This is a mod I made for people like me who've played Enderal for the first time and fell in love with it's history and lore, but ended up a little disappointed by the various discrepencies between the other games. This mod only renames magic schools, 2 NPCs, 3 Mountain Monastery cells, 4 or 5 items, and some undead mobs.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
SureAI team.
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Changelogs
Version v1.3
Fixed Blade trainer notifications.
Version v1.2
Properly fixed trainer dialogue and notification texts.
Version v1.1
Renamed some Summon Undead spell effects.
Version v1.0
Initial upload.
This is a mod I made for people like me who've played Enderal for the first time and fell in love with it's history and lore, but ended up a little disappointed by the various discrepencies between the other games. Like the difference of the magic system, and the undead not being called Lost Ones.
The mod is only in English for now, as I don't know German good enough to make a separate .esp myself and I feel like I don't have time for it.
This mod only renames magic schools, 2 NPCs, 3 Mountain Monastery cells, 4 or 5 items, and some undead mobs. Also changes the attribute descriptions and skill trainer dialogue options to suit the renamed magic schools.
Renamed NPC's: Taranor-->Taranor Coarek Konstantin -->Constantine Firespark
(Renamed cells are the magic shops inside Mountain Monastery to suit the new magic school names)
Renamed Items: Rune Sword -->Rune Blade (this is actually an artifact from one of the previous games, Myar Aranath, and wasn't named appropriately) Wind-Steel -->Steel Wind (because Wind Steel is a terrible name and doesn't make sense grammar-wise too) Tyrfing, Avenger Of Light-->Tyrfang, Avenger Of Light (again, makes more sense)
Also renamed the "Thorium enhanced sword" so that the next two words are capitalized properly, and renamed Almanac of Conjuration to Almanac of Entropy.
Also zombies and it's variants are renamed into various Lost Ones, and skeletons and it's variants into various Fleshless Lost Ones. I also renamed Ghouls into Grotesque Lost Ones.
Renamed some of the Summon Undead spell effects to Summon Lost Ones (v1.1)
I've also added the skill perk milestone texts back (the stuff that pops up when you reach skill levels 25, 50 and so on), because it felt awkward to see a blank page, also the skills still use the perks that come with them, so they are still informative.
I might be forgetting something, but otherwise this must be all the changes.
Installation: Extract the .rar file into your Nehrim's Data folder, don't forget to check the .esp from the Data Files section in your launcher and hit Apply. Make sure to load this below any Translation mod. For potential maximum compatibility, you might as well load it last.