About this mod
Adds new demons spawns and edits existing ones, as well as restructures bits of the level to create a Doom Eternal style "Master Level" experience for Resource Ops.
- Requirements
- Permissions and credits
Every combat encounter has been reworked, creating a much more intense and challenging experience. This mod is meant to be played on a save
that has already complete the game, with a fully kitted out Slayer, with all weapons, runes, and upgrades acquired.
Demo
Changelog
Version 2
- Repositioned starting spawn to just past the large double doors at the start (Arcade spawn); removed portal that skips to atrium
- Added additional spawns to the first encounter (upper maintenance bay)
- Added additional spawns to the second encounter (hallway leading to power control)
- The gas can beside the mod added ammo crate now respawns after 3000ms. Only applies to this specific pickup
- Repositioned trigger for and added additional spawns to the third encounter (lower maintenance bay, after activating power)
- Tweaked atrium encounter for a better transition between waves
- Restores and reworks the encounter after the atrium
- Tweaked gore nest encounter for a better transition between waves
- Increased the speed of the following lift; portals have been removed
- Restored and reworked outside encounter; gore nest, portals, and the Berserk powerup have been removed
- Increased the speed of the lift leading to satellite control; this lift and the roof hatch are now locked until the encounter is completed
- Modified enemy spawns for the small encounter before the sever room, after platforming off of the satellite
- Modified enemy spawns for the final hallway fight (hallway with server room)
- Storage closet door now unlocks when the above encounter starts (to your right when the Hell Razer spawns), and can be accessed before using the computer
- Double doors leading to the end of level airlock control are now unlocked by default; blue teleporter pad has been removed
- Added entity to trigger weapon bringup animations. Enter `trigger weapon_bringup` in the console (or `bind "Y" "trigger weapon_bringup"` to bind it to a key) to trigger it
See here for install instructions.