Rebuild the Capital is focused on expanding the Brotherhood of Steel and their role in the wasteland following the events of Broken Steel. Under the player's guidance, the Brotherhood can establish relations with settlements and establish military outposts. The mod also features new armors, weapons, quests, perks, NPCs, and a recruitment system.
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Author notes
Since this mod uses so many modder's resources, I figured it's only fair to open up whatever meshes or textures or whatever I've created to community. Just be sure to double check it's a resource I've created and not one that's from a different mod.
File credits
Check the Mod Description for Credit List and Links
Donation Points system
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released a small patch that fixes a few bugs, most importantly a CTD that was reported when using The Ghost of Anchorage gauss rifle with IsController Enabler installed. as the mod is currently being reworked, this a patch that should be loaded under the main esm. it won't replace it like previous hotfixes
Version 2.51
fixed issue with raider bounty topic
Version 2.50
- Added a simple quest to elimante raider gang leaders located at the various misc. and unmarked raider camps in the wasteland
+ after completion, the camps will cleaned of raiders and replaced with brotherhood patrols or wasteland settlers
+ the quest appears in your inbox after you have invested in the Brotherhood encampments which becomes available after completing operation fallen eagle
- Added Jocko's Pop & Gas Stop as an investment. requires you completed the above raider quest
- Some locations will now be cleared of enemies after you complete certain quest (will happen retroactively if you have already completed the quest when you update)
+ Penn Ave. and the surronding ruins will be cleaned of super mutants after you complete "Parade on Penn Avenue" (mutants near the metro center will be removed after investing in the Metro Checkpoints)
+ Raiders in the Arlington Utility will be removed after finding the hammer of a Scribe's dead husband (VRA quest). some wastelanders and a scavenger will then move in
+ Super mutants will be removed from L'Enfant Plaza after completing Victory Post quest "On the Rocks"
+ Super mutants in Seward Square will be removed after you complete the quest "Of Knights and Men"
+ Two unmarked super mutant encampments will be cleared after you complete the quest Operation Ugly
- Enclave, Outcast, and Talon Company spawns that appear via random encounters should now be disabled after their respective faction have been dealt with
- bug fixes and misc changes
-merged the SMIM patch into the FOMOD
Version 2.41
Fixed the Power of Persuasion quest not ending correctly
Version 2.40
-Added an intercom to your office so you call in personnel to speak to/buy supplies from base vendors
- Added Fort Constantine as an Investment. requires you completed the quest "You gotta shoot them in the head" (in any way) or have killed Mister Crowley without starting the quest
- Added the Robot Repair Center as an investment and the ability to recruit the Mechanist to join the Brotherhood
- Added Cliffside Caverns as an Investment. Requires you killed the Raider Boss in the Cavern and invested in the Alpha Bunker after completing the Enclave Operation
- Misc. bug fixes and changes
Meged the new patches into the FOMOD
Version 2.35
Added a All-Follow and All-Hold hotkey for squads
Arlington Library and Robco Facility are cleaned up some after you invest in them
You can invest in the Minefield after completing the quest Wasteland Survival Guide, killing or enslaving Arkansas, and completing the quest Operation Fallen Eagle
you can invest in Vault 112 after investing the Vree Research Academy and in the Robotics Foundry at Castle Lyons
you can invest in the Museum Authority Building after completing the quest The Amazing Aqua Cura!
