in version 2.0+)
  • Pilot Light (in version 3.0+, only when the equipement is an energy weapon or a power armor)

When Tools are:
  • Wrench
  • Hammer
  • Whet Stone (for Bladed weapons in version 2.0+)
  • Scissors (in version 3.0+, only for light armors)

Depending on the equipement's Type, not all tools or materials can be used 

Check the .ini file provided with the mod for some options. It allows you to choose a repair mode by changing the iRepairMode setting.
  • 0: when repairing, one random material from your inventory is consumed.
  • 1: one material and one tool are consumed.
  • 2: one material is consumed and one tool is needed, but only consumed depending on your Repair skill level*.
  • 3: one tool is consumed.
  • 4: one tool is needed but only consumed depending on your Repair skill level*.
  • 5: one tool is consumed. USES REPAIR LIST TWEAKS.
  • 6: one tool is needed but only consumed depending on your Repair skill level*. USES REPAIR LIST TWEAKS.
  • 7: one material or one tool is consumed.

* highter your Repair Skill is, lower are chances for the tool to be consumed/broken

REPAIR LIST TWEAKS: add materials to vanilla weapon's repair lists so you don't need anymore to own a similar item to repair and then you can repair with misc items. A tool is still required.

For casual hardcore/survival game settings and modlist, I recommend to simply use option 0, 2 (default) or 7.
On top of that, there are some little more options, like excluding bladed weapon. They could be activated for compatibility purposes.

Repair Kits will also work differently. Instead of being able to repair your weapon, they will be transformed into tools and materials. The recipe to craft Repair Kits is disabled.

REQUIREMENTS
JIP LN NVSE Plugin (and xNVSE)
JohnnyGuitar NVSE 
ShowOff xNVSE Plugin 

COMPATIBILITY
When using JSawyer Ultimate Edition, disable Armor Repair Kits in JSawyer Ultimate's INI file and load my mod after it.

SPECIAL THANKS:
I want to thank PushTheWinButtonRepair Tools came out just when I was about to finish this mod. Looking at the scripts of Push' mod really helped me to improve one of mine and to discover what UI parts I need to change for the mod being able to display how many materials you have in your inventory when entering the repair menu.