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File credits
Yukichigai and sandbox6 for Yukichigai Unofficial Patch - Forwarded the additional condition checks for the Cannibal perk
HornedReaperMJL for Cannibal Perk Improvements - Original inspiration for this mod
Cannibal Reborn has been completely rewritten using new xNVSE, JIP LN and JohnnyGuitar functions.
All settings can be configured using a provided .INI file.
New feature: Auto Dine And Dash. If enabled, the "Dine and Dash" option is removed and you will automatically receive Human Remains after you devour a human corpse. (Enabled by default)
New feature: Shorter Animation. If enabled, the duration of the cannibal animation is reduced by half. (Enabled by default)
New setting: Dismember Count. You can now choose to dismember multiple limbs at a time. Values above 1 can cause minor visual and/or audio oddities. (Default 1)
New feature: Unholster Fix. If enabled, then when you have your weapon out before devouring a corpse, you'll unholster if after the animation has ended and you regain control of your character. (Enabled by default)
Screen shake when devouring corpses can now be enabled or disabled (Enabled by default)
You can now choose to hide the "You've lost Karma!" message if you don't already have Stewie doing that for you. (Hidden by default)
New setting: Auto Loot Remains. If enabled, then Human Remains received from Dine and Dash will be added to your victim's inventory instead of your own. (Disabled by default)
You can now choose whether the Health and Hunger restored from eating corpses scales with Survival, Medicine, or neither. (Survival only by default)
New setting: Health Multiplier. Health restored from corpses is multiplied by this value (Default 1.0)
New setting: Hunger Multiplier. Hunger restored from corpses is multiplied by this value (Default 1.0)
New setting: Rads Multiplier. Radiation received from corpses is multiplied by this value (Default 2.0)
New setting: Delay Meat of Champions. If enabled, the Meat of Champions effect will only apply once the cannibal animation has ended. (Enabled by default)
Improved gore effects (Better sound and visuals, and lessened explosion force so gore bits won't fly all over the place so often)
Now requires xNVSE 6.28, JIP 56.61, and JohnnyGuitar 4.35 or higher.
Added all relevant features (Gore, rebalance, etc) to Ghastly Scavenger
Version 2.3
Removed Strange Meat Feast because it didn't really work or fit within scope of mod. Use version 2.2 if you want to keep it.
You can now change the amount of Human Remains received from Dine and Dash by changing the CARERemainsCount global (default 1).
Version 2.2
Re-added Strange Meat Feast, with some fixes. Can be crafted using 3 Human Remains, 3 Human Flesh, or 6 Strange Meat. It restores 5 Health and 5 Hunger per second for 5 seconds, and applies the Meat of Champions effect when being eaten and for 60 seconds afterwards.
Minor optimizations
Version 2.1
You can now disable the "Human Remains Added" message using the global CAREItemMessage
Moved Dine and Dash and Meat of Champions changes back into quest script
Minor bug fixes
Version 2.0
Gore effects are now customizable using the gobal CAREGoreLevel
You can now add a screen blood effect using the global CAREScreenBloodLevel
Karma hit from consuming corpses is now customizable using the global CAREKarmaHit
Optimizations and bug fixes
Version 1.7
Rads no longer scale with Medicine (A bit unbalanced, as high Medicine already increases effectiveness of RadAway)
Rads received are now 4 per corpse (2 with Lead Belly perk)
Minor script optimizations
Eating Insects with Tribal Widsom no longer gives the player Rads (same as Vanilla)
Removed Strange Meat Feast (Doesn't really fit scope of mod. May reintroduce at later date. If item is currently in your inventory, it will remain; only the recipe is removed)
Version 1.6
Fixes some bugs with Strange Meat Feast
Version 1.5
New recipe for players with the Meat of Champions perk: 3 Human Remains -> Strange Meat Feast - applies Meat of Champions effect when eaten.
Minor bug fixes and optimizations
Version 1.4
Corpses will no longer be dismembered if they are moved away from the player mid-animation.
Minor optimizations.
Version 1.3
Bugfixes and optimizations
Version 1.2
Rads now scale based on the player's Medicine skill, from 6 Rads to 1.
Slightly improved timing of the dismemberment script.
Gore effects added to Tribal Wisdom.
Eating insects with Tribal Wisdom gives 2 Rads (1 with Lead Belly)
Health and Hunger restored from Tribal Wisdom now scales with Survival.
Version 1.1
Lowered Rads from 8 to 6.
Version 1.0
1.0 - Initial Release
Cannibal Reborn A Customizable Cannibalism Overhaul
Use the included .INI file to access additional options and enable or disable any of these features.
Devouring a corpse will now result in blood and gore effects. By default, a random limb will explode in a burst of blood.
The duration of the cannibal animation is reduced by half. Now that's what I call fast food!
Dine and Dash has been overhauled. By default, the "Dine And Dash" prompt is disabled, and you will receive human remains whenever you devour a human corpse.
Your Survival skill will now affect the Health and Hunger restored from eating corpses, just like regular food items.
Rads received from eating corpses will be reduced by half if you have the Lead Belly perk.
If you have your weapon out when you begin eating a corpse, you will unholster it when finished.
...and more! Check out the included .INI file to see everything.
Compatibility
Directly modifies the Cannibal, Dine and Dash, Ghastly Scavenger, and Tribal Wisdom perks.
Cannibal Reborn version 3 may not be compatible with mods made for earlier versions, such as A Crime Against Nature. In such cases, use the Legacy Edition of Cannibal Reborn.
Bugs and Issues:
Nothing I'm aware of yet. If you come across anything strange, feel free to report it.
I'm open to any reasonable suggestions or ideas you may have.