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DarkDragon7

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KingstonPrince7

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About this mod

Simple mod that adds crafting recipes for the armor, with lining, ballistic waves and paint jobs unlocked.

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This is a very simple mod. I wasn't pleased with my previous work with Tumbajamba's Heavy Gunner and Shotgun Armorsmith Patch, but after siding with the Institute in my game I found myself installing Tumbajamba's Synth Combat Armor, and I was surprised that I was able to use paint jobs on the helmet, but for my surprise the armor didn't have any lining crafting (it actually wasn't present in the armor bench), so I worked on this armor until I got something that is playable in high level game and useful for most players, with the ability to create it and craft it (both armors, the white armor and dark armor).

The normal version of my mod is a normal esp replacer for the compatibility sake with other mods like Rantanplan76's 4 NPC addon and Warsaw2135's Improved Institute, where I renamed the white armor to just "Synth Combat Armor" and "Synth Combat Helmet" (in other words, without the "white") and it includes:

Body Armor: Armor Size (don't worry, it just add more stats, and it doesn't change the armor model), Synth Lining (Material, you need to pick a size in order to make it work), Ballistic Wave and unlocked Paint Jobs.

Helmet: Armor Material, Ballistic Wave and keeps the unlocked Paint Jobs.

You can create the armor in the Chemslab Bench in the Utility category.

When you craft it on the armor workbench the pieces will use the vanilla armor name crafting system.

Any synth armor skin mod that uses the Creation Club paint job system should be compatible and usable by the armor. My recomendation is Gunmetal Armor Skins, it has a lot of cool Paint Jobs you can use on your armors. If you don't use AWKCR/Armorsmith you can use this patch.

Also I've made an optional Armosmith patch if you want to add more mods and the option to craft it in the Armorsmith Workbench under the synth armor category (you can craft the helmet in the masked helmet category too). In this patch I added more armor lining, armor add-ons (for both, body and helmet), eyewear mods for the helmet and with the power of AWKCR you can change the underarmor color using the Synth Uniform paint jobs. Any Synth Uniform mod that uses AWKCR's primary color paint job will be compatible, here you can use Gunmetal Synth Uniform or Clothing Color Variety, any of them will work. The meshes tweak I've made change the underarmor material of the white armor so it will use any vanilla Synth Uniform texture you use, this way you can fully costumize your armor (the dark synth combat armor is untouched, don't worry).

The dark armor has the same modifications and tweaks, but since it uses the Synth Dark Armor texture material any paint job for the normal armor won't work, but I've added the paint job option if anyone ever makes a paint job skin that specifically touches the Dark Armor version (if there's an mod doing so since in the vanilla game the dark armor is an unique armor set but unplayable).

Next to do is to see how to use AWKCR's secondary paint job option so you can change the gloves color.