Face the horde in this tribute to zombie wave survival known as New Vegas Zombies, with custom model ports by georgem1010, Rikku Rikku, Dragbody, M4k4rov, iSebastein and RadioAM. Fully scripted and made to feel like the real deal.
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Changelogs
Version 2.2
09JUN2022 V2.2 Big fixes. Fixed bug where you obtain molotov cocktails from max ammo when you do not own any. Sierra Madre additional lighting fix when power is turned on. Changed Sierra Madre spawns. Fixed Mule Kick (broke in last update) Improved damage equations, more like the real thing. (skill does not impact damage anymore) Player is now invulnerable when in the death cinematic. Improved Sierra Madre zombie spawns. Fixed Sierra Madre zombie pathing. Zombies now die if left idle. This helps prevent zombies from being stuck outside the map. Removed head explosions in Theater map. Nova Crawlers should impact performance less. Ranger Station pathing in power room. Monkey Bombs fixed and re-added! Additional lights in exceedingly dark areas. Cymbal Monkey audio improved. Script optimizations. M1911 should be much more accurate now. Less XP spam from Nuke powerups. UI added, thanks to Anro. Fixed Mystery Box bugs. New implementation of music/sounds. Fixed Bowie Knife cost. Locked containers, preventing loot. Moved MP40 wallbuy on Sierra Madre. Navmesh changes. New barrier preset (wall debris) Fixed bug where Player can actually die, resulting in no "Game Over" Lowered how loud the zombies are. Changes to the songs. Can access radio on Ranger Station again. Electric traps do not blind the Player anymore. Electric traps have improved damage system. Electric traps prevent sprinting while being electrocuted. Fixed bug where Player would be incapacitated at the beginning of the match. Further improved zombie Player tracking AI. Power Ups have proper models now. Fixed Power Ups bugs. Changed Power Up drop rates. Max of 4 Power Up drops per round. Edits to flamethrower weapon. Fixed Ranger Station teleporter and other details relating to it. Power Ups have models from Black Ops 1 now. Power Ups can be activated by walking into them. Mystery Box model updated. Plays animation of box spinning. Mystery Box physically shows the weapon you get. Futher improvement of mystery box mechanics. Updated power switch model and mechanics. Bullets penetrate through zombies. Barriers reset at the beginning of each game. US Military Police zombies added. US Military Police zombies used on Ranger Station, Sierra Madre, and Theater. Zombies are controlled by Richtofen on Sierra Madre and Theater. Added jingle to perks when purchased. Updated Wunderwaffe model. Improved Game Over system. Added zombie death sounds. Wall weapons reworked.
Version 2.1.1
05JAN2022 V2.1.1 Replaced 9mm SMG with MP40 from jimyaupi's "COD WWII Weapons Project" mod. Improved zombie spawns on Sierra Madre map. Improved toxic cloud in Sierra Madre. No longer blinds you, and actually notifies you. Fixed bug where Pack-a-Punch would steal weapons. Perk machines now apply the perk immediately on activation. No more going into the Pip-Boy to use an item. Perk machines also now play a drinking animation when used. Blinding effect reduced.
Version 2.1
03OCT2021 V2.1 Added new Theater map. Updated purchase text of items to be more true to original game. Modified "buy" placement of M1 Garand on Shack map. Fixed bug where pack-a-punched weapons weren't recognized by Max Ammo. Improved capability for custom maps made by Players like you! Prepared more for NVMP compatability. General bugfixes and stability improvements. Zombies track the Player better. They will now overwhelm you much easier. And more!
Version 2.0.1
06AUG2021 V2.0.1 Added barricades to the game! Minor bug fixes. Changed damage modifier on arms to x1 (from 0.88) Changed map navmesh to allow zombies to jump from ledges if near them. Fixed dismemberment system ever so slightly so limbs pop more often. Added brain talk for the big brained. Script optimizations. Implimented dynamic boss round list to allow custom boss zombies. Fixed lighting in Pack-A-Punch room on Sierra Madre Added collision to prevent standing on top of things to avoid zombies in various locations. Added new zombie spawn point in spawn room of the Sierra Madre Box now has ability to only move if there are more than one location for it. Box now doesn't tell you what you'd have gotten if not the Teddy Bear. Fixed issues with Sierra Madre terminal script Added small map
Version 2.0
18JUL2021 V2.0 Added new Perks: PHD Flopper, Stamin-Up, Mule Kick. Added new map: Sierra Madre. Added new zombie models. Added Hellhounds. Bugfixes for first map and second map. New death system. New explosive system. New box weapons. Added Pack-A-Punch Added "Damned" music to starting area. Added new songs: Abracadvre, Not Ready To Die, Paredolia, Coming Home, Carry On Added Bowie Knife Removed Cymbal Monkeys Added Molotov Cocktails Added Moon chatter Added new radio trap Added new electric trap Script optimizations Live dismemberment "Crawler" zombies Map reset ability Added PPSH Added new teddy bear system Dynamic spawn locations Added Trench Gun Added Richtofen's Grand Scheme Added Big Bang Theory Adding lore Zombies no longer run away Zombies climb barriers Max ammo power up improved. Adds ammo for all weapons owned. Added Nuke, Double Points, Insta-Kill
Version 1.3
Added Power Ups! Fixed Raygun and Wunderwaffe. Much more useful and overpowered now. Added "Quick Melee". Press the "Grab" button to draw knife. Improved weapon damages. Much more reliable. Still more lore friendly than Frontier. Hope you guys enjoy!
(Thank you Activision for allowing use of your assets) Welcome to the zombies experience you didn't think you wanted... New Vegas Zombies!
Feel free to use Better Ghouls for a better, scarier experience.
New Vegas Zombies is an effort to replicate the enjoyable horde survival from Call of Duty: World At War and Call of Duty: Black Ops, but in the Fallout world. It is unrelated lore wise to the actual world, and will not interact with the world in any way.
"What makes this so special? There have been other mods like this before."
I am glad you asked! NVZ directly replicates the exact same ways the real zombies mode plays, including a points system, power, and even two-hit kill. There are some minor differences, but they are either engine differences or made due to artistic vision. Even the manner of "One shot nets you ten points, and a headshot is worth 100" was implemented.
CORE MECHANICS: - Points system - Power system - Wall buys - Functioning Mystery Box - Actual Wonder Weapons - Easter Egg Songs - Death Sequence - Nostalgia - Creepy Environment - Boss Round once every five rounds
Well go ahead, give it a shot. Best played with Live Dismemberment. Will not supply the CoD feel if using combat mods. This is the one time I recommend disabling Critical Damage Overhaul.
Start the mod by going inside the grave at Goodsprings Cemetery.
DTW1996: The source for some of the assets used, but seems to have disappeared off the face of the earth. I would have asked via his YouTube for permissions as his ReadMe says, but he doesn't seem to exist anymore. I will leave credit here, and if permission of his files is revoked, I'll be sure to take the assets out. It's ports of more CoD models.)