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KaPks8

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KaPks8

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About this mod

Clorazine. The cure for any and all effects of Insanity in DUST.

Requirements
Permissions and credits
Changelogs
The current version of this mod is 1.0.

Spoiler warning -- this description contains spoilers for Fallout:DUST

Come back, if DUST congratulated you on going Insane, and you don't like the experience.






DUST 'rewards' Insane players with some unique perk choices, in addition to automatically and unavoidably assigning the Wild Wasteland and Insanity perks. Also, Insane players will experience quite intense hallucinations, including being teleported around.


The problem

While the hallucinations just as the perks can be quite hillarious and / or unnerving, I got a little annoyed by not being able to get rid of at least the forced perks by increasing sanity, despite DUSTs scripts potentially providing for the possibility.

This solution
This small mod introduces a recipe for Clorazine, a more capable variant of Thorazine. Clorazine will not increase sanity, but will cure all effects of Insanity. Even some you may not want to see cured. The recipe is automatically added to your list of known campfire recipes, and requires a Medicine skill of 45 for crafting.

In order to not spoil it for players wanting to learn through experience, I've attached the more detailed description further down.

Requirements
  • Fallout DUST and all of its requirements.

Installation
Copy KaPDUSTClorazine.esp into your Fallout:New Vegas data folder, have it loaded after DUST.

Deinstallation
Remove KaPDUSTClorazine.esp from your Fallout: New Vegas data folder. This will remove access to the recipe and eventually crafted doses of Clorazine.

Incompatibilities
  • None known.

Known Issues
  • None known. Well. Lore around Clorazine is missing.



More detail on Clorazine

About Clorazine:
  • Clorazine is a campfire recipe, and can not be crafted using the Portable Crafting kit. The recipe will be automatically added.
  • Requires a Medicine skill of 45 for crafting.
  • Clorazine can only be administered, if the Survivors sanity level is above Insane (level must be at least Unsettled)
  • Clorazine can be administered, even if the Survivor does not suffer from the effects of Insanity. So be careful not to waste it.
  • Clorazine will usually take a few seconds to become fully effective. So administer early, instead of the second before being overrun by a horde of hallucinations.
Effects of administering a dose of Clorazine:
  • Clorazine does not increase sanity
    Get drunk, have a shot of Thorazine, steal or do other things for increasing sanity instead
  • Perks Insanity and Wild Wasteland
    Will be removed (this also removes the INT -3 / CHR -3 debuf of the Insanity perk), both can be automatically regained by going insane again
  • Perks Communistic Wisdom, King Arthur, The Scurrier
    Will be removed, can only be regained by chosing them again during level up
  • Hallucinations / Teleportations
    Will be removed, can be automatically reactivated by going insane again

Recipe:
  • 3 x Thorazine
  • 2 x Morphine
  • 1 x Fixer
  • 1 x Purified Water
  • 1 x Empty Syringe (will be returned after administering the dose)
  • 1 x Metal Spoon (will be returned after crafting the dose)



Thanks to
  • UMatt, who without knowing it brought me into modding with his Drivable Cars
  • naugrim04 for creating Fallout: DUST
  • The maintainers of the G.E.C.K wiki
  • Bethesda and Obsidian for Fallout: New Vegas and providing the G.E.C.K.