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SpartaN_G

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SpartaN1G

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About this mod

This mod makes weapon flashlights behave more like real weapon flashlights. The flashlights are now useful and pretty much required for very dark lighting playthroughs.

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The weapons that it alters are listed in the requirements. If you scroll down, I've included instructions on how to delete specific weapon mods from the better flashlights mod if you wish to, as well as how to add this functionality to other weapons!
UPDATE: In my original testing this was functioning fine in MO2 but now it seems that if you don't have all the master files loaded, my mod won't enable, so either you must have all of the required mods loaded or use FO4edit to remove the master you don't want until I can come up with a better solution. I will likely make a FOMOD Installer to solve these issues so that you can 1-click download and then install only the ones you want, but I'm going to wait a few more days to make sure I have everything flushed out.

This mod should have zero compatibility issues unless you have another mod that alters the Pipboy/headlamp lights, and even then it won't really break anything for 99% of the modded weapons, since they all use their own flashlight.

My personal recommendations, although not required 
Darker Nights
Interiors Enhanced - Darker Ambient Light and Fog
UltraFire Flashlight Sound
An ENB/Reshade that makes your game way darker. I use Film Workshop which be found Here



FLAGGED AS ESL
Place in the load order AFTER all your weapon mods (or at least the ones that this mod edits) and it should work just fine.

Because each individual weapon has it's own flashlight section in FO4edit, I can't make this simply effect ALL flashlights by default. 
That would be too easy and Todd Howard would never allow such a thing to occur.

HOWEVER if you want to apply these changes to another weapon which I haven't included in this mod, simply follow the instructions in the spoiler. You will need FO4edit but this is super simple.
Spoiler:  
Show

-Ensure the weapon mod that you want to edit is installed and loaded BEFORE/ABOVE SpartaN_G's better flashlights
-Open FO4edit through your mod manager
-Right click on any mod and "Select None" to deselect all mods
-Now select SpartaN_G's better flashlights and the weapon mod that you want to change
-Wait for it to load... Kappa
-Expand "SpartaN_G's better flashlights"
-Expand whatever weapon mod you're changing
-Find the "Light" subcategory inside the mod you want to change, and expand it. If this doesn't exist, either your weapon doesn't have the ability to use a flashlight, or (I THINK) it uses the PipBoy light as it's flashlight, in which case you don't need to do anything since I've already changed that inside this mod.
-Inside this subcategory, find the weapon flashlight (It's probably the only thing there, however some mods include custom muzzle flash light effects. Don't select those) right click, and hit "copy as override into." 
-Select "SpartaN_G's better flashlights"
-It will tell you it needs to make the weapon mod you want to alter a "Master" of my mod. Click yes.
-You should now see the new flashlight inside the "Lights" subcategory of "SpartaN_G's better flashlights"
-Click on the mk18 entry (Or any weapon whose light you wish to copy, however they're all almost the same)
-Hold ctrl and click on the new one that you're going to change. On the right window you should now see both mods side by side. If not, select both entries and right click, and select "Compare Selected (2)"
-On the right side of the screen, Underneath the MK18 mod where it says "Radius," click on "15000" and just drag it over to the Radius value in the mod you wish to change. This will copy and paste the value over whatever you drag it onto. You could type it in manually but this is much faster.
-Do the same for the following categories 
-"Color"
-"Flags (sorted)"
-"FOV"
-"Near Clip"
-"Flicker Effect"
-"God Rays - Near Clip"
-"Fade Value"
-"Gobo"

Repeat this process for any additional weapon mods you'd like to have better flashlights.
Click "ctrl+S" to save and you're done! You can close FO4edit

Note:
If you do not wish to use a particular weapon that this mod alters, and you'd like to remove it's master dependency from my mod, simply do the following:
 -Underneath the "Light" subcategory of SpartaN_G's Better Realistic Flashlights, find the weapon light of the mod you aren't using, right click on it, and hit remove.
 -Right click on "SpartaN_G's Better Realistic Flashlights" and hit "Clean Masters (= Remove all unused Masters)" This will remove that mod as a master. If it doesn't, there may be more than one flashlight from that mod that needs to be removed.

2nd Note: 
-Radius is the distance the light will reach 
-The information under the "Flags (Sorted)" category has something to do with shadows. idk just copy it you rat bastard.
-FOV is the width of the gobo (the texture that is the entire flashlight beam, including the light that spills to the sides). I set it to be fairly narrow so it acts like an actual weapon light would, but you can increase it if you like.  The narrowness of the beam now comes from the Gobo, so I set this value higher so that more ambient light spills to the sides of the light
-Gobo is basically the texture that the flashlight shines

3rd Note: This mod also alters the headlamps and Pipboy light, since I believe any weapon's that do have the ability to utilize a flashlight, 
  but don't have their own "Light" in their ESP/ESL utilize one of these instead. If someone knows more please share.