You now repair robot companions with Scrap Metal instead of fission batteries
Lilly can equip a Brotherhood outfit (thanks to TheKevlarKnight for the mesh)
If Vernon Town exists, you can tell Uncle Leo about it if you run into him
Fixed some bugs
Version 2.30
After completing Operation Paradise Liberated and if you have invested in the Germantown Police Station, you can invest in Paradise Falls
You can access the vertibird menu from your command terminal allowing you to travel from your office
fixed the laser musket so now it actually fires
In the config file, set the price multiplier for investments to 0.80 so they are cheaper to account for 3.3s economy changes. You can revert this by editing the config file
Redid the intro video using 11lab (no plans to use it for the rest of the mod at the moment)
Redid the facegen testure using the EGT files from Mostly Fixed FaceGen Tints (https://www.nexusmods.com/newvegas/mods/71577)
Bug fixes and other misc changes
Version 2.29
fixed Eckhart and Goris fighting during Operation Fallen Eagle
for people already playing the quest when updating with hotfix, leave Eckhart outside the death claw facility
fixed Goris being a man (not sure how that happened)
Version 2.28
-Added Takoma Park as a investment option
+ Requires: Kill the nearby Behemoth, completed the quest Operation End of Contract, and have invested in the Scavengers Guild
-Added Charnel House as an investment option. Becomes available after completing the quests "Ghosts of the Past" and small misc objective
-Lots of misc changes and fixes
Version 2.27
fixed bug where fort bannister is renamed instead of fort independence
It shouldn't happen in versions later than 2.27, but if you have already experienced this bug, you will need type into the console:
"call BOSFBNameFix"
if that doesn't work you can also try correcting the names of the forts using:
"call BOSCommandMilIndependenceMSG" for Fort Independence
or "call BOSCommandMilFBMSG" for Fort Bannister
Version 2.26
makes it possible to actually start the new Talon Company campaign (lol lmao)
-Complete Operation Thornton to unlock the quest
Version 2.25
-Added a campaign to remove Talon Company from the Capital Wasteland
+Available after completing Operation Thornton
+Removed the "BoS Alpha Squad" encounter at Fort Bannister added in Broken Steel as this mod now has its own way for the Brotherhood to seize Fort Bannister
-Added Field Scribe wearing VRA Scribe Power Armor to Squad Terminal
-cleaned up some extra enclave encounters after operation fallen eagle
-cleaned up the Capitol Building of talon company mercs and super mutants after Operation Thornton
-fixed some issues with the player healing their squad using medicine or repair skill
-added some messages you will receive in the command terminal's inbox that will point you towards a few possible investments
-added an option to expand Brotherhood influence into Oasis
-Removed PAVE patch as PAVE now has its own compatibility patch
-fixed misc bugs
Version 2.24
Fixed an issue where sometimes upon loading game, the interior of the cell you are in turns into a sort of grey void with objects not loading
Version 2.23
Fixed an issue when renaming SatCom Arrays after completing the quest operation clear skies
Made Paladin Kodiak essential so he can show up at the Pitt if needed after you complete the BoS operation there
Added back the SUPDate file, I accidentally deleted it in the last update
the hostages and soldiers will be disabled after completing Operation Detention
fixed various misc bugs reported in the bug section
Version 2.22
Cleaned up the esm in xedit
Version 2.21
Added integrated support for Rebuild the Capital - Springvale Garage Terminal
Fixed double Ashur bug
Added the correct enable parent to a Footman outside of the National Guard Depot
Fixed VRA Overlord and Robot side quests not working
Version 2.20
-Fixed clipping issues with the Brotherhood Beret
-You can now customize the Brotherhood flags using the flag activator in your office.
-Added a simple shooting range you can purchase for Castle Lyons
-You can ask Head Smith Britton to help Shy Petey join the Smiths
-You can now tune into the Brotherhood Automated Civilian Broadcast after investing in the WKML Radio Station
+You can ask the Yeoman at the station to play music
-Added Andale as an investment choice
-Added the Grisly Diner as an investment choice
-After completing Operation Paradise Liberated or Investing in Paradise Falls and investing in the Germantown Police HQ, you can expand Big Town by adding a Trade Post and a Brotherhood garrison office
-Added some additional changes to the Wheaton Armory after the Brotherhood take it over
-The Outcast patrol near Andale will now be properly removed if you create peace between the Brotherhood and Outcast
+If you are updating on a save after you have completed the quest, or if you did not make peace with the Outcast, then they are removed once you invest in Andale
-Other misc changes and fixes including spelling and grammar mistakes
Version 2.17
-Fixed a bug with reward menu not closing when using the depository box (hopefully the last time I have to fix something with that script)
-Some small misc changes for TTW 3.3.2.
