0 of 0

File information

Last updated

Original upload

Created by

Migck

Uploaded by

miguick

Virus scan

Safe to use

About this mod

Fixes animation speed not updating correctly while in-game for weapon drawing and holstering, and for running.

Requirements
Permissions and credits
Changelogs
Equip and Movement Speed Fix


YES, Stewie's tweaks fixed part of this already with the bRapidReloadFix setting. However, there are still some limitations.

Equip speed, when drawing or holstering a weapon, and reloading speed, are still not updated correctly when the total perk or Agility modifier changes while in game.
For changes in Equip speed, this mod has to do the ugly work of forcing it to update when it changes, by unequipping and reequipping your current weapon. Compared to the old fixes, this will only happen when your weapon is completely holstered to avoid animation weirdness, and can even recognize the one weapon you were using from among several copies with different conditions or mods. And a big plus, IT IS SILENT.
For changes in Reload speed however, this is not necessary likely thanks to Stewie's fix. Animation speed can be updated by simply adding and removing a dummy reload speed perk, and will be updated correctly even if your weapon is drawn. Unfortunately, since making this mod esp-less, I no longer have a dummy perk available to do this. But the modifier will be fixed together with Equip speed almost anytime your weapon is holstered anyways.

Movement speed in general is not updated correctly when the modifier changes through either perk effects using the 'Modify Run Speed' function, or when altering SpeedMult with actor value functions. It is updated when using SetSpeedMult, which this mod will use to force update your modifier anytime it changes when you start moving. This is clean and safe. I think.

My apologies to Stewie. Coding is hard, and I'm not nearly as funny as I think I am.