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aedenthorn

Uploaded by

s1zau

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About this mod

Provides granular control over player animation speeds in-game. Fixed for the latest version of the game.

Requirements
Permissions and credits
This mod belongs to aedenthorn, this version fixes the issue that it does not work in the latest version of the game.
For original version, see https://www.nexusmods.com/mytimeatsandrock/mods/25.


This mod lets you set speed values for individual player animation clips using JSON.

To change an animation speed, trigger the animation in game, then open this file with a text editor:

My Time at Sandrock\BepInEx\config\aedenthorn.AnimationSpeed.speeds.txt

Each detected animation will have an entry, e.g.:

{
  "ForwardMove": -1.0,
  "IsGrounded": -1.0,
  "TryMove": -1.0,
  "Jump": -1.0,
  "Stand": -1.0,
  "Walk": -1.0,
  "Run": -1.0,
  "FastRun": -1.0,
  "CutTree_1Start": -1.0,
  "CutTree_1": -1.0,
  "CutTree_2Start": -1.0,
  "CutTree_2": -1.0,
  "CutTree_2End": -1.0,
  "Stone_1Start": -1.0,
  "Stone_1": -1.0,
  "Stone_1End": -1.0,
  "CutTree_1End": -1.0,
  "CutTree_Low_1Start": -1.0,
  "CutTree_Low_1": -1.0,
  "CutTree_Low_1End": -1.0
}

New entries are automatically given a negative speed which disables any change. To change the speed, change the -1 to some positive decimal. 1.0 is default speed.  Notice that certain actions have multiple animation clips associated with them.

Once you have edited and saved the file, press the reload key (default End) in game to update the animation speeds.

The file will update for each new animation you trigger, so reload it in the text editor each time you trigger a new animation.


Config

A config file for this mod is created in the folder BepInEx\config after running the game once with the mod installed.

You can adjust the config values by editing the config file using a text editor.


Technical

To install this mod, first install BepInEx for My Time at Sandrock, then place the dll file in BepInEx\plugins.

Source code is at https://github.com/aedenthorn/MTASMods.