Version 2.16
Fixed missing goodbye if you talk to Blue as a woman
Version 2.15
Slighlty adjusted values related to taxation. Increased number caps received through taxes, and decreased the cost of military upkeep
made tax efficiency easier to increase using the "work a week" option
Version 2.14
Knight Crumbine is set to Essential at the start of Operation Flyswatter
Fixed the issue with Lil' Mutant not having a goodbye prompt
Version 2.13
-Fixed the possible soft lock with the quest Fallen Eagle
-Added quest markers for the Field Marshall's Journal
+These markers are hidden until you right click on the quest. Then you can select which objective's marker you want displayed
Version 2.12
Working a week at the office should no longer kill you if you are playing on hardcore mode
Version 2.11
-Fixed an issue when Dismissing soldiers at the squad terminal
Version 2.10
The quest Atomic Harvest should now properly be completed if you side with the cultists. If you have already completed the quest and want it removed from your pipboy quest ledger, type into the console CompleteQuest BOSDairyQ
Changing the gender of mannequins is now bound to the Left Shift Key instead of the Sprint Control button. Should fix issues experienced when using JAM
Fixed the script error message that might show up when fast traveling
I want to say I fixed something else, but I cant remember
Version 2.09
-Ported over some QoL stuff from the recent Mojave Squads update to Rebuild the Capital's squad system:
+Squad members should stop running in random directions after fast traveling or taking a vertibird
+Squad members should be more aggressive in combat
+The Attack order has been improved and should led to squad members actually engaging their targets
+If you have a medic in your squad, Squad Members will auto heal after combat
+Reworked how a squad member's health is caclulated. If you use the Toughen Up setting to boost squad members health, it should no longer read over 100%
-Fixed minor issue with Ashur's dialogue
-Inflitrator mods can no longer be applied to the Lancer Rifle
Version 2.08
Fixed a small bug that would prevent you from completing the quest A Mighty Bomb
Version 2.07
Fixed Greeting bug for Domestick and Smith Nancy
Changed the Objective text for Operation Fallen Eagle to read "Satellite Relay Station" instead of "Castle Maxson"
Version 2.06
-Brotherhood Sentry Bots have the right ammo (before this, they wouldn't shoot)
-Fixed some instances of creatures being the NV version instead of the DC version
-Changed the version number from 2.05 to 2.06
Version 2.05
-Fixed a bug related to Ashur's speech challenge
Version 2.04
the tech menu at the depository box should now work
fixed condition that prevented scrap tags from being donated at the depository box
Casdin should no longer be wearing an outcast helmet (a more indepth fix might be needed if his and other outcast's armor reset)
Version 2.02
-Wilbert at Grayditch now has a merchant container meaning he won't equip what you sell him
-Medal slot C should now behave better
-The fish should stop falling off the wall. if you need to reset the fish's position, open console, select the fish, and type MoveToEditorPosition 1
-Fixed the projectile issue with the Grenade Cluster Launcher that was causing a CTD during Operation Fallen Eagle
-Locked Operation Ugly behind first completing Operation Fallen Eagle
-Added a script that should hopefully stop mannequins from jumping around
-Re-Exported FaceGen textures
Version 2.0
2.0
-NOW REQUIRES THE JOHNNYGUITAR NVSE PLUGIN
-You can now call in a vertibird for reinforcements or transport. Must first invest in all the Vertibird upgrades in the Base Upgrades Investment menu
-Removed the armor from the Classic Enclave Power Armor mod and replaced it with the Enclave Power Armor from the Vanilla game. The BOS and Dornan variants have their own textures.
-Hot Head should now finally be purchasable at Grayditch. No I idea why it's taken this long for me to get it right.
-Smarts and Muttface were supposed to arrive in Vernon Town if you side with Washington and you peacefully completed their objective during Operation Ugly. Now they should actually arrive.
-Gave Smarts glasses to show he is smart
-New outfit and helmet for lancers
-Replaced the Perk A Healthy Mind with a Fearless Mind. Rather than giving a flat increase in health, you can gain +10 health when in combat with a selected enemy type.
-Added the quest Operation Detention. Can be started after you invest in Megaton and The Forge.
-Added a reference flag to should make sure NPCs don't loot dead quest bosses. This will make sure you can grab their unique weapons or armor without NPCs stealing them off their corpse.
-Changed the cost of Victory Magazines from 10 to 30 caps.
