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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces vanilla assault rifles, combat rifles, laser weapons, or plasma guns into FX0x01's RU556 weapon mod

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About
This mod will replace vanilla assault rifles, combat rifles, laser weapons (laser guns, institute guns, laser muskets) and plasma guns with FX0x01's RU556 weapon mod. All plugins are ESL-flagged ESP's

Replaced weapons will randomly spawn in different variations:
  • All replaced weapons will be named "RU556" in-game
  • All replaced weapons will spawn with randomized barrels
  • All replaced weapons will spawn with randomized sights
  • All replaced weapons will spawn with randomized stocks 
  • All replaced weapons will spawn with randomized magazines
  • All replaced weapons will spawn with randomized pistol grips 
  • Replaced weapons may spawn with randomized muzzles 
  • Replaced weapons may spawn with a randomized lower rail grip 
  • Replaced weapons may spawn with a randomized left rail mod (Flashlight, or none)
  • Replaced weapons may spawn with a randomized right rail mod (ANPEQ-15 or none)
  • Replaced weapons will spawn with one of two random receivers (Automatic Receiver or Hardened Semi Auto Receiver)

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces assault rifles or laser guns, super mutants that normally spawn with an assault rifle or laser gun will instead spawn with a pipe gun

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts


Compatibility
This mod is compatible with RU556 Armoury Project v4.1 by Ghostfc3s. Certain plugins will add the various modifications from that mod into the spawn pool for replaced weapons

Installation
1. Download and install: RU556 by FX0x01 - https://www.nexusmods.com/fallout4/mods/22536. If you want to use ghostfc3s' RU556 Armoury Project, install that now as well.

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want in the installer and click finish

4. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether

3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon


Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Known Issues
Companion weapons might have an invisible pistol grip on their replaced weapon

Mods Used
(Required) RU556 by FX0x01 - https://www.nexusmods.com/fallout4/mods/22536
(Required for certain plugins) RU556 Armoury Project by Ghostfc3s - https://www.nexusmods.com/fallout4/mods/35712?tab=description


Credits
- FX0x01 for creating the RU556 weapon mod
- RageYTO for creating and providing several VIS-G patched plugins
- Ghostfc3s for creating new meshes for the RU556 in his mod "RU556 Armoury Project"