0 of 0

File information

Last updated

Original upload

Created by

EffElO

Uploaded by

effelo

Virus scan

Safe to use

Tags for this mod

About this mod

Integrates the STG-44 into the Weaponsmith Extended universe - including Vis-G, damage buff, New Calibers and leveled list injection (there is an additional patch to use it without Weaponsmith Extended)

Requirements
Permissions and credits
Changelogs
Donations
(This patch for this legendary weapon - the grandfather of all assault rifles - was done per special request from iksar29 as the leveled list injection of the original mod doesn't seem to work)
 
Features:

  • light plugin - does not take up a mod slot
  • Adds Vis-G tags for all assets of the mod
  • Buffs the damage...it deals good per-shot damage, but is still way slower in fire speed than its modern descendants ...should fit right into the pool of WSE weapons
  • Randomized how the gun will spawn (receivers, scopes, mags, muzzles, barrels, materials, etc.)
  • Replaced the New Calibers ammo conversion of the original mod with the same as for the Radium Rifle (Volkssturmgewehr 1-5 in WSE) as I wanted more conversion possibilities and the Radium Rifle is also a 7.62x33 Kurz Rifle in WSE (so you can use conversion kits as well to change the caliber and it influences fire speed and ammo capacity now)
  • Weapon spawns with different ammo types (same as a Radium Rifle in WSE)
  • Buffs the value of the gun at vendors to be compatible to WSE guns
  • Replaced the non-working leveled list injection with a new scripted leveled list injection, so that it will now spawn on railroad, gunners, as legendary weapon and as a rare item at gun vendors from level 20
  • Added possibility to build the weapon at the Weaponsmith workbench

 
Installation:
  • via NMM/Vortex (or put the .esp to your Data folder and activate it)
  • Install the New Calibers version of the original mod as a basis
  • I used the script from the Leveled List Injection Toolbox and added it to the installation package. In case your mod manager asks you to overwrite an existing script it should not matter whether you say "yes" or "no" - as long as the other mod also uses the original script, like I did

 
Compatibility/Load Order:
  • No compatibility issues - only overwrites entries added by the original mod
  • Place it after the original mod, AWKCR and New Calibers in your load order
  • Technically this mod does not need Weaponsmith Extended installed, however without WSE the gun will be overpowered. --> there is a special additional file to de-buff the damage so that it fits into a game without Weaponsmith Extended. (You will still need AWKCR, and New Calibers to use my patch - and it will be expensive at vendors)

 
Have fun!