-If you have The Victory Post perk, you can choose to cancel your subscription to Victory Post magazine using the terminal in your player home, stopping them from appearing your safe. You can also resume the subscription.
-Redid the Brotherhood Beret
-Hothead should no longer explode on death, allowing you to pick him up and take him back to Grayditch for repairs
-New model and texture for the laser repeater. Also slightly increased fire rate
-Reduced the number of enemies at Alexandria Arms during the quest "Guns Over Butter"
-After completing the quest Guns Over Butter and choosing which Rifle Production Plan to invest in, you can name the rifle.
-For the sake of consistency, any NPC that uses my mods Brotherhood t51b which were added in FO3 version will now use the vanilla BOS T51b power armor.
-You can buy the Old T5-1b (now named Eastern Brotherhood T-51b Power Armor) at the Castle Lyon's Armory. Sentinel Rosa will also keep wearing this power armor, at least in the beginning. I couldn't bring myself to remove my first custom texture from my first custom npc.
-Should you complete the main quests in the Mojave, you can sign a treaty between the faction you sided with and the BOS. At the moment, this doesn't do anything beside allowing you to recruit a unit representing their faction into a squad. Obviously you will need FPGE to access this content.
-Added Casdin's Turn in Technology options to the Depository Box. You can now turn in the tech you would normally turn into him from the comfort of your home and even do so if Casdin is dead. Also allows you to turn in the power armor and tech added by the mod so now you can turn those in for rewards.
-Moved the book "Wealth of Nations" to an easier to locate and much more logical spot.
-The Books for Fuller's quest now have a unique texture that should hopefully make them easier to find.
-After establishing Castle Lyons, you will receive notifications after completing some quests letting you know you've unlocked investments.
-After selecting "Work a Week at the Office" you can now choose what you want to focus working on (Improving faction relations or working on tax efficiency)
-After you invest in the Pitt, fast travel is disabled in the Steel yard in order to deal with the fast travel bug.
-Mod interiors should now have music
-Added a much requested Field Marshall's Uniform. Can be purchased as a home upgraded and decorated with medals earned by completing Brotherhood campaigns.
-The map marker "Citadel Vertibirds" has been renamed to "Vertibird to Castle Lyons." Clicking on this map marker will take you directly to Castle Lyons.
-You can purchase Skyrim-esq weapon displays for the Field Marshall's quarters. You can place any small arms or melee weapon onto the displays. Compatible with weapons from other mods.
+One thing to note is that some guns that have unique textures may not display those unique textures when on the display.
+This is due to a scripting limitation regarding Texture Sets
-Added Skyrim-esq Mannequins to the Field Marshall's Quarters which can be purchased
-New models for the European Rifle, Commando, Chinese Submachine Gun, and fixed some issues with the Allies Rifle.
-New model for the Columbia Rifle
-New model for the Twin Eagle Laser Pistol found in Alpha Bunker
-Redid the weapons from the Grayditch Recruitment Terminal
-Changed model of the Recon Rifle
-Before you can deposit books and holotags into the depository, you must first speak to Scribe Jameson and Scribe Yearling respectively.
-You won't receive the message regarding holotags until after you have spoken to Scribe Jameson about collecting holotags for her
-All of my mod's unmarked quests are now organized into a quest called "Field Marshall's Journal."
-Worker's Might is now a hammer instead of a tireiron
-Unique Model for the Junkie Sword
-New model and weapon effect for the Hole Puncher
-New model and weapon effect for the Rad-Rifle
-New model and weapon effect for Grognak's Axe
-New weapon "A Rotten Gun" found on an enemy during Operation Rot
-New texture for Gamma Combat Armor
-Reworked the book display perk "From to Steel Dirt" to be a bit more interesting. Now you can harvest extra produce from pickable plants if you choose this perk.
-Also reworked "Lyons' Exegesis." When selected, your reputation changes with the Traditionalist and Reformist faction have a increase and decrease bonus of 25%.
-New Texture for Washington's Cannon
-New model for the Plasma Cannon
-Radio and Hot-Head now use the same audio template as EDE which means their idle and movement sounds won't be insanely loud any more
-If you are in the Mojave, Radio can tune into Mojave Music Radio and Radio New Vegas.
