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WKpel

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WKpel

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About this mod

This mod takes some weapons which are included in the source files of the game but are otherwise rare or unobtainable in-game without using cheat codes and includes them in the inventory of the Rattay swordsmith so they can be purchased freely by the player.

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Changelogs
UPDATE!!!!

Lost Weapons Pack Redux is now updated, main changes:
-Fixed issue with the Wooden training axe and Wooden training halberd not having a description.
-Fixed issue with the Wooden training axe and Wooden training halberd having a base price of 0, making them almost unbuyable and unsellable.
-Files now contain all revelant rows so users have it easier to tweak the mod to their liking (changing icon and apperances, stats, etc.)
-Some changes made to the Bastard sword and Old bastard sword in terms of icon, apperance and stats.

The Lost Weapons Pack remains as is and does not have these issues fixed.


DESCRIPTION:
There's several weapons in the source files of the game that are very rare or directly unobtainable by the player without using cheat codes. This mod makes a few of those weapons available to the player by including them in the inventory of the swordsmith in Rattaty.

I've already did something similar with my previous mods Bastard Sword, Lost Weapons and Wooden Longsword. This mod includes the weapons in those mods and a few more.

There's two versions of this mod: LOST WEAPONS PACK ORIGINAL and  LOST WEAPONS PACK REDUX. The original version includes the weapons as they are in the game, while the redux includes the same weapons but modifies some of them. The original version I consider to be some kind of novelty/curiosity for those who like to collect every single weapon in the game, such as myself. The redux is the version I made for my personal use but thought that I might share it in case someone finds it useful.

WEAPON LIST (BOTH MODS):
-Bastard Sword: Unobtainable sword which was used in early version when training with Bernard and picking the real weapons option
-Bludgeon: Unobtainable second version of the common bludgeon with a different ID and very buffed stats
-Old bastard sword: Unobtainable longsword with poor stats which uses the icon and skin of the Merchant sword
-Oriental blade: Unobtainable/very rare sabre
-Rider's sabre: Very rare sabre. One of the Cumans assaulting Theresa at the beginning of the game carries it.
-Runt's club mace version: Unobtainable powerful mace which is a version of Runt's giant club. Causes clipping issues when holstered.
-Runt's club polearm version: Unobtainable poleam version of Runt's club.
-Wooden training axe: Unobtainable axe used in training
-Wooden training halberd: Unobtainable polearm used in training
-Wooden training longsword: Unobtainable longsword used in training
-Wooden training longsword (second version, overpowered): Unobtainable very overpowered wooden longsword
-Wooden training shortsword: Unobtainable shortsword used in training

LOST WEAPONS PACK REDUX CHANGES:
-Gives icon and scabbard to the Bastard Sword. Also changes stats to make it useful in the mid to late game
-Changes apperance and stats to the Old Bastard sword to make it useful in the mid to late game
-Removes scabbards from all wooden swords
-Nerfes the second version of the wooden training longsword, still impressive by wooden swords standards
-Fixes a couple issues with names and descriptions of some items

KNOWN ISSUES:
-You can buy Runt's polearm and training halberd but can't sell it back. Behaviour is the same as with any other polearm. Doesn't happen with the mace, though.

COMPATIBILITIES:
-This mod is compatible with Polearms Unleashed, so the aforementioned issue with the Wooden training halberd and Runt's club polearm version does not occur if you have Polearms Unleashed mod installed.
-This mod might be uncompatible with any sorting inventary mod, or any rebalancing mod that overwrites the relevant weapons files.

INSTALLATION

Unpack the file and copy either of the folders in your mods folder in the game.

POSSIBLE ISSUES

I test my mods before uploading, so at first they should work, barring
some issues in the long run. If the mod is not working for you, it's
most probably an issue on your part, so check the usual suspects:

1.Folder structure.

Perhaps instead of unpacking the .rar file directly you chose "extract in
[filename] folder and copyied that folder into your mods folder, thus
creating and extra folder that prevents the game from loading the mod.
Make sure you copied the proper folder directly into your
mods folder, the path should be [modname]/data/[filename.pack]. In that regard, I've read that Vortex has issues with
loading mods sometimes with this game, try manually installing the mod.

2.Conflicts with other mods.

Check that you don't have other mods overwritting the same files or rows as this mod, if you do, try the following:

a) Merge this mod with the one conflicting, either by using a xml merger program or manually doing so.

Or

b) Make sure this mod loads last. There's two ways of doing this:

-Create a mod_order.txt file into your mods folder and manyally write the names
of the mods into that file, in the order you want them to load. Be
aware that this also acts as a whitelist of mods to load. Mods not
included in this file won't load. make sure you write the name of the
mods correctly, in this case it's jenda_stinks_best

Or

-Rename the mod_name folder  as zzz_mod_namet or some such so
it appears last on the folder order, since in absence of a mod_order.txt
file the game loads the mods in alphabetical order.