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Changelogs
Version 2.8.1
Removed forgotten console print check.
Version 2.8
Added support for the new Pip-Boy 2000.
Version 2.7
Added No Plugin version.
Version 2.6.2
Fixed an issue with The Frontier's Pip-Boy reintroduced in last update.
Version 2.6.1
Fixed light flashing after reloading a save.
Version 2.6
Added support for Titans of the New West 2.0.
Version 2.5
Changed how bMatchUIColor works, now if enabled the light will match the Pip-Boy UI color (and not the way around like it previously was).
New option: iCallDelay, lets you set the delay in frames the script have to wait before running again.
Version 2.4.1
Improved new stuff from last version.
It wasn't mentioned in the previous update but the mod hides the light model when opening the Pip-Boy, this fixes a Vanilla bug you may have encountered where the light model would still be visible while in the Pip-Boy menu.
Version 2.4
The mod now works without the need for patches.
Version 2.3
Used the Vanilla Pip-Boy models from TTW since it seems TTW made changes to those, it will work fine for non-TTW users.
Included the UPBC models in the main file since those don't overwrite the Vanilla models.
Version 2.2
Added an option to make the Pip-Boy UI match the light color. This was done automatically in previous versions but you can now disable it.
Forces the game to use the fixed female Pimp-Boy model (for non YUP users).
Version 2.1
Revisions and improvements.
Properly detects when the Player changes Pip-Boy (good for UPBC users).
Version 2.0
The mod is now a plugin.
If Main And Pause Menus Overhaul is installed the mod will automatically use the colors set in that mod. So if you change the Pip-Boy color through MAPMO's Pip-Boy color sliders, the Pip-Boy light will automatically match that color.
Version 1.3
Simplified the script.
Fixed a script error when starting a new game.
Version 1.2.1
New INI Option - bPBSAOOverride - If set to 1 the light color will automatically match the screen color chosen by the Pip-Boy Screen Always On mod. All the other settings will be ignored except iLightRadius and bPipBoyInterfaceUseLightColor.
Version 1.2
The Pip-Boy 3000, Pimp-Boy 3 Billion and Pip-Boy 2000 Mk VI (Regular) can now have their own color.
Added support for Pip-Boy Screen Always On 1.5 update.
Require Johnny Guitar NVSE and bLoadEditorIDs = 1 in JohnnyGuitar.ini.
Version 1.1
INI - Added bPipBoyInterfaceUseLightColor, if set to 1 the Pip-Boy interface (Stats, Inventory, Map, etc...) will use the light color.
INI - Changed the script and got rid of the fModelLight... settings. Makes the configuration easier.
Allows you to configure the Pip-Boy's light color as well as the radius and other things.
DESCRIPTION: The light radius, fade, magnitude and RBG values are configurable, you will find all the settings in the INI file config/Configurable Pip-Boy Light Color.ini. I also imported magnitude and fade values from SmoothLight - Pip-Boy Light Enhancer.