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Changelogs
Version 1.3.2
Added GO Meshes for the Crimsomrider's Accessories, and rebalanced their stats and recipe costs to better match the looks of the item.
Version 1.3.1
Fixed an issue where the Pipe Shotgun modifications would cause regular Double Barrel Shotgun modification to no longer be "reattachable".
Version 1.3.0
Updated the Forged Raiders' "Forged Madness" armor bonus. Now also adds extra fire-resistance, comes with a flavor text and also now lets you detach the Madness you've found!
Version 1.2.12
Increased max level for Raider Berserker and Slaugther Dog.
Version 1.2.11
Forwarded few Legendary Raider entries to make sure they are conflict winners.
Version 1.2.10
Restored Legendary slot to the Crimson Jewelry.
Version 1.2.9
Reviewed a few recipes.
Version 1.2.8
Updated Raider Boss underwear leveled list.
Version 1.2.7
Fixed an issue where parts of the Cage Armor wouldn't show up properly.
Version 1.2.6
Fixed an issue where Crimsonrider's Earings wouldn't show up on person.
Version 1.2.5
Reversed the Hazmat Suit to vanilla.
Version 1.2.4
Updated leveled list edits to account for LIF.
Version 1.2.3
Fixed issue where Power Armor upgrades were out of order.
Version 1.2.2
De-buffed the Overboss Powerarmor to vanilla values to better match all the other Power Armors in the game.
Version 1.2.1
Updated for version 2.1.0 of Raider Overhaul.
Minor adjustments to the leveled list to match the changes made in the parent mod.
Version 1.2.0
Updated for version 2.0.0 of Raider Overhaul.
Removed some of the added stuff from the leveled list due to conflicts with other content in A StoryWealth.
Raider Radwalker Armors can be crafted at the chemlab for those that want that armor.
Added a Underarmor version of the Radwalker armor for those who want to try it out.
Version 1.1.7
Cleaned up a few internal entries. Shouldn't have any noticeable effect in game.
Version 1.1.6
Fixed an issue were raider boss chests would spawn with either 0 or 3 armor pieces. It'll now properly be anything in-between.
Version 1.1.5
Reduced base damage as well as the damage bonus from the "No Barrel" modification for the Handmade Revolver.
Reduced Gun Nut requirements for all receivers by 1.
Version 1.1.4
Fixed FormID issue for ESL flag. Sorry about that.
Version 1.1.3
Fixed issue where Forged Raiders wouldn't wear their armor.
Version 1.1.2
Slightly rebalanced health for the raiders to reduce the amount of spongies.
Version 1.1.0
Overhauled the Forged Unique Armors, to truly make them Unique.
Version 1.0.1
Missed a leveled list entry. Fixed now.
Fixed small oversight for the Raider Dreadnaught. It'll now properly use boss weapon rather than regular weapon list.
Reverts some Leveled List changes and tunes back some of the changes to the armors to stay more in line with vanilla, while still maintaining the vision. Also adds bunch of new features like extra modifications to Full Outfits and new meshes and textures for some outfits.
Will work without using the collection for those who want to check it out!