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Aleirdra

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Aleirdra

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About this mod

Changes the companions' starting loadouts to better match their introductions.

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***NOTE: Requires a brand new game to work! Mod must be installed before character creation! Please don't come yell at me if you try this on an existing game and don't see any changes! Thank you! Exclamation point!***

Continuing my habit of fixing things that aren't broken I've changed up each companion's starting equipment loadout to better match how they're introduced in the story. I mean, a bishop in full plate armor? No thanks. More specifically:

Kurt - Removes the upgrades from his armor for a cleaner look, makes him hat-less during the fight then equips it once outside the palace (same as De Sardet), gives him a one-handed sword instead of a two-handed to make the training fight flow better and feel a bit faster.

Constantin - Gives him bare hands instead of gloves and removes his hat since, you know, prisoner.

Vasco - Removes the upgrades from his armor for a cleaner look (and so you can actually see his face during the entire cutscene).

Siora - Changes her into a warrior's garb since she fights primarily with a sword that is literally on fire (and to coordinate her with Eseld).

Petrus - Puts him in priest robes with a bare head instead of full plate and the bubble helmet, because dear lord why

Aphra - Changes her into one of the kaftan's without chainmail since she's a researcher, and also removes her hat since she's, you know, running and hiding for her life, and that seems like something that would get lost in the chaos.

The changes to their faces in the screenshots are from my other mods, not this one. This one only contains the equipment changes.

Installation:
1. Extract the LoreFriendlyLoadouts folder from the archive
2. Place it in your datalocal folder, typically located at C:\Program Files (x86)\Steam\steamapps\common\GreedFall\datalocal
3. Enjoy the companion intro cutscenes cringe-free.

Uninstallation:
Delete LoreFriendlyLoadouts folder from datalocal

Compatibility:
Incompatible with anything that modifies cha_autogen_mob_variantes.sli or library_character_appearance.sli unless you're comfortable editing sli files, in which case go to town.

HUGE SHOUTOUT and THANK YOU to Dheuster for taking the time to figure out how to pull apart asset packages and, more crucially, taking the time to document and share the information. You got me started with texture editing in the first place.

Feeling generous? Buy me a coffee!