About this mod
New: Shorter enemy attack cooldowns! More Wall-Attack Final Blows and Takedowns. Tiny gameplay mods such as: Long-Grab, More attack threats, Final blow against anybody, improved chances of Wall-Attack Takedowns and Wall-Attack Final Blows.
- Permissions and credits
Maximum # Simultaneous Attack Threats + Shorter Enemy Attack Cooldowns
- Default is 2 enemies at once who will potentially target you (the rest are "waiting their turn)".
- By default, the more enemies their are (threats or no threats), the game will make them wait between attacks (longer "cooldowns"). I've disabled this and enemies now have quicker cooldowns between attacks.
- ^Combine the 2 and that hurts^
- Raised max # threats from 6 to 7 enemies after looking at the cooldown brackets.
- THUS THE MOD OPTIONS ARE
- 4 Simultaneous Threats with Shorter Cooldowns
- 7 Simultaneous Threats with Shorter Cooldowns
- The older versions are still available.
- See New Video
Final Blow Tweaks
Includes the following 2 features:
1. Final Blows Against (Almost) Anyone
- By default, there are stringent restrictions to Final Blows.
- With this mod, you can use a Final Blow Against (Almost) Anyone. The exception are enemies that interrogatable.
- Increased environmental probing distance from 250 to 2000. Default melee attacks actually have a range of 800.
- This mod "notices" the existence of more walls that can be used for more environmental attacks.
- This mod also applies to the chance of stealth-wall-takedowns.
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Long Grab (2x Grab Range)
- By default the range is 400. I have doubled that to 800, which incidentally is the vanilla range for melee targeting.