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Wyldsong

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Wyldsong

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About this mod

28 Tats for Elves, Humans, and Dwarves, compatible with Frosty Mod Manager and DAI Mod Manager

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Alrighty, this is a conversion of 28 WyldTats (all from my previous WyldTat Mods).  The tats work for elves, humans and dwarves.  There are 7 sets of tats, with 4 tats per set.

INSTALLATION

So, for those of you that are making use of DAI Mod Manager, I have not made any changes to this mod. Install this as you would any other mod.

Now, for you Frosty users, I just tested this mod with the Frosty Mod Manager, and everything looks to be working. Just install your "daimod" file that has your Wyldtat of choice, the same way you would your other mods.

UNINSTALLING

Pretty darn simple...use the uninstall feature on either DAI Mod Manager or the Frosty mod manager.

KNOWN ISSUES

As a head's up, these issues come from the testing of the DAI Mod Manager version of the installation process. I will update this when I come across issues on the Frosty side of things.

The elf tats use the elf 3 tat file, so any tat mods that use the same file will be incompatible with this mod.  As for the human tats, they use the human 2 tat file, so any tat mod that replaces that one will be incompatible as well.  And the dwarf tats use the dwarf 1 tat file...so again, any mod that replaces those tats will be incompatible with this file.

That being said, you can only load one set of tats at a time from this mod, since every set overrides the same files.  You have a choice between the dwarf tats, human tats, elf tats, and there is a combined file that will load the set up for both elves and humans in the same file.

Various skin tones, make up types and so on may affect how these tats look on your character.

For those wanting to add these tats to a game already in progress, unfortunately, this mod like a few mods that alter things like tats, skin textures, and so on, will cause the game to crash when going to the Black Emporium. There is a workaround, and our good friend Norstaera was kind enough to detail it for us:
 
"I did say I was able to use change her tattoo and this is what I did (in case anybody else has this problem):
1 -The dwarf tattoo sets replace tattoos 1, 2, 3, and 4. BEFORE installing your tat set of choice go to the BE and select the tat which is in the same place as the one in your tat set (1 for a, 2 for b, etc).
2 - Set the color and intensity level you think you will want for your dwarf
3 - Do anything else in the BE you want/need to do. Exit the BE.
4 - Exit the game and run the modmanager WITH the tat set.
5 - Continue with your game and see your new tattoo. If you need to adjust the color or level of intensity, you'll need to uninstall the tattoo and repeat the above."

Now bear in mind that this extends beyond just dwarves.  Humans and Elves will also both be affected by this.  Elves using the third tat file should start around tat 9 with the replacement set, and humans should start around tat number 5.

Finally, these tats have not been field tested.  I have only played with them in the character creator, and I do not have the expansions to test them in either.  The ones I have seen on my character in game seem to work just fine, but if there any issues, let me know.

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Just need to give a big thanks to TheSilentWren and Veylia, who each gave me great advice and tips that helped me get this mod up and running.  It was greatly appreciated my friends!