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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
HORIZON - https://www.nexusmods.com/fallout4/mods/17374 IMMERSIVE ANIMATION FRAMEWORK - https://www.nexusmods.com/fallout4/mods/50555 GIVE ME THAT BOTTLE - https://www.nexusmods.com/fallout4/mods/13193
Donation Points system
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Changelogs
Version 0.3
Missed a few drinks, and added "extinguish" to all the drinks. (horizon property to extinguish flames on player)
Version 0.2
fixed the recycled bottle duplication and patched the rest of the bottled drinks in my mod list.
Version 0.1
Modified all entries to include GMTB and IAF data, whilst keeping HORIZON's values, effects and icons.
I made this mod for myself. If you use this patch and notice a problem, inconsistency or something you felt like I have missed or might want to include, please leave me a message. I might update the mod, I might not. Please endorse if you have no problems.
What does this patch do? This patch ensures all drinks have the correct Horizon icons and effects, the correct animations provided by "Immersive Animation Framework", and returns the correct bottle thanks to "Give Me That Bottle". You can find a comprehensive list of the drinks I've patched HERE.
All drinks have had HP healing removed, except the Nuka-World Nuka Cola's. (I will likely nerf them eventually.)
Drinks that did restore AP or have other effects, still do.
All drinks quench thirst, and all drinks extinguish the player if on fire. (yes even alcoholic drinks, although it could be fun to make spirits multiply the burning damage.)
Institute Bottled Water & Purified water uses the [==] filter.
ALL glass drinks use the [=C] filter. Unless its alcoholic, then it uses the {Liquor} filter.
Dirty water uses the [=] filter.
I play Horizon on Desolate Mode, on Survival Difficulty. (with a ton of other mods which make the game more difficult) Horizon should always be the base upon which you build the balance of your game. Load Horizon as late as possible in your load order, followed by Horizon patches.