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Snowfall

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SnowfallHH

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About this mod

Adds the ability to summon spirits across the entirety of the game. Spirits have a small passive health regen and you can also summon them again, should they fall in battle.

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[WORKS IN DLC - 1.12.3]

Ever wanted to have a companion in Elden Ring? Rather than having spirit summons that fade away after a fight, or being locked out if they die, you can now summon a companion spirit which will stick with you throughout the game. All spirit ashes are affected, including ones in the DLC.

The normal coloration of spirit ashes are removed, and they now have a small passive health regen.

I've released an alternate download with the original spirit effects and colorations.
CSV Files are a separate download for all your merging needs.


[UPDATE] : I made a new mod which has an optional download that includes this mod merged with it. Check it out here.


Install with Mod Engine 2 and follow along with this guide if you're new to using mods:

  • Go to the Mod Engine 2 page through the link provided above (right click the orange text, click "Open link in new tab")
  • Click Assets, then download the top .zip file
  • Extract the contents of the .zip into a folder
  • Download my mod, place the contents into Mod Engine 2's mod folder
  • Double click the launchmod_eldenring.bat file in Mod Engine 2 to launch Elden Ring with the mod
  • When you want to play Elden Ring normally or online, quit the game and launch through steam


Guide for merging using the CSV files provided in the download page:

  • Get the regulation.bin of the mod you'd like to merge mine with
  • Open it with Smithbox (most normally use DSMapStudio but Smithbox is updating for DLC and is equally good)
  • At the top of the screen, go to the Param Editor tab
  • Search for the Parameters in my CSV file provided under optional files in the download page
  • Click on the first one, then click data at the top of the screen, then import CSV
  • Import CSV -> From File -> All Fields
  • Import the CSV corresponding to the parameter in Smithbox (for instance, to import my SpEffectParam CSV, search for SpEffectParam, make SURE you click on the parameter, and then import the SpEffectParam CSV, you'll have to do this for each CSV I provided)
  • File -> Save All Modified Rows
  • Make sure you put the script folder inside of your Mod Engine 2 "mod" folder along with the newly merged regulation.bin file
  • To export another mod's CSVs, you follow the same process but then click Export CSV -> All Modified Rows -> Export To File -> Export All Fields


Update:
- Added a 0.75% passive HP regen to all spirit ashes to allow them to persist across your journey.
- With the immense help of another modder, Blabla, I was able to get a script that eliminates spirit dead zones across the game, including the Realm of Shadow.

-Added the effects to new spirits from the DLC, which were previously unavailable to edit, it seems
-Updated for 1.12.3 - I had to remake the mod from scratch with a vanilla 1.12.3 regulation.bin file, because I love you guys