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Atlas

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AtlasGuitar

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About this mod

All Halo 2 Anniversary weapons ported to Halo 3. While their vanilla state I'm providing is with alterations to make them more in line with Halo 3's depiction of the weapons, all necessary bitmaps should be provided for you to alter the shaders to more accurately reflect H2A should you so wish.

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**I RECCOMMEND DOWNLOADING WEAVER'S "All Halo Guns in Halo 3" TAGS AS I RELY ON A HANDFUL OF FILES FROM IT, AND COULD NOT GET MY ALTERED FLAK CANNON NOT TO DIRECT TO THERE IN SOME WAYS**

    Link: https://www.nexusmods.com/halothemasterchiefcollection/mods/1909

Every Halo 2 Anniversary weapon, ported to Halo 3! For the project I'm working on, I did make alterations and shader decisions that are more in line with Halo 3's interpretation of weapons (such as blue lights on the shotgun, green lights on the Carbine, etc.) which are inaccurate to H2A. I also did NOT set the .weapon files up with the same values as Halo 2. Functionally, they are thoroughly Halo 3 weapons. It's really just a model replacement. If you want to alter the shaders to be more in line with H2A, all relevant bitmaps should be present to do so.

If you want to replace vanilla Halo 3 weapons with the H2A counterparts:
1. First back up the vanilla files if you want (they're always available in H3EK.7z if you need them), and then
2. Extract the H2A folder into your tags folder.
3. Just copy any .weapon, .scenery, etc. files over to the vanilla directory and rename it to match. You might need to edit some .scenery or .cinematic_model, etc. files to redirect to the H2A render model for full implementation in things like cutscenes.

CREDIT:
Tools:
Mod tools - 343
Index - Haus
Halo Asset Blender Development Toolset - General101
Reclaimer - Gravemind2401
Blender AMF Importer - Gravemind2401

Weapons:
Weaver900 (gnademassica117 on Nexus)
1. Firstly for Plasma Rifle/Plasma Pistol/Energy Sword shaders I referenced to get a few things even remotely looking right. HUGE shoutout for the Energy Sword shaders, those were really hurting my noob brain.
2. Primarily for his ports of the Reach Rocket Launcher, Flak Cannon, and Sniper Rifle. I modified these files to reflect the .weapon values of the vanilla Halo 3 weapons, and utilized H2A bitmaps and altered the shaders.