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NickyTheCat

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NickyTheCat

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About this mod

Annoyed with clothes and armor getting fucked up by Armorsmith Extended? Don't want to deal with uncessisarily complicated crafting recipes? Well worry NO MORE

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ARMORSMITH EXTENDED
ANNOYING SHIT REMOVED

A mod that fixes things I found to be annoying with AWKCR & Armorsmith Extended. A while back when I updated Armorsmith Extended I encountered a problem in my game where clothes and armor that were variants of another items (like bandanas, letterman jackets, Vaultsuits, dirty versions of clothes, etc) would all have the same texture, that of the original item that the variants were based off of. This was due to a feature from AWKCR where all material swaps of variant clothing were removed and you had to change them via the primary color swap mod slot in the armor workbench. THis was EXSTREMEMELY ANNOYING and I sought to fix it after much frustration with putting up with this shit for months. So now when you get that bioscience institutute Lab Coat it will actually be green instead of the default orange. And that lovely Blue Bandana Erikson gives you for Dogmeat is actually blue and you can appreciate him for the wholesome super mutant he is. God bless Erikson. Anyway im kinda drunk now so if youre still confused to what this does cdheck the pictures or post your question or something./

(BTW no hate to the original author, Im sure they had their reasons for doing what they did in the mod, I just personally didnt care for the expanded features in the mod beyond the ballistic weave and addon armor stuff)

Features:
Removed annoying color swap index remap shit or whatever the fuck from all Vanilla clothes
fixed material swaps on clothing variants
reset crafting material requirements to vanilla values (no more having to craft paint buckets and stuff for power armor paints)
some other stuff I think idk


Required Mods:
AWKCR (Obviously)
Armorsmith Extended (Also obviously)

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