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zhandao

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zhandao

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About this mod

New: Shorter enemy attack cooldowns! More Wall-Attack Final Blows and Takedowns. Tiny gameplay mods such as: Long-Grab, More attack threats, Final blow against anybody, improved chances of Wall-Attack Takedowns and Wall-Attack Final Blows.

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A collection of small gameplay mods that I plan to add to, as I recode more of the assets :P



Maximum # Simultaneous Attack Threats + Shorter Enemy Attack Cooldowns


    • Default is 2 enemies at once who will potentially target you (the rest are "waiting their turn)".
    • By default, the more enemies their are (threats or no threats), the game will make them wait between attacks (longer "cooldowns"). I've disabled this and enemies now have quicker cooldowns between attacks.
    • ^Combine the 2 and that hurts^
    • Raised max # threats from 6 to 7 enemies after looking at the cooldown brackets.
    • THUS THE MOD OPTIONS ARE

      • 4 Simultaneous Threats with Shorter Cooldowns
      • 7 Simultaneous Threats with Shorter Cooldowns
      • The older versions are still available.
      • See New Video
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Final Blow Tweaks

Includes the following 2 features:

1. Final Blows Against (Almost) Anyone
  • By default, there are stringent restrictions to Final Blows.
  • With this mod, you can use a Final Blow Against (Almost) Anyone. The exception are enemies that interrogatable.
2. More Environmental Final Blows
  • Increased environmental probing distance from 250 to 2000. Default melee attacks actually have a range of 800.
  • This mod "notices" the existence of more walls that can be used for more environmental attacks.
  • This mod also applies to the chance of stealth-wall-takedowns.


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Long Grab (2x Grab Range)

  • By default the range is 400. I have doubled that to 800, which incidentally is the vanilla range for melee targeting.