About this mod
Batfleck changes: New helmet remeshed (1) carved out eyeholes with actual face w/makeup behind it (2) shorter ears, (3) chin visible.
Also, completely new logo with fiber pattern and scratches, and overall new fabric design.
- Permissions and credits
- Changelogs
Version 8.0: Batfleck the Final
Helmet truly movie-remeshed:
- Eyeholes carved out so that you can see face with makeup. It now functions no different than a Robin fullhelm.
- Bottom of the facial area pulled back so the chin is visible.
- Shorter ears
- Actual Batfleck logo instead of my older "artistic license"
- Visible scratches.
- Distinct carbon fiber fabric.
The rest of the suit:
- Noticeable distinctions in fabric by manipulating the "sizes" and "depth" of the same fabric. (They're essentially tileable normal maps)
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Version 7.1: Subtitle Fun
Change the player's subtitle name to "Batfleck."
Two options. Pick one or the other. Don't pick both:
- Nightwing to Batfleck
- Red Hood to Batfleck.
Battle for the Cowl v7.0 - Improved Bathead with Visible Eyes - Keaton/Batfleck for Nightwing
Modified Bathelms (rerigged) for Jason and Dick, respectively
- The first time we see Dick's eyes in the vanilla Bathead!
- The Bathead itself - much more proportional/less deformed.
- Eyes are visible with improved material usage (+ sclera, wetness). Eyes also rotate.
- TLDR it's like Nightbat's visible eyes.
- Thus we have...
Keaton V2 and Batfleck V2 for BOTH Nightwing and Red Hood
- (4 suits total)
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Battle for the Cowl V6.1 - Post-Apoc Unmasked
Visible lower face for each of the "Apocalypse" suits (using original bathead).
Eye options:
Jason
- Eyes visible
- Red EyeGlow
- White EyeGlow
- Red EyeGlow
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Battle for the Cowl V6.0 - Welcome to the Post-Apocalypse
- New Suit
- "Apocalypse" Nightwing and "Apocalypse" Red Hood
- "Apocalypse" Nightwing and "Apocalypse" Red Hood
- New Weapons
- Batarang Dual Wield replacement for Nightwing's Escrima Sticks
- Pistol replacements for Red Hood
- Kane SMG (stripped of stock and retextured)
- Kane Machine Pistol (barebones version of above, no scope, no ironsights)
- Kane BFG (completely stripped down to conventional handgun)
- Grenade Launcher (the same one used by the Mob)
- Many thanks to Zercaps (initial idea planning.. highly helpful because I got off track and then remembered the conversation) and Exemplifire (constant feedback)!!
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Battle for the Cowl V5.5-to-5.6 - Dark Knights of Steel (Continued)
Inspired by the recent comic, Dark Knights of Steel.
V5.6.0 - Dark Knights of New Steel and Boomsticks
Style A - Version 2 - NW and RH
A "mild" re-pass that cleans things up
- Color coordination as well as clipping
- Making the armor slightly more subtle...
- Restarting from scratch but with the same overall goal
New Weapons
- Boomsticks - Retextured GCPD shotguns (FINALLY)
- Blades Damascus v2 - No longer turns invisible certain settings, better hand positions, and new coloring (that hugely reminds me of a combat korean sword I used to have)
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V5.5.3 - Darker Knights of the Closed Helm (NW + RH Style C)
- Both in closed helm, dark suits.
- Includes a new weapon replacement for RH's pistols:
- Gunblades
- Gunblades
V5.5.2 - Darker Knights of Darker Steel (Nightwing - Style B)
- Nightwing arrives in "Style B" - Darker color scheme.
- Namely, dark shoulder plates + cowl + cape matching combination with the rest medium-dark.
- Replaces Nightwing's New Guard/Suit01 Transmog.
- Includes 2 new weapon replacements for NW's Escrima Sticks:
- Blades Damascus - Retexture of Talia's katana
- Bat-Axes - Retexture of Freaks' highest quality Bat (used by Most Wanted)
V5.5.1 - Red Hood (Style A)
- Red Hood arrives with the same armor style as Nightwing's "Style A"
- Boomsticks available in another mod. Unless I texture a single barrel Remington..
