The new & reimplemented version of the New Vegas Script Extender.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You can do anything with the ESP that I've provided. However, the meshes used in the mod are from WMIM (https://www.nexusmods.com/newvegas/mods/65052) by RoyBatterian (https://www.nexusmods.com/newvegas/users/7481963) and you'll need to get his permission to upload them to any other site/receive donation points using them.
Creating bugfixes/compatibility patches only using an ESP is perfectly fine as long as you credit me.
File credits
RoyBatterian - Improved and fixed meshes & textures for weapons. (I've used his meshes and textures as a base) User826 - Reflex Sight Modder's Resource
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.11
1. A Light Shining In The Darkness - Added .45 Auto Pistol Silencer
2. AER14 Prototype - The durability will be automatically increased if you're using JSawyer Ultimate Edition (JSUE), no separate patch needed.
3. Added two new item mods - 5.56mm Extended Magazines & 5.56mm Silencer
4. All American - Added 5.56mm Extended Magazines & 5.56mm Silencer
6. Both the Marksman Carbine & it's unique variant - All American are supposed to be DMRs (Designated Marksman Rifles). It is common for DMRs to have a scope, silencer & upgradeable magazines.
7. All American - Reduced base clip size to 20. It was strange that the Marksman Carbine & All American had the same ammunition type, same size of magazine & yet the All American could somehow magically hold 4 more rounds. Now, both start at 20 rounds/clip & can be upgraded to 24 rounds/clip.
8. Brush Gun - Added Scope
9. Medicine Stick - Added Scope i.e. consistent with the Brush Gun.
OPTIONAL 1. Added a patch for Iron Sights Recoil Animations & Anniversary Anims Pack (Use one, not both!)
Version 1.1
Bozar - Added Light Machine Gun Expanded Drums
OPTIONAL Bozar - Added Iron Sights (Reflex Sights) as the standard. A Hunting Rifle Scope can be attached to replace the iron sights. Added Light Machine Gun Expanded Drums to the iron sights version
Version 1.09
Pew Pew - Added Laser Pistol Focus Optics The Smitty Special - Added Plasma Caster High Speed Electrode Q-35 Matter Modulator - Added Plasma Rifle Magnetic Accelerator
OPTIONAL Pew Pew - Added Iron Sights in addition to the Laser Pistol Focus Optics. Iron Sights are NOT a weapon mod. They are enabled directly on the weapon.
Version 1.081
AER 14 Prototype - Fixed position of projectile nodes with the Laser Rifle Beam Splitter Modification
Cleaned out a couple of master files I had added during testing. Oops!
Version 1.06
Gobi Campaign Scout Rifle - Added Sniper Rifle Suppressor. The weight comparison between the generic Sniper Rifle (8) and the Gobi Campaign Scout Rifle (4.5) suggests that lighter parts were used in it's construction. Hence, I've not added the Sniper Rifle Carbon Fibre Parts modification to it.
Version 1.05
Paciencia - Added Hunting Rifle Extended Magazine & Hunting Rifle Scope. The Hunting Rifle Custom Action modification (+33% attack speed) is assumed to be present already on the Paciencia as it fires exactly 33% faster than the generic Hunting Rifle. Additionally, adding the Hunting Rifle Custom Action mod on the Paciencia would make it extremely overpowered, enough to easily beat the Anti-Materiel Rifle. Rebalance - Unmodded Paciencia ironsight zoom is set to the same level as a standard Hunting Rifle as the scope modification now allows you to zoom. (Makes sense)
Version 1.04
(Sorry. Forgot to release this and moved on to v1.05) Please download v1.05 from the files tab. Ranger Sequoia - Added Hunting Revolver 6 Shot Cylinder. Even though the weapon is in the base game, the modification is from GRA. Hence, it requires GRA Dinner Bell - Removed the Hunting Shotgun Choke modification as it is already supposed to have it.
Version 1.03
Li'l Devil - Slightly adjusted silencer color and size to better match the gun.
Version 1.02
Li'l Devil - Added 12.7mm Pistol Silencer. Slightly tweaked the texture of the silencer to match the gun color scheme. (First attempt at texture editing, I think it turned out okay)
Version 1.01
Fixed Dinner Bell reload after attaching the long tube modification
Version 1.0
Dinner Bell - Added Hunting Shotgun Long Tube & Hunting Shotgun Choke modifications
Vanilla Plus - Weapon Modifications
Notice As of this moment, Weapon Mesh Improvement Mod v1.4 is NOT COMPATIBLE! I'm working on rebuilding this mod to use the new version as the base. Till then, please use WMIM v1.3 (available in the 'Old Files' section on the mod page) along side this mod. If you absolutely need to use WMIM v1.4, please DON'T use this mod & wait till I release the new, updated version.
Current Progress
Dinner Bell - Complete
Gobi Campaign Scout Rifle - Pending
Li'l Devil - Pending
Marksman Carbine - Pending
Medicine Stick - Pending
Paciencia - Pending
Pew Pew - Pending
Q-35 Matter Modulator - Pending
Ranger Sequoia - Pending
The Smitty Special - Pending
A Light Shining In The Darkness - Pending
AER14 Prototype - Pending
All American - Pending
Bozar - Pending
Brush Gun - Pending
Description Adding weapon modifications to weapons where it is is sensible & balanced to have them. I will not be adding three mods to every weapon. I also won't rebalance any stats unless it's required for better balance. VPWM is also fully compatible with most of the popular bugfixes and overhauls.
Uninstallation (Please Read) Before uninstalling, please remove all weapon mods from the weapons modified by this mod. Skipping this step will cause issues! However, if you have already done it, you will see "Mod 1", "Mod 2" when looking at your weapon in the Pip-Boy.
In this case, do the following - 1. Install the main file again & place the "Vanilla Weapon Modifications.esp" last in your load order. 2. Load your game. 3. You'll now see the the weapon mods. Remove the weapon mods on all weapons affected by this mod. 4. Save your game again and quit. 5. Uninstall the mod.
Uninstall using your mod manager. This mod is 100% safe to install and uninstall mid-game/mid-save and will have no permanent impact on your save game.