-Companions added in my mod can now be sent to the Lucky 38.
-The Super Duper Trade Post has some QOL fixes and additions
+You can now play blackjack or "roulette" at the trade post
+After investing in the Super Duper Mart, the map marker is renamed "Super Duper Trade Post"
-Added Joe Porter, the Super Duper Trade Post Cook, and the Rockopolis merchants to list of merchants you try to sell cigarettes to during the quest Grand Dominion Smokes
-Overhauled the Taxation System:
+Greatly reduced the amount of caps collected
+Military Investments and other military decisions cost a small amount of weekly upkeep
+Added Taxation Efficiency that also influences how many caps are collected in taxes
+The player no longer has direct access to the taxes. Instead, taxes are deposited into a budget that is used to pay for investments and upkeep
+If you want the player to earn some money from taxes, then you can enable it in the config
+Yeoman Expeditions are also played for using caps from the budget
+The player can donate caps to the increase the size of the budget (located in the Budget and Operations on the Command Terminal)
-Changed Personal Investment Opportunities
+In past versions, the money made from caravan investments at the Super Duper Trade Post or Grand Dominion Smokes were included in the amount taxes earned every week
+Personal Investments are now separate from taxes and your weekly investment dividends can be accessed in the personal safe next to the desk in the Quarter's bedroom.
+You can track your investments using the Financial Portfolio menu in your Home Terminal found in the Field Marshall's Quarters
+Other investment opportunities have been added and more are planned to allow the player to passively earn caps
-You can purchase a Uplink Terminal for your suite at the Lucky 38
-The Investment Rewards and the Victory Post Magazine Collection can now be tracked as challenges
-Overhauled the "Field Marshall's Sidearm" that is rewarded after investing in 10 military projects
+You can now choose what kind of sidearm you want (Energy, Gun, Melee)
+Through killing enemies with your sidearm you can level up the Sidearms stats like its base damage or crit. chance (this is tracked via a challenge)
+You can rename your sidearm
-New texture for the Infantry Rifle
-Livened up Castle Lyons with new NPCs and vertibirds
-Fixes to the Mongrel Power Armor as well as some mesh and texture adjustments
-Renamed Shipping Crate to Caravan Crate
-Redid the Vertibird Storage System
+After purchasing it, a Vertibird Home Crate can be found in the Field Marshall's Quarters. This Crate Allows you to connect to the Vertibird Storage and send and receive items
+You can also ship the contents of the Vertibird Storage to your Caravan Crate or to a Capital Express Drop Box
+Vertibird Storage can also be accessed via the uplink terminals that can be purchased for player homes
-Redid the scripting for the Capital Express Shipping Crates
+If purchased, you can ship items to the Vertibird Storage
-Temporarily removed the ability to invest in the Regulators. More Brotherhood & Regulator interactions are planned for a future update.
-Reworked the Command Terminal
+Now uses a scripted menu rather than the normal terminal interface which allows for more functionality
+Should be a lot more intuitive
+Notifies when new investments are available
-Small changes to Traditionalist and Reformist Reputations
+If your reputation with the Traditionalist faction is too low, military investments are 25% more expensive
+If your reputation with the Reformist faction is too low, civilian investments are 25% more expensive
+The event regarding "missing red paint" now occurs when your reputation with the Traditionalist faction is -100 or lower
-Added a config ini which includes the following options
+a price multiplier for the investment costs
+a GNR addon which adds lines for Three Dog related to Grand Dominion Smokes and investing in the GNR station. This was done using xVASynth by DanRuta. I'm still figuring out the program so the quality is hit or miss, and therefore this is turned off by default
+Option to donate caps, based off the "Water Beggar" system in vanilla, to charities that can increase your reputation with the Reformist Faction or the Traditionalist Faction, or charities that raise or lower your karma.It felt kind of gimmicky so its disabled by default. If enabled, the menu is on your Home Terminal in the Field Marshall's Quarters
