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Skiesbleed

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skiesbleed

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About this mod

Bug fixes for AWKCR's replacer plugins, fixing issues with MPAM and PAMAP with modded power armor sets and the rusty T-51 texture from CPAO not getting used

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Permissions and credits
There are a few issues in the AWKCR replacer plugins for Consistent Power Armor Overhaul (CPAO), Power Armor Materials and Paints (PAMAP), and More Power Armour Mods (MPAM), as well as surrounding the Brotherhood of Steel paints (which are heavily used in the replacers, too). These small patches solve these issues. They are ESL-flagged ESPs so they will not count against your normal mod limit.

Specifically, these issues are address:

Consistent Power Armor Overhaul (CPAO)
  • Fixes an issue where the rusty T-51 texture is not used
  • Fixes an issue where the Brotherhood of Steel paints in the replacer looked like raw metal
Power Armor Materials and Paints (PAMAP)
  • The photovoltaic mod is now in the photovoltaic mod slot on helmets instead of the materials slot
  • The new materials added by PAMAP are now available to power armor outside of the vanilla game
  • The null mods ("No Material" and "No Photovoltaic Coating") are now available to power armor outside of the vanilla game, allowing you to remove the mods from your power armor
More Power Armour Mods (MPAM)
  • The null auxiliary mods ("-No Misc Mod-") are now available to power armor outside of the vanilla game, allowing you to remove auxiliary mods from your power armor
Brotherhood of Steel Paint Fixes
  • These are fixes the AWKCR itself, not any replacer
  • Fixes an issue where Brotherhood of Steel T-60 power armor would look like raw metal instead of having the correct paint
Compatibility
These only reference AWKCR and its replacer mods, so it should be compatible with whatever they are compatible with. In general, these fixes increase compatibility, as the various MPAM/PAMAP patches for other power armor mods on the Nexus don't quite work correctly without these patches.

These patches are built against AWKCR 8.6.0, the most recent version at time of writing. If you use them against an earlier or later version they may not work (or may not be necessary, if the issues are fixed).

Installation
It is highly recommended that you use a mod manager, such as Vortex, to install your mods. If you don't want to do that, you can just extract the zip file to the Data directory in your Fallout installation, as these are all just individual files.