change face whit andrew or tobey face

Image information

Added on

Uploaded by

EZIO44440

About this image

10 comments

  1. Mary5831
    Mary5831
    • member
    • 25 kudos
  2. idealleR19
    idealleR19
    • supporter
    • 0 kudos
    It's just a pity that it's not possible. Facial animations are fixed to vanilla faces. If you create new faces for the characters, they will have to create facial animation from scratch. Of course, no one will do this.
    1. Luciness
      Luciness
      • supporter
      • 0 kudos
      you can do with ai
    2. HollyCeuin
      HollyCeuin
      • supporter
      • 9 kudos
      "with ai" what lmfao tell me you know nothing without telling me you know nothing
    3. Sheoko
      Sheoko
      • member
      • 0 kudos
      Hmmm... what about the Henry Cavill's face on Geralt mod for The Witcher 3? How did they do it?
    4. H4ndw3rk3r
      H4ndw3rk3r
      • member
      • 0 kudos
      For Witcher 3 they remade the whole face from scratch several times. From what I know, there are "markers" for the face animation, and they do not work with different shape of the face. So you may need to keep the faces similar to original, at least a bit.
      I have no idea how the cinematics work in there. That may lead somewhere. It may be theoretically possible to edit the cinematics or character models separately.
    5. sezerpoyraz
      sezerpoyraz
      • member
      • 0 kudos
      but i have an idea. cinematics are videos right?
      so we extract video files and change to that faces with deepfake and switch ve deepfaked videos to original cinematics so how about that?
    6. H4ndw3rk3r
      H4ndw3rk3r
      • member
      • 0 kudos
      yes, could work if the videos are not rendered in real time. Still will need time to clean up artifacts and fix other mistakes. But I think the videos are not baked, they are rendered in real time. So the mod will need to remake the faces while following the animation cues.
    7. WirierJerk
      WirierJerk
      • member
      • 0 kudos
      It seems cutscenes are realtime renders. I thought making ultra detailed face rigs as original game uses in vanilla models would work. Because all animastions are motion captured if model facial bones and rigs are equal as the original ones. It could work!
  3. coollgnigth
    coollgnigth
    • member
    • 0 kudos
    looks great