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radbeetle

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radbeetle

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About this mod

Patch for Spiffyskytrooper's Vault Outfits Redux to add compatability with AWKCR and Armorsmith Extended. + belt choices

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  • Mandarin
Changelogs
Not much to say here. Two ESPS to replace the one included with Vault Outfits Redux, one with compatability for AWKCR and AE/Armorsmith Extended (the default download) and one for just AWKCR. These were done for personal use, hence being a replacer as opposed to an ESL patch.

DISREGARD THAT. The latest update has completely redone this mod. All files are now light flagged patches and do not replace the original mod ESP. AWKCR version or AWKCR + AE versions available in the FOMOD.

This will resolve issues seen with AWKCR such as all labcoats using the model with the vault suit underneath (now that model is unique to the vault tec lab coat as seen in vanilla)

I have also added legendary slots to all the items for use with legendary crafting mods (in both ESPs i have provided) as well as the vault suit keyword to the lab coat with the vault suit underneath since that just seemed to make sense.

The latest update of Vault Outfits Redux added belts, which I noted seemed to be moderately controversial. While I like them, I also like variety and options, so these patches also include the ability to add/remove the belts at the workbench. There are also different versions of the patch that will cause vault suits to spawn either with belts by default, without belts by default, or with a random chance of belt. All versions retain the ability to add/remove the belt (for free) at the armor workbench.

Thanks to Spiffyskytrooper for the permission to release this patch and for the excellent work on the original mod!

Note: The AE version has been fairly extensively tested but the AWKCR only one has not, please let me know if there are any issues.

Requires the original mod and the game's DLC (as these are required for AWKCR there will not be a No DLC version)


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