V5.5.0 - Nightwing (Style A)
- First suit is Nightwing "Style A" with current "Young Batman" scheme
- Optional Steel Mace replacements for Escrima Sticks
Battle for the Cowl V5.4a
- Fixed cape texture issues with the help of AntareSupremen
Battle for the Cowl V5.3 - Keaton-Nightbat and Batcape Physics!
1. Keaton-Nightbat... Finally figured out how to have eyes visible with Nightwing.. Albeit only with the Nightbat helm.
2. A copy of my Cape Physics mod for ease-of-use/awareness. However, it is not guaranteed to be the latest version. For that (and documentation) you can check here: Vanilla Batcape Physics Drop-In
Battle for the Cowl V5.2 - Nightbat Colorway Edition
- Nightbat colorway friendly version, using Titan/Suit2 (easy transition from KH to Titan)
- Colorway affects EYEGLOW. The logo and shoulderplates match eyeglow's colorway "slot."
- In general, De-Michael-Bayified.
- Two versions provided (two different colorways for default Transmog "overrides")
- Blue/Black (Asylum)
- Red/Dark (Todd)
Battle for the Cowl V5.1 - Updates and Fixes
- New: Batfleck "DKR" Edition for Nightwing (Blues & Grays to come)
- The Batman (2022) New Cape, as well as optional Bruce-skin
- Batfleck(s) reduced some clipping issues, switched back to vanilla boots
V5.1a Reorganization
- DKR Nightwing sent to The Dark Knights Return literally only to prevent clutter lol.
Battle for the Cowl v5.0
- Tim's Battle for the Cowl suit arrives! Classic blue & gray!
Battle for the Cowl V4.7
- Pattinson-Batman inspired suit for Robin
- Added grain/leather texture to the cape AND to its wrap around the shoulders.
- Angryface
Battle for the Cowl V4.5-V4.6
Nightbat updates.
- New logo
- Blue eye-glow
- Capeless version available
Battle for the Cowl V4.4.1 - Batfleck & Keaton
- BATFLECK is here
- Changed materials of the meshes to leather and/or synthetic weave as much as possible. Headpiece is full leather, leather shoulderplates + gloves + boots, then fabric for the rest.
- Also: No more stripes!
4.4.1: KEATON
- Keaton's 1989 all black suit.
- Most materials switched to leather and plastic/rubber. (They are tileable normal maps btw)
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Also Available:
- Flashpoint Batman
- Blue & Gray
- Battle-Damaged Flashpoint Batman (Broken cowl, bloody)
- Vanilla Suit w/all Black logo for Jason
- Knightwing - Nightwing in Batman's body with fully enclosed Bat helmet
- And more... (check optional)
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Instructions:
Unzip your package and shove it into ...\Gotham Knights\Mercury\Content\Paks\~mods
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More in other mods (because I can't into organization):
- BTFC R2 - Red Hood: A bit more faithful Battle for the Cowl suit. Robin: Beyond, Eternal, Metal suits with open mouth masks: https://www.nexusmods.com/gothamknights/mods/215
- Zack Snyder's Knightmare Batman: https://www.nexusmods.com/gothamknights/mods/222
- Cassandra Cain as Batgirl: https://www.nexusmods.com/gothamknights/mods/200
- Enhanced Batgirl Beyond with glowing, translucent cape (almost wrote wings lol): https://www.nexusmods.com/gothamknights/mods/248
- Replace Red Hood's pistols with SMGS, Shotties (with translucent versions), and BFG pistols: https://www.nexusmods.com/gothamknights/mods/218
- Skip Startup movies; Downscaled the major pre-rendered cutscenes: https://www.nexusmods.com/gothamknights/mods/79
- The Dark Knights Return; 4 DKR-inspired suits for NW and RH (each): https://www.nexusmods.com/gothamknights/mods/289