About this mod
This is a replacer version of Shadowcobra's Cyberdog Gun Energy Weapon conversion mod, but formatted as a direct replacer, rather than a secondary set of weapons that the gun can be crafted into.
- Requirements
- Permissions and credits
This is a replacer version of Shadowcobra's Cyberdog Gun Energy Weapon conversion mod, but formatted as a direct replacer, rather than a secondary set of weapons that the gun can be crafted into. I did this because I would rather deal with the Think Tank members giving you and talking about the wrong ammo, rather than have to convert the weapon manually.
The weapons' additions to the Energy Weapons list has been moved to a a script runner.
Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.
Johnny Guitar's load editor ids setting must always be turned on. (It's on by default; don't turn it off. There's no reason to.)
Shadowcobra's Cyberdog Gun Energy Weapon required!
Installation:
Replace the original mod's plugin with this one.
Compatibility:
Terrible. Manual patches will be required for anything else that touches the weapon, though I can't imagine that very much does touch them, and I can't imagine why you'd want the changes from a mod that isn't accounting for it being an energy weapon.
Compatible with TTW 3.3
Internally patched for S6S Perks.
Credits:
Shadowcobra's Cyberdog Gun Energy Weapon
Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.