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Created by

ShortBarrelRaifu

Uploaded by

ShortBarrelRaifu

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About this mod

Enjoy both See Through Scope & Side Aim .... At the Same Time
No Undesirable Broken Scope anymore.

Requirements
Permissions and credits
I love STS, but STS and SA couldn't get along, forced prolonged exposure will drive you to get rid off one from those two.

So .... Why not both

It will add a perk to monitor sightedStateEnter anim event, which ultilized by STS to cut your scope into pieces, and prevent the undesirable chopping by STS during SideAim mode.
No need to depends on Gun Mod's FormsID, Didn't touch your gun mod at all, & completely standalone if you want it to be.
For maxium compatibility with OAOC, i suggest you get the first file i uploaded though, not the standalone ones.

Requirement :


Spoiler:  
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  • SBRsFramework.esm , cz that framework is the reason why this patch exist, also it works on script level

  • Standalone release Exist, check it in on the files

How to use :


  • Type .... Help "Side Aim" 4 Perk in the console
  • It will print out .... PERK : (xxxxx000) 'See Through Scope & Side Aim - Compatibility Perk'
  • Type again in the console .... Player.addperk xxxxx000
  • Note : xxxxx is determined your load order

How to Remove :


  • Type  .... Player.addperkRemovePerk xxxxx000 in the console

Known Issue :


Encountered during my SRS-A2 PA Test, vid in YT
Spoiler:  
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Entering/Exiting Power Armor will somehow nullify this perk .... you wont lose the Perk, but it unable to detect the sightedStateEnter anim event.
Workaround : Remove and Re-Add this perk whenever you're dealing with Power Armor ... or whenever the perk failed to work.

Credits


Henkspamadres, author of See Through Scopes for :
  • Allowing me to dissect STS's Script
  • Pointers & Guidance which makes dealing with this patch didn't devour my souls

Well, that's all ... Hope you like it, and Endorse it .... Enjoy