About this mod
A mod-companion for the Viewmodel recoil, adds "recoil" effect to the camera. Uses VMR calculations.
Heavily based on Immersive Recoil 2.0 code for formula.
Requires Viewmodel recoil.
- Requirements
- Permissions and credits
- Changelogs
This mod is just another camera recoil mod, only it uses Viewmodel Recoil calculations. It was designed so that no additional formula calculations are made - only translating calculated values to camera movement. Heavily based on Immersive Recoil 2 code
The resulting recoil depends on your Viewmodel recoil settings, however there are some additional coefficients to determine how do we use VMR values.
The settings are:
- vDirectLoad - allows to load ini values with every shot, so you can see any changes you've made immediately. Does nothing for now, since no reports of performance issues were made and it always loads ini settings
- cVerticalMult and cHorizontalMult - control how much of the resulting VM Recoil values do we use for camera movement.
- cXlimitsMult, cYlimitsMult - these are the coefficients for vertical and horizontal limits defined in VM recoil. With these you can decrease or increase max and min values applied to camera recoil
- cShouldReturn - defines whether we need to return our camera back to the point of aim after recoil stopped
For Ironsights there are additional settings
- cVerticalIronsightMult - this is a multiplier for the vertical recoil when using ironsights.
- cHorizontalIronsightMult - this is a multiplier for the horizontal recoil when using ironsights.
Additionally, there are settings for randomization:
- cIsRandomized - defines if the horizontal movement should be randomized additionally, regardless of VM Recoil settings. This was added since some individual settings for some weapons *cough* minigun *cough* produce constant push to one side, which looks ok in viewmodel movement, but is just boring in camera recoil.
The code is provided together with the mod for some reason, courtesy of Hot Reload
The original idea and code implementation goes to xax34hah for Immersive Recoil 2+ (I definitely used code from an old version, but hey - it works like a charm)
Requirements:
xNVSE
JIP LN NVSE Plugin
JohnnyGuitar NVSE
NV Compatibility Skeleton
Viewmodel Recoil
Installation:
Install all the required mods first
Put the contents of the mod archive into your Fallout New Vegas folder.
You can also configure the mod with the C_Recoil.ini in Data/Config folder or through MCM
Compatibility:
Not compatible with other camera recoil mods (like Immersive Recoil 2.0, Real Recoil and other similar mods)
Credits:
xax34hah for Immersive Recoil 2.0
Kormakur for Hot Reload
NVSE for the greater good
Obsidian for Fallout New Vegas