0 of 0

File information

Last updated

Original upload

Created by

Beth

Uploaded by

elizabethany

Virus scan

Safe to use

Tags for this mod

About this mod

Adds new demons spawns and edits existing ones, as well as restructures bits of the level to create a Doom Eternal style "Master Level" experience for Resource Ops.

Requirements
Permissions and credits
Overview
Every combat encounter has been reworked, creating a much more intense and challenging experience. This mod is meant to be played on a save
that has already complete the game, with a fully kitted out Slayer, with all weapons, runes, and upgrades acquired.


Demo



Changelog
Version 2
  • Repositioned starting spawn to just past the large double doors at the start (Arcade spawn); removed portal that skips to atrium
  • Added additional spawns to the first encounter (upper maintenance bay)
  • Added additional spawns to the second encounter (hallway leading to power control)
  • The gas can beside the mod added ammo crate now respawns after 3000ms. Only applies to this specific pickup
  • Repositioned trigger for and added additional spawns to the third encounter (lower maintenance bay, after activating power)
  • Tweaked atrium encounter for a better transition between waves
  • Restores and reworks the encounter after the atrium
  • Tweaked gore nest encounter for a better transition between waves
  • Increased the speed of the following lift; portals have been removed
  • Restored and reworked outside encounter; gore nest, portals, and the Berserk powerup have been removed
  • Increased the speed of the lift leading to satellite control; this lift and the roof hatch are now locked until the encounter is completed
  • Modified enemy spawns for the small encounter before the sever room, after platforming off of the satellite
  • Modified enemy spawns for the final hallway fight (hallway with server room)
  • Storage closet door now unlocks when the above encounter starts (to your right when the Hell Razer spawns), and can be accessed before using the computer
  • Double doors leading to the end of level airlock control are now unlocked by default; blue teleporter pad has been removed
  • Added entity to trigger weapon bringup animations. Enter `trigger weapon_bringup` in the console (or `bind "Y" "trigger weapon_bringup"` to bind it to a key) to trigger it

See here for install instructions.