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Created by

Beth

Uploaded by

elizabethany

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About this mod

Reworks all combat encounters to make the level more challenging

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Before anything else, I should warn you that with this mod, using the BFG in this level causes the game to freeze!
I have no idea why it does this, as nothing I edited should have to do with the BFG. The BFG seems to work fine in other levels, though I am not absolutely sure, since I have not done extensive testing, nor do I use the BFG outside of boss fights.

This a Master Level mod for Foundry. I've reworked, or at least tweaked, all the combat encounters in this level, with the exception of the fight in the classic map secret area. I've also removed or repositioned certain events and added a few items, which I've listed below. Like all the other Master Level mods I've made, this mod is meant to be played on a save that has already 100% the game, as I've balanced the fights around a fully loaded Slayer. Since a few events are removed or repositioned, it might also break progression in a save playing the level for the first time.

Aside from the ammo crate at the start, I have not added any more ammo crates/pickups, as this level is pretty generous with the fuel pickups.

Notable Changes (does not include combat encounters)
  • Removed the bink video with the mission name and embers that plays at the start
  • Blast doors open immediately, no need to wait on VEGA and Hayden's dialogue
  • Ammo crate and fuel placed after blast doors
  • Red corpse repositioned to just outside the room
  • Blue corpse repositioned to lower walkways
  • Two fuel pickups have been added to the final arena
  • Removed the cutscene with Olivia. After Hayden's dialogue for finishing the turbine fight, he should immediately call you again, unlocking the door to the exit.
  • If you type bind "Y" "trigger weapon_bringup" into the console (you can replace Y with your key of choice), you can trigger the bringup animation for most weapons



Demo



See here for install instructions.