+Settings for the Squad Management System include squad size and hotkeys
+Turn the Capital Express Dropboxes into Universal Storage Containers
+Other misc. settings
-New Investment: The Vree Research Academy
+Unlocked after Completing Operation Ugly
+Turns Roosevelt Academy into large research campus for Scribes
+lots of new interiors, npcs, weapons, and side quests
+Reincorporates the experimental weapons unlocked from Scribe R&D upgrade that was removed in the last update. Now these weapons can be unlocked by helping Scribes with their research
-During Operation Ugly, Grognak, Sarge, and Bonecrusher have been given their own interior for you to fight them in
-Built in support for Tenpenny Tower Quest - Redux/TTW Gameplay Merge
+This means if you use that mod to prevent the massacre after integrating the ghouls, you can invest in Tenpenny Tower
-You can fund a Yeoman Expedition to Dallas, Texas
-Added a short unmarked quest that can be started in Grayditch after investing in the settlement
-Investing in locations may result in them being renamed and/or having their map marker change to a custom icon
+For some locations, you can type in a custom name (i.e. you can chose to rename Fort Independence to Fort Three Dog or anything else)
-Complete Rework of the Squad System
+The system is now based on my Mojave Squads mod
+You can mix n' match squads with different soldiers
+Some soldiers come with perks that increase the effectiveness of your squad (i.e. Knight-Sergeant increase the crit. damage of Knights in your squad)
+Some soldiers come special abilities (campfire crafting, lockpicking, hacking, etc.)
+Soldiers can be issued individual commands (follow, hold, attack, move to position)
+Soldiers earn xp and can be leveled up
+Soldier are given random names using info from the U.S. Census Bureau's database of most common first and last names during the 1950 census (i.e. Knight Henry, Footman Jackson, Scribe Wilson, etc.)
+hotkeys for easy squad management
+System is completely customizable using the config file (you can determine the squad size, whether soldiers cost caps, etc.)
+it should also be much more stable and functional than the previous system
-You can take over Alpha Bunker after completing Operation Fallen Eagle
-Convincing Ashur and Casdin to join the Brotherhood should now be a bit more difficult
-If you side with Hannibal during the quest Head of State, and then establish a military outpost at the Lincoln Memorial, you will now eventually receive a message from Hannibal asking you to remove troops from the memorial so he can turn it into a settlement.
-Ingredients used for the Drug Synthesizer and the Food Processor are now only accessible when crafting.
-Added recruitable Medics
+Unlocked after investing in the "Doctor's Office" base upgrade
-Added brief intro video when arriving to Castle Lyons (made using xVASynth2)
-Investing in the "Robotics Foundry" now adds an actual robot factory to Castle Lyons
-Made two more propaganda posters
-You can establish a farming settlement at Clifftop Shacks
-Added option to invest in the Germantown Police Station and turn it into a Brotherhood outpost
+Unlocks Yeoman who are equipped with Riot Armor
+Comes with a Quest to take over Chaste Acres Dairy Farm
-Added option to invest in the WKML Broadcast station
-Added a small patrol to the taft tunnels after you invest in the Citadel
-Added option to add Brotherhood checkpoints to a few metro stations
-The terminal in the Field Marshall's Terminal allows you to type in a journal
-Removed all debuffs from the processed foods
-Reduced the crafting costs for power armor modules
-Integrated support for B42 project, including have the descriptions appear when looking at weapons mounted on displays or armors on mannequins
-After convincing the AntAgonizer to leave Canterbury Commons (or killing her), you can build a mine in her old lair
-After investing in Eyebot Patrols, most Enclave eyebots will be removed and replaced with Brotherhood Eyebots
-For some reason I gave an enemy boss the winterized power armor that has unlimited health meant for use only in the Anchorage simulation. That has been fixed.
-Option to occupy the Abandoned Car Fort
-Integrated support for ySI
-Integrated support for the SUPDateChecker
-Other misc changes, bug fixes, and additions
Version 1.9.9
Extensive use of startquest and stopquest functions in order to only have scripts run when they need to and for as long as need to. This should help keep things running a bit more optimized.
