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LARP Squad

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LARPsquad

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About this mod

Adds three US SOF teams to the game: A 75th Ranger Regiment rifle platoon, a Special Forces cell attached to a Nowheraki Commando unit, and a Delta Force strike team.

Requirements
Permissions and credits
PATCH NOTES

v.1.2.1 (Hotfix)

-Fixed a typo on the Rangers deploy screen
-Fixed other localization issues
-Fixed the FTHS helmet models
-Fixed the double binds for caps for "Cag6"

v.1.2.0

-Added SR-25K to CAG
-Added CSAW to CAG
-Added new baseball cap textures to CAG and SF (each trooper will have their own cap)
-Added new animations
-Fixed various bugs
-Adjusted unit deploy screens
-Reverted the crowbar change
-Corrected/Adjusted several localization texts
-Adjusted CAG helmet setups and textures
-Adjusted sound levels on various weapons
-Added AR-M1 rifles to all Commandos Units
-Removed AP ammo from the AMD-65M

Full Change Log

OVERVIEW

Project ARES adds three new squads faithfully modelled after real-world US SOF units. Each team provides a unique gameplay experience and a plethora of new classes, equipment, and gear spanning the last 10+ years.

ARES was made by - and for - military veterans and enthusiasts with the goal of providing the most authentic special operations experience possible in DK2, while also maintaining careful gameplay balance and playability.

UNITS

US Army Rangers a nearly full rifle platoon of all-round direct action heavy hitters.
They've got access to support units with AT4s, Carl Gustav's, and M240s, and a powerful HQ capable of calling in mortar strikes and Close Air Support.

US Special Forces are tasked with building a Nowheraki commando unit capable of combating domestic terror threats.
Special Forces lack breaching tools but can access powerful rifles such as the MK13 MOD 5, MK22 PSR, and M107.

Attached to the SF team is the Nowheraki Army Commandos, a hard hitting local SF unit with access to a good variety of equipment of both Western and Eastern origin, you decide which direction to go.

1st SFOD-D are kitted for direct action, such as HVT capture or hostage rescue, while supported by undercover ISA Intelligence Specialists and a 24th STS JTAC that enables close air support.

INSTALLATION

Add mod folders(e.g. Project ARES - Core) to Steam\steamapps\Common\DoorKickers2\mods, then enable the mod(s) in the in-game mod menu.
See Additional Info for the correct load order.

ADDITIONAL INFO

This mod is compatible with AnthonyNonStop's In-Game Camouflage Selector. Enabling it allows you to swap between combat or BDU tops, t-shirts, and cold-weather jackets such as the PCU.
 
If enabled, mods must be loaded in the following order:
In-Game Camo Selector > Project ARES Core  > Additional ARES Units > ARES Additional Uniforms.

To set the load order, uncheck all of the mod boxes, restart the game, and then recheck them.


F.A.Q

There's no ammo for "X" gun!

Make sure you have loaded mods in the proper order.
Ares Core contains ALL assets for the rest of the units to work, so it must be loaded FIRST, in order for the rest of the sub-mods to read the needed information.

To set the load order, uncheck all the Ares-related mods, and re-enable them in the following order: Ares Core, any of the extra units, and LASTLY the Camo Selector Compatibility Patch (if used)

The Camo Selector doesn't work!

Read the previous answer, and make sure you are loading mods in the proper order.
If using the In-game Camo Selector, the order to follow is to load the Camo Selector FIRST, followed by the Ares Core, the rest of the units, and LASTLY the Camo Selector Compatibility Patch.


I can't deploy the Rangers HQ Section!
For balance reasons, the Platoon HQ costs double, meaning you need two available slots in your unit for them to be deployable.
Delta feels weaker than Rangers and Special Forces...
Each part of the mod was made by a different person, so what feels balanced is different for each.
Although a lot of the mod is based on reality, that kind of approach made Rangers (and by an extent, SF) way too powerful compared to the enemy ability level, turning what should be a very dangerous situation in trivial, especially considering the large amounts of equipment all units carry.
This thought has been around the team for a long time, and Delta has been the first unit implementing this new doctrine, where despite being way better than vanilla enemies, they can still put a fight. Rangers and Green Berets will be eventually adjusted to keep them being competitive but also vulnerable if not properly used.


CREDITS

Developed by:
BrianThePenguin/Coolpenguin1234
Briz/Briz61
Levan/Levantera
Olem/Olemguy
Rosh/hunterrosh
Anthony/AnthonyDNB

Special Thanks:

Eladorn: for the work that laid the foundation for this project
Jacob: FAST XP helmet
Sly: JPC rigging
Fluffy: Crouch animations
DBoy: Permission to use and modify assets
MSFMiller: Permission to use and modify assets
Überchad: Permission to use and modify assets
Panguino: Beret UI
PolishTrooper: Commissioned Unit Mod Images
Snowzap: Voice Actor for the AC130 voicelines
Mr. Napalm: For the Nowheraki flag