Another MGS3 - Master Collection ReShade Preset that removes that greenish tone and aims to enhance the overall look of the game without changing too much of the aesthetics.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.4
- Both Ambient Light adapt slider increased to 2000 "Bloomandlensflares" bloom intensity decreased by 0.025 Doubled bokeh intensity
- Preset - a: Tweaked DOF autofocus DOF bokeh shape is now an hexagon with a bit of curve Doubled bokeh radius
- Preset - b: Added subtle far blur Manual focus depth is now set to 0.1 Doubled DOF render resolution Brought antialiasing back again
Version 1.3
Tweaked the colors to look a bit more vibrant Ambient Light adapt slider increased by 200 "IMMERSE" Ambient Occlusion increased by 0.25 "QUINT" Indirect lighting desaturated by 0.5 Turned "DOF" bokeh shape to a circle
Version 1.2
Deleted "curve" effect (which added contrast) Added contrast through "liftgammagain" effect Increased "reflectivebumpmapping" height setting Desaturated red and blue colors Rearranged the effects to work as intended
Version 1.1
Tweaked the DOF effect to not hinder aiming Added preset "b" wiped the "clarity" effect