Fixed a few material swaps. Added Susat ACOG sight. Tweaked Semi Auto accuracy and recoil.
Version 1.03
Added lots of camps. Changed reload and silenced fire sounds. Added flash hider. Added tactical flashlight. Added fire mode selection and semi auto anims. I suggest using the Eotech or the Reflex. Upped the damage a little bit, but not much. Tweak it yourself if it's not high enough for you. Added several textures for said flashlight. Added grip adjustment animation to the weapon idle animation. Removed most, if not all of inappropriate footstep sounds in animations. Several minor tweaks.
This will be the last major update for awhile guys, have fun.
Version 1.02b
Fixed compatibility with Toasty's Deagle, and pretty much any other standalone weapon animation.
Version 1.02
Added unique Power Armor running animations
Reload animation edits, melee animation edits
Brand new firing animations (full auto)
Increased damage overall, buff to .308 conversion to make it more useful
(2/21/18) ATTENTION! I had no idea people still downloaded this mod as much as they do, I personally think it's too basic for any kind of extended use right now. As many of you know, I am currently rebuilding the mod from scratch, adding features, redoing animations, etc. I would personally recommend you wait for that to come out if you want a SCAR-H in your game, but I will leave this version up until that time comes, for those that still want to use it. Just be aware that it has issues that I'd rather fix by completely remaking the mod rather than patching this one. Thank you for all the support guys.
(2/21/21) Wow, 3 years flew by huh? Anyways, I'm seriously trying to put this out soon so yeah. If you don't believe me, I posted some of the w.i.p stuff in the video below. If you've been patient this long, all I can say is... thank you. I promise it won't be another few years this time.
SCAR-H REDUX TEASERS:
After much due diligence, I present to you, the SCAR-H. When you find it in the world, it will be in it's base configuration, chambered in .308, at 660 rpm. There are both black and tan finishes for the receiver and magazine. Included, are two almost completely custom-made set of animations for both the barrel grip, and the angled foregrip. This weapon is meant for any point in a playthrough, with receiver mods that make the weapon progressively more powerful as you gain experience and perks.
NOW WITH ACOG SIGHT
FEATURES
Custom run (regular and power armor) animations
Custom melee animations (made by Hitman)
Custom Equip, Fast equip, and reload animations
Custom Grenade throw and mine throw animations
Custom firing animations, Semi Auto as well in v1.03
You will find this weapon in the Concord Museum, you know, where Preston and his friends are holed up at the beginning of the game. Watch the video if you really can't find it.
console id: xx000800 (where xx is the position in your load order). Or, open the console and type: help SCAR 4
This list of mods is not final, if I find things I want to add, a stock, flash hider, whatever, I'll update this mod and add it to this list. Also, please add any suggestions for mods to the comment section, and I'll attempt to respond accordingly. Cheers guys!
Sights
Eotech Sight
Reflex Sight
Ironsights
Receivers (Now with Semi-Auto options under the Select Fire category)
Automatic
Armor Piercing
Piercing Hardened
Powerful
Ammo Conversion
.308 Conversion (Changes ammo to .308, essentially becomes a SCAR-H)
5.56 Conversion (Changes ammo to 5.56, essentially becomes a SCAR-L)
Finishes
Black Receiver/Magazine
Tan Receiver/Magazine
Tons of Camos
Magazines
Standard
Quick Eject (Reload speed increase)
Grips (Changes animation set)
Standard Barrel grip
Angled Foregrip
Muzzles
Suppressor
Flash Hider
Thanks to Oh Deer for the cool showcase, and some really nice screenshots!
The animations in this mod are modders resource, if you know how to add anims to a gun, you may use them in your mod. They use the submachine gun as a base, so make sure your weapon does too. Credit is nice, but not required.
Bugs
No shot fires when clicking extremely quickly.
Solution: Download v1.02. This is now fixed.
CREDITS
spacegorilla1 for completely rebuilding the esp and adding LL integration and technical fixes, you're awesome man! ImBrokeRU for your beautiful model, and the render image used for this mod page. 310N, Cr4sh and Bull for the textures Tigg for the tac rail and Susat sight model Rafael De Jongh for the silencer and flashlight assets New World Interactive for letting me use the sounds from Insurgency (which you should try out, it's badass) MirzaMiftahulFadilla h for the Angled Foregrip Aday for guiding me through the majority of the CK work and rigging all of the scopes, thanks for being patient with me! MultiBears for the reload sounds. They're awesome man! Hit, Doom, for testing and feedback. Me, for pouring my soul into this damn gun. Hitman47101 Again, for doing the melee anims when I was burned out.
LEGAL
I have permission to use all of the assets contained in this mod. If there are any problems, PLEASE CONTACT ME. PLEASE DO NOT REDISTRIBUTE THE ASSETS IN THIS MOD (except the animations) WITHOUT MY PERMISSION. IT IS STEALING, NO IFS, ANDS, OR BUTS!
Proof:
IMBROKERU: "You are free to use the animation, model, and textures (and these only) for any non-commercial purposes. Any redistributed content must credit the respective makers. However, you can release your edits as you please, with this readme.txt removed."
New World Interactive: I have received permission from a member of New World Interactive to use their sounds in this mod. All sounds are the creative property of New World Interactive and I in no way claim them to be my own.