Completely redid the player home with plenty of upgrades for you to sink your caps into
During Operation Ugly, Washington has moved to the Longworth Building, a new cell
Added a quest for Operation Thornton
Added Brotherhood factionalism to the mod. A sort of pseudorepuation system that reacts to the various choices you make
Added Yeomen Expeditions. You can send Yeomen to explore the American wasteland and bring back valuable and unique items
Removed Scribe R&D upgrade. The weapons will be readded in hopefully a more creative way in a future update
Added a Brotherhood Beret
If you choose to integrate the underworld, an observation post manned by BOS ghoul soldier can be found near the entrance of Vault 87.
Replaced the base upgrade "Combat Smiths" with "the Forge." Unlocks Combat Smiths and a short quest
Reworked Operation Fly Swatter
You can invest in the Musuem of Science after investing in the Washington Monument, Unlocks Siege Knights
After completing the task for Paladin York, you now unlock Brotherhood of Steel Riveters instead of Rivet City Security
When you unlock new squads for the Recruitment Terminal, there is now a chance those soldiers will spawn with Brotherhood patrols
Attempted to rebalance the health of super mutants that are added into the mod to be less bullet sponges
Rather than simply provide a passive skill bonus, Field Scribes can now be ordered to hack any terminal except those that are very hard or require a password
Added a couple lines of script that should stop strip gate securitron's from opening fire on squads hired from the recruitment terminal. I never go to New Vegas, but I remembered that could be an issue so hopefully this will fix it if that's a problem for anyone.
Reworked the effects and textures of the weapons gained from helping Scribe Fowler fine books
+The weapon effect for the "Invisible Fist" should now properly increase your stealth
+Worker's Might now deals bonus damage against "Capitalists" i.e. merchants or npcs flagged as vendors
+Changed House Luck effect to after crit kills there is a chance the player will gain caps
After investing in the Citadel, Knights and Paladins will receive new apparel. If you need to access their old inventory, it can be found in a crate in the armory of the Citadel
Redid the Brotherhood Militia Armor
Added Brotherhood Fatigues outfit
Added new civilian investment: The Scavenger Guild. Can be invested in after investing in Mason Dixon and having more than three civilian investments
+Includes a new interior, and small quests that can result in a new perk and new items
Footmen, Smiths, and Yeomen no longer carry holotags in their inventory. Instead after completing a few campaigns, you receive a message on your command terminal from Scribe Jameson on whether you want to implement a dogtag system.
New Texture for the Victory Post Magazines
Added the investment "The Capital Express" which as you can probably guess places mojave express like dropboxes to various settlements. Unlocked after investing Canterbury Commons and a few other civilian investments.
The esm is now "Capital" instead of "Capitol." Simple but a spelling error that's been around since I first released the mod
Version 1.9.5.
Added ability to rebuild Rockopolis
+Includes a functioning casino
+Also includes new NPCs, a new perk, new weapons, and a few unmarked side quests.
Added quest to take power stations and place them under Brotherhood control
Added new gun, the LockUp, which paralyzes robots and can be upgraded to paralzye enemies in power armor
Added quest to take raider ghoul village "Gypsy Town" and later build the new settlement "Dominion Farms."
Added new settlement to invest in Dominion Farms which sells consumable cigarettes
Added new quest to sell cigarettes
Added Base Upgrades: Vertibird Storage
Added invest in Tenpenny Towers (you need to kill Roy and his friends to unlock)
Reworked the vertibird travel system. Now you just need to activate the vertbird directly, no more using the terminals.
more bug fixes as always
Version 1.9
You can now turn the ruined Capitol Post into the new Victory Post. Unlocked after investing in GNR, it comes with 90 magazines for you to collect and a brief quest.
Replaced the gasmask model with Ulysses's mask due to mesh errors
Fixed sideways hat bug for Forgotten Soldier masks
Fixed dead soldiers not being dead
Fixed Laser Repeater displaying the wrong model
cleaned up various errors in nvedit
Version 1.8.5.
Star Paladin Cross will now give her opinion on Castle Lyons after you
Made the Yeoman at Agatha's house a named character with diaolgue
You can no longer invest in Agatha's house if she is dead
Medics now use the healing animation when you ask for first aid
Added a script that should have fawkes, rl3, and dogmeat keep their BoS models equipped when the game is restarted
If you make peace with the Outcast, you should no longer run into their patrols. In case I missed any patrols, Outcasts are now allied with the Brotherhood.
Castle Maxson interior named correctly
Quest to take SatCom Arrays after completing quest Fallen Eagle
Added the Base Upgrade Depository Box which allows you to easily exchange fetch quest items like holotags for caps
Added new settlement to invest in: Mason Dixon Salvage with new NPCs and a side quest
removed some unused files
=========== DESCRIPTION =========== This is a Tale of Two Wastelands conversion of my Fallout 3 mod Rebuild the Capital. Now compatible with TTW 3.3
Note the Fo3 version is not supported and has not been updated since 2020. As such, much of the content in the TTW version is not present in the Fo3 version.
Rebuild the Capital is focused on expanding the Brotherhood of Steel and their role in the wasteland following the events of Broken Steel. Rather than sit on the sidelines after establishing dominance in the wasteland, the Brotherhood can spread across the Capital Wasteland under the guidance of the player. The Brotherhood can bring settlements under its protection and can build military installations in wastes and the D.C. ruins. The player can help rebuild Grayditch, establish more Brotherhood patrols, and turn Adam's Air Force Base into an impressive base for the Brotherhood of Steel. The mod also adds a large assortment of weapons, armors, perks, and NPCs. The mod also features several new quests that deal with reunifying (or destroying) the Outcasts, finishing off the last of the Enclave, the relationship between Ghouls and the Brotherhood, and continuing the fight against the Super Mutant threat. Lastly, Rebuild the Capital includes a new recruitment system that allows you to recruit combat squads that will accompany you on your exploits. Overall, this mod is not meant to overhaul the game, but rather to serve as a companion piece should anyone return to Fallout 3. Lastly, this mod was inspired by mods like Mothership Zeta Crew and other great mods that keep breathing life into this very old game.
=========== GETTING STARTED =========== I would recommend that you start a new game for this mod due to the many changes it makes. You can access the bulk of the mod's content after completing the quest "Who Dares Wins" featured in the Broken Steel DLC. After completing the quest (without destroying the Citadel), speak to Elder Lyons about planning the future of the Brotherhood. You will then complete two short quests before you are moved to Adam's Air Force Base where you can access to the majority of the mod's features.
=========== CIVILIAN AND MILITARY INVESTMENTS =========== A big part of this mod is "investing" in settlements and military bases. Investing settlements brings in taxes that provide revenue for future in investments. These taxes can also be used to invest in the military expansion of the Brotherhood. The more you invest in the military, the more Brotherhood campaigns you unlock. In order to invest in most settlements or military structures, you need to complete a related quest. For example, to invest in Megaton, you need first to defuse the town’s bomb. To invest in the Lincoln Memorial, you must first complete the quest “Head of State.” And so on.
A guide is included in the downloads.
=========== CAMPAIGNS =========== A majority of the mod’s quests are handled through Brotherhood campaigns. After you have invested enough in the Brotherhood’s military capabilities, you will start to unlock campaigns. The more you invest in the military, the more campaigns you will unlock. These campaigns focus on fighting the Brotherhoods enemies like the Enclave, various raiders, or Super Mutants.
=========== RECRUITMENT SYSTEM =========== After the Brotherhood take’s Adam’s Airforce Base, you can access a terminal that will allow you to recruit small squads of soldiers that will follow you into battle. The farther you progress in the mod through civilian investments, military upgrades, and Brotherhood campaigns, the wider a variety of troops you can unlock for recruitment.
=========== LORE =========== This mod attempts to be as respectful to the lore as possible while also allowing for a wide variety of player choice. This mod is not meant to be a prequel to Fallout 4, but you can attempt to carve out a Brotherhood that closely resembles the one that appears in the Commonwealth. The Brotherhood can become as progressive or as traditional as you want.
=========== INSTALL =========== This mod comes as a FOMOD and requires a mod manager to install. It also comes with a config file that I recommend you look through as it includes settings you might want to adjust.
Because of the unvoiced dialogue in the mod, I recommend you use lStewieAl's Tweaks and Engine Fixes and set bNoAutoContinueDialog to 1. It makes it easier to read the dialogue which might pass by too quickly otherwise.